Uniques need to focus on Late/Endgame

Someone once suggested that uniques could level up as you use them. Pretty intriguing idea.
Standard Forever
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SL4Y3R wrote:
Your circlet is insanely strong.
Perhaps with all the "mores" it didn't need the ES-per-level. With just a flat 20-ish ES, would it still be insanely strong?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Re Hrimsorrow:
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Budget_player_cadet wrote:
Any build with a significant conversion requirement (say, elemental bow with Lioneye's) has a better way of getting it. It's a niche which is filled, and wouldn't be worth filling at that cost anyways.


Most ele skills convert 50% of elemental damage. Bow users can use blackgleam to make up the other 50%, sure. But melee users only have two options for extra elemental conversion - Chernobog's pillar and Hrimsorrow. Both give 25%, so they stack well together.
2-handers have no option at all other than Hrimsorrow. It's literally the only Unique which gives elemental damage conversion for 2-hand melee users.

I agree it is weak, and it's probably better to spec for defense instead of using it, but to say it doesn't have a purpose late-game, or that other uniques fulfill that purpose, is incorrect.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
Re Hrimsorrow:
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Budget_player_cadet wrote:
Any build with a significant conversion requirement (say, elemental bow with Lioneye's) has a better way of getting it. It's a niche which is filled, and wouldn't be worth filling at that cost anyways.


Most ele skills convert 50% of elemental damage. Bow users can use blackgleam to make up the other 50%, sure. But melee users only have two options for extra elemental conversion - Chernobog's pillar and Hrimsorrow. Both give 25%, so they stack well together.
2-handers have no option at all other than Hrimsorrow. It's literally the only Unique which gives elemental damage conversion for 2-hand melee users.

I agree it is weak, and it's probably better to spec for defense instead of using it, but to say it doesn't have a purpose late-game, or that other uniques fulfill that purpose, is incorrect.

But there's no real advantage to converting with a two-hander. The point of running two-handed weapons is so you can stack high phys damage and high phys damage per hit (hence why most two handers are slow) so you can punch through armor more easily. If you're going the conversion route, you're going to end up playing like any other ele damage build which wants lightning fast attacks, and having a fast one-hander is better for that.

So yeah, I suppose if you aren't using a conversion skill like lightning arrow or infernal blow and want to make a subpar conversion build, Hrimsorrow is the way to go...
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UnderOmerta wrote:
But there's no real advantage to converting with a two-hander. The point of running two-handed weapons is so you can stack high phys damage and high phys damage per hit (hence why most two handers are slow) so you can punch through armor more easily.
In what, PvP?

Seriously, look up what monster armour values are sometime. Hint: they're extremely low.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
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UnderOmerta wrote:
But there's no real advantage to converting with a two-hander. The point of running two-handed weapons is so you can stack high phys damage and high phys damage per hit (hence why most two handers are slow) so you can punch through armor more easily.
In what, PvP?

Seriously, look up what monster armour values are sometime. Hint: they're extremely low.

So if you're converting the majority of your damage to elemental, you're trying to tell me that there's no advantage to being able to attack faster?
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UnderOmerta wrote:
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ScrotieMcB wrote:
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UnderOmerta wrote:
But there's no real advantage to converting with a two-hander. The point of running two-handed weapons is so you can stack high phys damage and high phys damage per hit (hence why most two handers are slow) so you can punch through armor more easily.
In what, PvP?

Seriously, look up what monster armour values are sometime. Hint: they're extremely low.

So if you're converting the majority of your damage to elemental, you're trying to tell me that there's no advantage to being able to attack faster?
No, I'm trying to say that monster armour is virtually non-existent, and thus playing around monster armour in any way is a waste of time.

Although you need to deal 12.5% of the monster's max HP (or equivalent using "reduced stun threshold") in order to stun, so damage per hit does matter; it's just not an armour thing.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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UnderOmerta wrote:
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Faerindel wrote:
No, they don't. Get your head off your 'endgame is all' ass.

Unless you sit there and keep dying on purpose in cruel, you're going to spend most of your time in 'endgame'. All the actual 'hardcore' players spend orders of magnitude more time in endgame than they do levels 1-60. So if this game is supposed to cater to 'hardcore' players, why should anyone "get their head off their 'endgame is all' ass"?

Then, when you hit 'endgame', you change your mid-level unique for a fucking upgrade. I think that this entire genre was about finding fucking upgrades (longer dicks and such, lol).
You are thinking on uniques as the ultimate items of uberpwnz. No, they aren't. That slot is reserved to close-to-perfect rolled top-ilvl rares.
There will hundreds and hundreds of uniques. And only a few will be endgame viable. You are banging your head into a wall.
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Faerindel wrote:
There will hundreds and hundreds of uniques. And only a few will be endgame viable.

This was acknowledged by everyone.

The question is why are there spades of "not endgame viable" uniques dropping in endgame content whereas the actual endgame viable uniques rarely ever drop for anyone?

As you said, the genre was about "finding fucking upgrades" right? You don't find upgrades in this game. You buy them.
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UnderOmerta wrote:
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Faerindel wrote:
There will hundreds and hundreds of uniques. And only a few will be endgame viable.

This was acknowledged by everyone.

The question is why are there spades of "not endgame viable" uniques dropping in endgame content whereas the actual endgame viable uniques rarely ever drop for anyone?

As you said, the genre was about "finding fucking upgrades" right? You don't find upgrades in this game. You buy them.


Easier to find upgrades when you don't jump ahead tiers by buying items. Welcome to the gear curve.

I also find it somewhat unnerving when you talk about upgrades and uniques in the same thought process. Uniques should only upgrade your gear, if its a build enabler. Not de facto. That's a bad unique, and we all know which ones I'm referring to. Ones that if they were to mysteriously disappear from the game, I would not miss one bit.

End game viable uniques tend to be build amplifiers, and not build enablers. They shouldn't be in the game.

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