New 0.9.12 Cold crit witch build?
my idea is to make best dps witch as far iam not a tank and i want play solo and without minions i need something for stopping my enemy , thats why i was focused on freeze/burn/shock
so iguess the thing is to get: how much crt chance? all crt multi nodes? idea: or just u create witch build for me with best dps in ur mind please |
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" Heres a question have you played the game yet? or have played and not made it to merciless? Because asking if mobs are immune to fire and cold at the same times seems like something you would know if you played. If you havent played yet, dont worry so much about your build. You WONT make the best build on your first try beleive me. And i didnt say it was best to go with two types of elemental damage. Thats my preference for this build, since i want to use my quality cold to fire gem. You can get just as high dps with other builds. To answer your questions: 1 as much crit chance as you feel you need. with gear and my passives i crit about 25% time right now, thats fine for me. For others maybe not. 2 I said before 10% crit multi is about the same dps as a 5% dam node. So if you have to spend 5 points just to get to 20% multiplier, you'd be better off grabbing two 5% close by and have 3 points extra. Look at what you will get for what you spend. 3 fire nodes and or cold/lightning nodes depending on what spells you use. If your going cold/crit (which is best if you are not going to use minions, since freeze will keep enemies off you) Then take cold nodes. Only reason to then take fire is if you are going to use a cold to fire gem, which you may never find, and would have to buy from a player at least since i dont think its a quest reward. 4 Alot of mobs have resists to a single element, or multiple elements. I have no problem just casting elemental weakness on cold resist mobs and still doing plenty of damage and freezing them. Mobs immune to curses with cold resist are more of a pain, but i still manage. Also a reason i wanted to use cold to fire gem. that way a portion of my cold damage is converted to fire. Just realize the more you level it the more is converted to fire and the more you will burn as opposed to freeze an enemy. Again personal preference. Bottom line is play the game up to endgame is the only way you will decide whats best for you. There is no one best dps build since what items you find, or craft at higher levels can influence what passives you take. If you find a great item that has craploads of crit chance and multipier, you may decide to respec one of your crit nodes to something else later on. The passive tree is really only half of your build anyway, the other half is what skills you use, the supports you have atatched and your gear and the mods on it. Also really try to stick with builds having maybe 80 points or so max. Since it will take a while trying to level over lvl 70. Most likely you will make a different build and play that also. Plus depending on stats on your gear, your gonna need to take a couple +30 str and dex nodes to be able to use the red and green support gems/skills you will be attatching to your blue damage spells. Lost to Apathy
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pls show me on build how in your mind best dps witch will look like
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" There is no 'best' dps witch. It depends on what skills you plan to use and your gear. Would take me weeks to plan builds around every skill/and what gear i 'might' get, to find the absolute best dps. But here is a suggestion on what you have indicated you want to go for. I still say play the game and you will find out what works best for you. Basically it seems you want an ice/crit witch so I would suggest using Feezing pulse with a Faster projectiles, and Lesser multiple projectile support. Once you get a 4 link armor item, i would link an iiq/iir to it, but if you want more damage, add either improved crit support, or improved crit damage support, or added cold damage. Depends on how mana intensive you want to make the spell. Then I would put Ice spear on a spell totem with Lesser multiple Projectiles. Again if you have a 4 link or better, add some faster casting/added cold damage/iiq/iir or whatever you like. Also once you have CI if your mana can support it, using blood rage gem for frenzy charges will up your cast speed and dps. For auras, clarity and discipline and whatever else you can afford that you want, and attach them to a reduced mana support. Heres what i would suggest for you: 60 point build to begin with. I would take the first two spell damage nodes on left side of witch, then head to the right side, and go down to shadow to pick up the cold and crit nodes there. then fill out the rest. i also put in a 30 dex and str node, since you will need them to level your lmp and reduced mana gem. After that if you want more defense, i'd take the evasion/es node cluster at shadow area, since its so close and gives good es boost with some resists. Otherwise pick up the 8% projectile nodes in the shadow area for more damage, plus any other damage nodes if you really want to go all damage. Just remember the more offense means less defense and it might hurt in the long run. If you want to use cold to fire, then i'd spend the points and pick up the fire nodes at witch area. And if you do that, Inner force isnt that far off, and can give a good boost to your discipline and clarity, or any other auras you are running. Lost to Apathy Last edited by Nekrogoblin77#0517 on Oct 27, 2012, 1:43:47 PM
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why u want this cold to fire so much? lecs say ur oponent isnt immune to anything. cold to fire will give u more dps? i dont hink so
and about more defence, i think witch is designed to be a support/ranger class, and she will never ever be a tank, thats why i want focus on offence why ur picking those 3x +3% speed nodes instead of 10int and 3x 5% dmg nodes? In conclusion: Base spell over 100 casts = 10,300 dam. 5% spell dam increase node = 10,815 dam. 20% crit chance increase node = 10,350 dam. 10% crit dam multiplier node = 10,360 dam. and how will look like 3% cast speed in this comparision and last thing, if u have 20% chance to crit u said that its 1critical per 5 shots, but after upgrading weapons in other games ive learned that 1/4 chance is very difficult, so idea is not to take crt nodes at all just crt multi and use diamond flask if crt will be needed, build: |
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" The reason i want cold to fire is, the fire damage also gets boosted by the cold passives. And taking 5 fire passives for a total of 48% dam increase is better than taking some more 5 or 6% regular nodes. I also have a quality gem which adds another 6% to fire and cold damage. Plus cold to fire adds no extra mana cost to the spell. I take the 3% speed boost since you need to travel through them to get to the left side of the witch tree. On my build i need to take them to get to the 8 and 10% spell nodes at witch start, since im playing a shadow. Dont take any defense if you dont want, but good luck trying to get through merciless or run any maps. Go play the game and tell me you need no defense because your not going to tank. even when your freezing mobs, there are still casters throwing spells at you, mobs shooting arrows, and big packs to bum rush you. You will take damage. And on merciless or endgame, they will be one shot killing you unless you have a decent amount of energy shield and/or some minions to distract the enemies. Lost to Apathy
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" ive upgraded my post so pls respond to those thoughts also ;] |
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anyway after 214323632468 posts finally ive got best build,. thx for all ppl whove helped to create this
freezing pulse+ ice spear +some support including cold to fire and voala, its lv 80, i have got only few crt nodes but first i will try get doog crt gear and suport gem with crt then i can always add crt nodes to have real 20% crt chance minimum ULTRA BAD ASS NO DOUBT BUILD and that it will look like at the end(lv 111) |
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Nimbleness isnt a bad passive for whatever caster build you are planning!
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" 10% more cast speed/ 3 nodes = only 3,3% per node, not much difference between 3% nodes |
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