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Saltychipmunk wrote:
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Freeslana wrote:
The OP is hilarious, nerfing an exploit? This might be nerfing builds that shouldn't have had access to this at all, by fixing an exploit. Shav's build needed this, melee ele builds might need a slight buff, but it's all just fixing something that shouldn't have been there.
unfortunately that exploit was the only thing which justified the existence of the blood magic items as now it is simply easier to just take the time to get blood magic since it is located on the passive skill highway. malachias and the covenant have very mediocre stats that get easily out paced 5 - 10 levels after they are introduced.
another thing to take into account is that most str based melee builds and even dex based builds never have enough mana to really get their critical auras up until very very late game.
ill admit it my mara was using the exploit to use grace which is literally 40% of my total armor but there is no way i can use it and determinaton/ purity ( which become more and more necessary the farther you go in the game).
This will probably destroy non int based mana builds. resource management was already garbage for those builds anyway , and required heavy investment be it though sacrificing a gem slot or 10 - 15 passives.
getting even 500 mana requires no small amount of int / gear investment let alone the 1000 - 2000 mana you need to viably use high mana spells and auras.
so yes it is fixing a bug but it will introduce alot of bad balance when it is removed, and who knows how long it will take for that fall out to be cleaned up.
And you know what , in the mean time my mara will be pretty much unplayable. And if i cannot play the character i want to play because I factually know that it is completely broken and inferior , well then im gona go play dark souls or hell Duke NukeM Forever so i can avoid the frustration. I wont be the only person with that train of thought either.
The mana curve in PoE is really bad. No doubt about it.
D2 mana curve is bad too but at least the player have a simple solution to the problem, ie stack your inventory with mana pots. Players do not have the option in PoE.
So what do players relied on? Blood magic which in itself can cause problems like increase risk of dying and the need to get regen/life leech.
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Posted bydeadlylag#6397on Aug 19, 2013, 6:03:41 PM
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Saltychipmunk wrote:
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unfortunately that exploit was the only thing which justified the existence of the blood magic items as now it is simply easier to just take the time to get blood magic since it is located on the passive skill highway. malachias and the covenant have very mediocre stats that get easily out paced 5 - 10 levels after they are introduced.
another thing to take into account is that most str based melee builds and even dex based builds never have enough mana to really get their critical auras up until very very late game.
ill admit it my mara was using the exploit to use grace which is literally 40% of my total armor but there is no way i can use it and determinaton/ purity ( which become more and more necessary the farther you go in the game).
This will probably destroy non int based mana builds. resource management was already garbage for those builds anyway , and required heavy investment be it though sacrificing a gem slot or 10 - 15 passives.
getting even 500 mana requires no small amount of int / gear investment let alone the 1000 - 2000 mana you need to viably use high mana spells and auras.
so yes it is fixing a bug but it will introduce alot of bad balance when it is removed, and who knows how long it will take for that fall out to be cleaned up.
And you know what , in the mean time my mara will be pretty much unplayable. And if i cannot play the character i want to play because I factually know that it is completely broken and inferior , well then im gona go play dark souls or hell Duke NukeM Forever so i can avoid the frustration. I wont be the only person with that train of thought either.
how about building a new character that doesnt rely on exploits to function?
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Posted byfsg#3483on Aug 19, 2013, 6:12:39 PM
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Mana is already a badly made feature, with auras being the side effect of having too much.
Now people are complaining aobut not having enough mana, when previously the only reason they ran auras was because 'fuckit, i have the mana'
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Posted byReal_Wolf#6784on Aug 19, 2013, 6:17:33 PM
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Achilion wrote:
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Mikrotherion wrote:
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Achilion wrote:
Bold print by me.
This one is especially cute.
I'm with you on some of the others and an opponent on nerfs in general, but calling fixing an exploit a nerf is, well, funny.
Aura Exploit has become essential part of how ppl create their builds
Items like covenant and malachai's will take a drop in value for sure.
In my opinion this should not be taken as an exploit and should not be fixed it was addin to game depth for ppl to figure that kind of mechanics.
This change imo make the game worse
How about learning to play instead of relying on exploits, hmmm? Its not difficult. Click click here and click click there! :)
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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Posted byTHEHORNEDRAT#1516on Aug 19, 2013, 9:15:40 PM
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THEHORNEDRAT wrote:
How about learning to play instead of relying on exploits, hmmm? Its not difficult. Click click here and click click there! :)
l2p answer style ? rlly ? i can play without any auras , but its not the point. it's about how GGG shapes the game in the long run.
IGN : Sir_Big
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Posted byAchilion#0497on Aug 21, 2013, 6:39:48 AM
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Real_Wolf wrote:
Mana is already a badly made feature, with auras being the side effect of having too much.
Now people are complaining aobut not having enough mana, when previously the only reason they ran auras was because 'fuckit, i have the mana'
People complain they don't have enough mana to actually support their abilities, especially those who want to run a few auras for both offensive and defensive purposes like some elemental melee builds such as my Infernal Blow build. So instead to maximize their characters (since this game is about that along with finding loot) they use items like Soul Taker to brush aside poor mana pools and use Blood Magic items for flat reserved auras and put the % auras on mana, which usually include Purity, Determination, and Hatred (Grace, Anger, and Wrath on life), and potentially even Tempest Shield for...well...shield users, of which there are a decent amount since shield block is EXTREMELY strong. Probably not that uncommon for classes like the Duelist or even the Marauder, who don't always get the luxury of running Eldritch Battery, or those who just don't/can't run it because they want to try a hybrid armor/eva build and promote one of the game's supposed 'strengths' of build diversity.
So yes, people complain about mana being a bad mechanic for what it's supposed to do, which is to be the substance/pool you draw from to use your skills and reserve auras on. This again would be fine except investing in mana outside of EB ends up in wasting points that are better served for defensive boosts that are also desperately needed given how much damage output enemies have. Even the reduced mana passives be they for mana reserved or skill reduction don't help enough, so people see mana as just the blue bulb that you throw auras onto and find other means for using their skills.
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Posted byTanakeah#5640on Aug 21, 2013, 7:30:55 AM
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Q_Q
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Posted byancalagon3000#6581on Aug 21, 2013, 8:13:07 AM
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Not sure how good the reduced mana passives are by themselves, but in conjunction with EB they are awesome.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Posted byScrotieMcB#2697on Aug 21, 2013, 4:53:52 PM
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ScrotieMcB wrote:
Not sure how good the reduced mana passives are by themselves, but in conjunction with EB they are awesome.
They're always awesome. <3
The Duelist gets 20% Reduced Cost pretty easily. When you're burning 200 Mana (or Life) per second, that effectively grants you 40 Mana/s, for three skill points. With 600 Max Mana, that's half of what you Leech; better than 20% Quality on the support gem.
I love these things.
The Mara can grab 15%, which is also very noticable. Templar gets 10% in his elemental/AoE/Mana clusterfuck, and good access to the 15% (Elemental Adaptation is super close).
EDIT@Scrotie below: Well... :D Still good stuff. Having less total Mana means reducing your drain is that much more important!
(totally skimmed the last couple pages)
I still want to level a Templar stacking Reduced Cost some time, building a stupid-expensive Ice Nova. Conc, AoE, FC, ACD, something like that. Honourhome definitely popped up in that theorycraft: it's an insane boost, but it was pre-Shavs, so also really risky.
Last edited by Vipermagi#0984 on Aug 21, 2013, 5:52:24 PM
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Posted byVipermagi#0984on Aug 21, 2013, 5:32:36 PMValued Poster
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F
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Vipermagi wrote:
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ScrotieMcB wrote:
Not sure how good the reduced mana passives are by themselves, but in conjunction with EB they are awesome.
They're always awesome. <3
The Duelist gets 20% Reduced Cost pretty easily. When you're burning 200 Mana (or Life) per second, that effectively grants you 40 Mana/s, for three skill points. With 600 Max Mana, that's half of what you Leech; better than 20% Quality on the support gem.
I love these things.
The Mara can grab 15%, which is also very noticable. Templar gets 10% in his elemental/AoE/Mana clusterfuck, and good access to the 15% (Elemental Adaptation is super close).
Um... my bad, I meant reduced reservation. :p
Although since we've brought it up I've always wondered if it would be viable to toss Honourhome into a low-life RF build with Shavronne's Revelation, with the intent of using a 20% quality Concentrated Effect and 66% of the 69% in order to achieve the fabled 100% cost reduction; perhaps just getting close enough to 100% would suffice. (With Reduced Mana gem it would be pointless, just use Mana Leech instead.)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Aug 21, 2013, 5:53:04 PM
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Posted byScrotieMcB#2697on Aug 21, 2013, 5:45:11 PM
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