PoE Vs Diablo 3 new expansion

ITT, OP after having payed 10$ to get into closed beta, playing it for months and still not enjoying it, makes a thread about why he will stop playing PoE for D3.

"You did not get the point, I WANT to play armour/life based melee and nothing else." -OP

After having envisioned a character he wanted to play OP started his hardcore adventure. In that adventure, as OP admitted himself, he wasn't enjoying himself, he only wanted to play a certain character but the game wouldn't let him - he kept dieing (maybe he should try SC). But that didn't stop OP, oh no, he would continue to try to play HC with every cookie cutter build he could find that falls within his vision of the character.

OP blames all his deaths on everything he can think of except his bad playing. Including, but not limited to the skill tree, skill gems, game mechanics like blocking and life leech, even flasks...

In his attempt to convey his dissapointment with PoE he than goes on to compare things like atmosphere and storytelling in D3 and PoE, concluding that he doesn't like even those aspects of PoE. He stated that he really likes the cutscenes in D3 and doesnt like reading the text explaining the story in PoE. He's stuck with PoE and D3 of which he really dislikes PoE for its mechanics, design and basically everything that makes PoE what it is. He'd much rather play D2 but why when instead he can bitch and moan on PoE forums.

TLDR: - OP wants to play a certain character that he envisioned (a life based melee character) in HC, but he keeps dieing on all of his characters
- he stated multiple times that he prefers many game elements of D3 to those of PoE but still forces himself to play PoE
- he should seriously l2p because there are many people fine with the game mechanics and not constantly dieing or getting so frustrated playing the same thing as the OP
- or he can just go play D3 and stop bitching about a game he doesn't like here
Love those l2p or gtfo :)
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SL4Y3R wrote:
The difference between playing an AR/ES build, which does/doesn't use CI, vs a HP/AR build that does or does not use RT vs, a crit HP/EV/ES/Acro build are all completely different.

The points spent creating these builds are not nitpicking


That's the point, you only take a couple of significant keystones (and spend the rest in small nodes) so how is that different from the passives in D3?
Last edited by Startkabels#3733 on Sep 7, 2013, 6:46:05 PM
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Doglatemlive wrote:
he kept dieing.


That's partly true: I indeed kept dying when trying to build something I like because I did not use the mandatory skills etc, but my Marauder does and he is doing fine.

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Doglatemlive wrote:

OP blames all his deaths on everything he can think of except his bad playing. Including, but not limited to the skill tree, skill gems, game mechanics like blocking and life leech, even flasks...


False I said that I was in fact using all of those things and that I am doing fine atm

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Doglatemlive wrote:

In his attempt to convey his dissapointment with PoE he than goes on to compare things like atmosphere and storytelling in D3 and PoE, concluding that he doesn't like even those aspects of PoE. He stated that he really likes the cutscenes in D3 and doesnt like reading the text explaining the story in PoE. He's stuck with PoE and D3 of which he really dislikes PoE for its mechanics, design and basically everything that makes PoE what it is. He'd much rather play D2 but why when instead he can bitch and moan on PoE forums.


False, I am just enjoying D3 better and can't wait for the expansion

BTW: You can quote and address me directly instead of slandering like a child
Last edited by Startkabels#3733 on Sep 7, 2013, 6:58:58 PM
Those small nodes make a huge difference.

Passives in D3 are essentially load outs. You don't make your own build you just choose what you want at the time and switch out whenever you feel like it. Thats not a build thats switching weapons call of duty style. They aren't even close to being the same.
Standard Forever
Last edited by iamstryker#5952 on Sep 7, 2013, 6:50:21 PM
That's not true, you build you character with synergies between (passives) skills and gear and can further customize with paragon points and item sockets.

It really comes down to the same thing without nitpicking
Last edited by Startkabels#3733 on Sep 7, 2013, 6:56:09 PM
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Startkabels wrote:


It's all about the gear and so should it be in PoE, like putting half of your point in Incr. life or energy shield is making the diversity so much wider. Man the true power comes from gear, your passives are only to support that and I think it is nitpicking.


I think your resorting to hyperbole. I just picked two of my builds at random and the health or ES nodes are no where near half of the nodes. Its more like 20% while the rest is in various damage nodes/mana nodes/defense nodes, etc etc.

The point is that the tree in PoE has a large impact on your build and you have a large amount of choices to make. I certainly never felt like I had a large amount of choices in D3 or that they were that particularly meaningful.
Standard Forever
Well at least the the blows, the story, the graphics and all the other stuff I mentioned are :)

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Startkabels wrote:
I installed Diablo 3 again yesterday and what a relief it was:

-Diablo 3 looks a lot better
-Action is a lot more smooth (no framedrops) and feel more impactful
-No desync
-A melee character feels strong and vital as it should
-The story, the lore and voice acting are a lot better
-Monsters, bosses and the environment are more creative and interesting
-The map is not a confusing blur like in PoE
-No need for fuzzy micromanagement with hundreds of overwhelming and unnecessary minor and boring passives (6% of this 2% of that) but choosing 3 dramatic passive skills
-Itemization in PoE is better atm because of colour allocated item stats, but this will actually be addressed in the new D3 expansion. And also I expect D3 to take the overhand because they will also introduce loot 2.0 which means less but better drops too which will make playing the game more rewarding and which reduces the need to buy items, something that PoE needs badly
-Skills in PoE seem better because of more customization but in my experience this is only partly true . It is just more fuzzy micromanagement with getting the right socket colours and links: Faster attacks/Increased physicial damage/Increased weapon elemental damage: It is just more DPS. Also some support gems are a lot better then others making a lot of support gems unneeded. In D3 there are just a couple of very effective runes per skill. However the fact that you can switch to a different skill and rune at any time does make your character less unique.
-Items you find but don't need are not as useless as in PoE, you can salvage them for crafting resources or sell them for gold
-Crafting makes more sense because it's not as expensive and unrewarding as in PoE and it is more interesting because of recipes and leveling
-End game in PoE are random maps, In D3 you can raise your base stats with paragon points (max 100) after level cap. In the new expansion they will introduce lootruns which are similar the maps. So also here I expect D3 to take the overhand.

All in all for me the cons shrink to insignificance compared to the pros and D3 is a lot more fun and less boring to play




Last edited by Startkabels#3733 on Sep 7, 2013, 7:02:01 PM
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Startkabels wrote:
That's not true, you build you character with synergies between (passives) skills and gear and can further customize with paragon points and item sockets.

It really comes down to the same thing without nitpicking


I don't know everything thats changed in D3 since I left but none of that was there when I played it. Sockets were so meaningless, everyone used the same gems for the same equipment because it was painfully obvious. I seriously wondered why they were even in the game. I don't remember hardly any synergies with gear but even if some of that is in the game its still no where near whats in PoE in terms of customization. Last I heard was Paragon points are just fixed upgrades with no choice at all, has that been changed now as well?
Standard Forever
34 pages? really?

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