R.I.P. Degen Bearz You Will Be Missed

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ScrotieMcB wrote:
I fully support the theory, although not the actual implementation, of the life nodes nerf, because it was simultaneously accompanied by a buff (reduced monster damage). I have major qualms with the specific numbers, and I would have preferred a buff to base life (which would have avoided the whole ES confusion, since monster damage and ES nodes wouldn't have changed), but on a philosophical level I believe it was the right type of change; nerf this, simultaneously buff that.

That said, I do have a problem with the current nerf/buff balance. It seems to me that nerfs happen a lot more often than buffs, and in general that's not a good direction to take. Using both strategies about equally is the proper path.

And melee is definitely due some buffs. For example, that whole Anger/Wrath thing? How about increasing the Damage Effectiveness of melee skills so that melee has the old Anger/Wrath DPS, without even needing to use Anger or Wrath? That's the type of appropriate buff that should accompany something like the Covenant bug fix.

OP takes things too far, but the community as a whole is too nerf-happy, and someone should take a stand defending a more moderate version of OP's views.


If melee had a problem with dmg, I would agree. But they dont, so I fail to understand why people see this as a nerf.
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SL4Y3R wrote:
If melee had a problem with dmg, I would agree. But they dont, so I fail to understand why people see this as a nerf.
You mean an unjustified nerf. It's obviously a nerf; sure, it's also a bug-fix, but that doesn't exclude it from being a nerf.

My opinion? Melee has it hard enough; no melee nerf at this point is justified unless accompanied by a corresponding buff. Since it's a bug-fix (and also a reasonable nerf to ranged attacks and Shavronne's), we want the nerf to happen; therefore, corresponding buff.

Now if you're suggesting that melee damage was previously OP... well, then you play a different game than I do.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Aug 18, 2013, 9:49:56 PM
If this thread is about the bear nerf and how we pay salute to it, i salute to the bear who helped lot of the summoner out there.

But if this is a QQ thread on all the nerf.... then take it like a man. Is all about balancing.
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ScrotieMcB wrote:
Now if you're suggesting that melee damage was previously OP... well, then you play a different game than I do.


I always used to think that melee was really underpowered, until I found out that 'melee physical damage', and 'melee damage on full life' were 'more' damage, not 'increased' damage like I had previously thought.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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ScrotieMcB wrote:
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SL4Y3R wrote:
If melee had a problem with dmg, I would agree. But they dont, so I fail to understand why people see this as a nerf.
You mean an unjustified nerf. It's obviously a nerf; sure, it's also a bug-fix, but that doesn't exclude it from being a nerf.

My opinion? Melee has it hard enough; no melee nerf at this point is justified unless accompanied by a corresponding buff. Since it's a bug-fix (and also a reasonable nerf to ranged attacks and Shavronne's), we want the nerf to happen; therefore, corresponding buff.

Now if you're suggesting that melee damage was previously OP... well, then you play a different game than I do.


I'm saying, melee phys is fine. Period. Melee elemental is fine. The problem is, as you should know, surviving.

Watch people list off the defenses they feel *required*, than the dmg ones, aka Anger and Wrath. Those cost peanuts. Any phys build using Anger and Wrath is wasting their mana/life, and should not be complaining. Elemental builds, sure.

But the issue has nothing to do with damage.
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SL4Y3R wrote:
But the issue has nothing to do with damage.
That's strange. Then what do you make of players saying that they need to run Anger and Wrath to keep their DPS up, and that the new hits to their survivability are hard to bear? If what you're saying is true, they simply wouldn't use Anger/Wrath, instead of using them anyway but with reduced survivability...

Those who think melee damage isn't important are lying to themselves. The key to properly surviving severe dangers isn't just tankiness in the conventional sense, but also not having to weather such intense conditions for too long a period of time.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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SL4Y3R wrote:
But the issue has nothing to do with damage.
That's strange. Then what do you make of players saying that they need to run Anger and Wrath to keep their DPS up, and that the new hits to their survivability are hard to bear? If what you're saying is true, they simply wouldn't use Anger/Wrath, instead of using them anyway but with reduced survivability...

Those who think melee damage isn't important are lying to themselves. The key to properly surviving severe dangers isn't just tankiness in the conventional sense, but also not having to weather such intense conditions for too long a period of time.


What I'm saying is, having to use determination (40%), purity (40%), grace (for some), is a large chunk. Too much mana is being eaten up by determination and purity alone. Let alone grace and whatever else they feel they need to survive.

What I'm saying is, yes, Anger/Wrath are necessary for elemental builds *only*. However, I still feel more people should use reduced mana reservation nodes, or figure out a way to make their build work in the first place.
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Achilion wrote:
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Mikrotherion wrote:
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Achilion wrote:

Aura Exploit Nerf

Bold print by me.

This one is especially cute.

I'm with you on some of the others and an opponent on nerfs in general, but calling fixing an exploit a nerf is, well, funny.


Aura Exploit has become essential part of how ppl create their builds
Items like covenant and malachai's will take a drop in value for sure.
In my opinion this should not be taken as an exploit and should not be fixed it was addin to game depth for ppl to figure that kind of mechanics.

This change imo make the game worse


So this bug fix is a bad thing because the exploit has been around for awhile.

By that logic, I guess they should stop trying to minimize desync as well. Afterall, it's been around a long time too.

Spoiler
Yes, I know it's a ridiculous post. It's called illustrating absurdity by being absurd.
Do you know of any build that heavily abuse desync :)
I know that some cause desync a lot,

I read your spoiler, btw.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Thaelyn wrote:


So this bug fix is a bad thing because the exploit has been around for awhile.

By that logic, I guess they should stop trying to minimize desync as well. Afterall, it's been around a long time too.

Spoiler
Yes, I know it's a ridiculous post. It's called illustrating absurdity by being absurd.


Good one :). But no i wouldn't put fixin densych and nerfs in one basket .
IGN : Sir_Big

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