If they nerf Facebreakers...

"
Acrosis wrote:
"
DutchRudder wrote:
It's harder to max resists with a face breaker build since no resists on gloves, meginords belt has only low cold res, helm is either abyssus or bringer, both no resists, then u need to find phys life jewellery with resists can be very expensive, they trade up a lot of survivability to reach decent dps totals, soul taker shits over face breaker builds in dps and utility but I guess that's not op, face breakers are a poorer mans chance to play melee in endgame, by poorer I mean 8 - 10 ex to be survivable which for many people is way out of reach already


Poppycock. There are Diamond Skin nodes all over the place, and 20% res available from shield nodes.


I am comparing a facebreaker build to a normal weapon build, the gear options make it considerably harder to cap resists even with taking those nodes into account
"
Budget_player_cadet wrote:
Correct me if I'm wrong, but isn't the problem frenzy facebreakers with blood dance and co? Can we just nerf them, and leave the traditional, "struggles to get over 12k" Infernal/Dominating facebreakers alone?


Actually, Blood Dance mostly increases your survivalbility with the whole "% life regenerated per frenzy charges." The most you can go is 7% since you can only have up to 7 frenzy charges with Blood Dance. It is also already has a drawback with the 3% reduced damage per frenzy charges. It does eventually cancel out when the mobs/boss are in low life.



With these setups I have about 25k dps.








What really makes Frenzy Facebreaker really powerful is when you involve Darkray Vectors boot. You get an additional frenzy charges on top of what you already have, so your new max is 8. Imagine using it with BoR + Meginord's Girdle, jewelries with maxed flat phy dmg, lvl 20 20% Frenzy, Hatred, you are looking at possibly easily eclipsing 40k DPS. A tremendous amount of physical damage with flat physical damage, and an incredible amount of attack speed will skyrocket your DPS. Of course, you will have to find a way to deal with physical reflect mobs. ;)


"
Budget_player_cadet wrote:

Help me out then.



I could get about another 100 damage out of my rings with a perfect iron instead of that coral, and with a 6L, I could probably eke out another few hundred DPS. With Abyssus, I might be able to get up to, I dunno, 14k with the gear I have? What am I missing here? My friend has a 6L and Bringer of the Rain and he barely tops 12k. And that's without even getting into the massive loss of resists/armor/etc. that come with having no chest, a very specific headpiece, belt, and gloves, and getting almost all your damage from jewelry.




I would recommend BoR unless you prefer to wear a helm that gives you a like an equivalents of a lvl 25 vulnerability curse on you. Other than that, I have nothing else to recommend since everything else looks great unless you were using frenzy, then you need to change the boots to Blood Dance or Darkray Vectors.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Aug 4, 2013, 4:09:28 PM
Hi

The devs still post on reddit? I don't get that? They got a perfectly good forum here. I never read reddit maybe GGG should nerf their F#%$ing(no not a writing blunder) forum if they are not going to use it? I READ THE POE FORUM FOR A REASON NOT REDDIT because it feels like if I don't read the reddit forum I don't get any information.

This reddit usage really bothers me as equally as GGG's lazy nerf strategies; here's an idea the monsters are rough enough with the steep damage scaling in merciless, why not nerf them a little? Might that open opportunities to try new builds since most viable builds are in direct correlation to the monsters. I don't care about facebreakers compared to melee as a whole which needs some fixing despite the supposed melee patch I am more interested in what Brother Laz has been up too.

GGG needs to realize that nerfing this and tweaking that affects balance of everything in the game; range characters rock at range as equally as melee characters should rock at getting close yet this doesn't seem to be happening. I am sure this issue shall be eventually understood and rectified.

Cheers to those that believe in POE forum over Reddits especially the Devs:)
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
"
JohnNamikaze wrote:
"
Budget_player_cadet wrote:
Correct me if I'm wrong, but isn't the problem frenzy facebreakers with blood dance and co? Can we just nerf them, and leave the traditional, "struggles to get over 12k" Infernal/Dominating facebreakers alone?


Actually, Blood Dance mostly increases your survivalbility with the whole "% life regenerated per frenzy charges." The most you can go is 7% since you can only have up to 7 frenzy charges with Blood Dance. It is also already has a drawback with the 3% reduced damage per frenzy charges. It does eventually cancel out when the mobs/boss are in low life.



With these setups I have about 25k dps.








What really makes Frenzy Facebreaker really powerful is when you involve Darkray Vectors boot. You get an additional frenzy charges on top of what you already have, so your new max is 8. Imagine using it with BoR + Meginord's Girdle, jewelries with maxed flat phy dmg, lvl 20 20% Frenzy, Hatred, you are looking at possibly easily eclipsing 40k DPS. A tremendous amount of physical damage with flat physical damage, and an incredible amount of attack speed will skyrocket your DPS. Of course, you will have to find a way to deal with physical reflect mobs. ;)




glass canon. You are oneshooting yourself every hour right? Doing maps is like walking on thin ice etc. You resists, while some of your gear is decent, I suspect they are at ~40ish?
Forgive me if I am wrong, I mean no offense. It's just typical "dps greed" althou you do have some impressive rings.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
Last edited by Ludak021#0643 on Aug 4, 2013, 7:51:06 PM
"
Ludak021 wrote:
glass canon. You are oneshooting yourself every hour right? Doing maps is like walking on thin ice etc. You resists, while some of your gear is decent, I suspect they are at ~40ish?
Forgive me if I am wrong, I mean no offense. It's just typical "dps greed" althou you do have some impressive rings.



I can tank to good extent as long as I keep the charges up (frenzy and endurance).I got 15k armor, and with 5 endurance charges, I have 83% phy dmg reduction.

My res are 75(fire)/71(cold)/57(light)/-60%(chaos). When I have all 5 endurance charges up, my res are 75/75/75. The only thing I usually need to keep an eye on is phy reflect mobs (I am good enough not to get one-shotted, but I will eventually kill myself if I play around with them) and chaos mobs (I can any chaos melee mobs, but the range ones are usually the ones that I need to keep an eye on.



All in all, this is my best build I have had that gives me no issues in map. The rest have a lot more difficulty in lvl 66 maps. It is not perfect, but I am happy.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Aug 4, 2013, 9:36:54 PM
I see no reason for Facebreaker to be nerfed. There are so many builds that get as much, and even significantly more dps, than Facebreaker builds do. My FB is currently only doing just under 10k dps on Infernal Blow with the following gear:



And my passive tree:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwB5wJxBLMFLQY5EuEUIBRNGS4aMho4GlUb-iECIWAl3yftKLUt0jIJNug62ECgQ2NN2E99UEdQUFFgVElXDVhjWPVZ814TXz9gS2CIYSFhUmSjZp5wfXFNcql07XTxeu97jHzZgFaBb4TvhymMdozPkFWRzprPncSePJ65ns2fy6C0ogCkGacwp4SplayqrK-3Mbndu-3AGsOGxBXE9sbY0iHUj9lh4urnUueR7DjvDu9O8i_z3fZI9777qg==

I already know if I got BoR, better rings and ammy I could really increase my dps, but I'm fairly poor and can't afford the gear I really want. If this gets nerfed, I will not be happy. Although I think GGG nerfing FB at this point is pure speculation and nothing that worries me too much. But please, don't nerf FB. Totem builds should be nerfed before anything, and I really don't even want to see that happen.
"
Acrosis wrote:
Name something else that had its overall damage completely doubled after a single patch.


Even though this comment is pointless: Discharge.


"
Try over 40k with Facebreaker, it's really not hard.


Tool tip DPS. Lightning arrow and spork can still wipe out mobs just as fast if not faster but hey those are not melee so it's ok. This is like when multistrike made lightning strike powerful and was nerfed. Hey now we can't have a melee skill out DPSing bows and casters can we?

Also here is a video of some melees taking out a top lvl map boss without the use of the legendary Kaom's, Lioneye's or Shavrons. Oh my how can that be?

http://www.twitch.tv/kabancheg11/c/2688925

It looks like they are linking blind with flame totem to take advantage of the many hits that the flame does. Better nerf that shit quick! We can't have melees getting away with things like this. At least they're not getting their dirty peasant melee hands on 400IIR/100IIQ drops like a dignified lowlife sporker effortlessly does.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
Last edited by Necrogue#4186 on Aug 5, 2013, 12:14:57 AM
"
Necrogue wrote:
"
Acrosis wrote:
Name something else that had its overall damage completely doubled after a single patch.


Even though this comment is pointless: Discharge.


"
Try over 40k with Facebreaker, it's really not hard.


Tool tip DPS. Lightning arrow and spork can still wipe out mobs just as fast if not faster but hey those are not melee so it's ok. This is like when multistrike made lightning strike powerful and was nerfed. Hey now we can't have a melee skill out DPSing bows and casters can we?

Also here is a video of some melees taking out a top lvl map boss without the use of the legendary Kaom's, Lioneye's or Shavrons. Oh my how can that be?

http://www.twitch.tv/kabancheg11/c/2688925

It looks like they are linking blind with flame totem to take advantage of the many hits that the flame does. Better nerf that shit quick! We can't have melees getting away with things like this. At least they're not getting their dirty peasant melee hands on 400IIR/100IIQ drops like a dignified lowlife sporker effortlessly does.


Um, multistrike was a bug that was unexpected. It wasn't reducing projectile damage as it should have been. This is a different situation entirely.

While I agree that the situation is stupid, nerfing FB before other more powerful skills, I don't believe that it is going to 100% happen until there is a patch, perhaps there will be a small change as to how things are working with FB. All this speculation at this point is fairly pointless as nothing official announced.


Mostly this thread should just be anger that things are being posted on Reddit
Geez. that crap was posted 2 weeks ago. Theres been 2 or 3 patches since. Don't worry about it until it happens, if it even does. Theres a whole lot of things that have been in the works to be fixed/balanced for dare I say years now?

Arguing against nerfing one thing, because other things exist is a terrible way to argue, as odds are they've "discussed" balancing nearly everything, and half or more of those things are on that long freaking list of things to change. Don't you think the devs are aware enough about the content in their game to notice when something changes in power from a patch as drastically as facebreakers did? They would be negligent if they didn't at least "discuss" a change of that magnitude.

Further, for other comments here, dev reddit posting is way down, and commenting on a meetup at an event isn't out of line at all. Anyway, his comment reads more like an example of something that could be done with the coming tech he was alluding to, than anything concrete. Wait, I mean, OMG CHRIS POSTED ON REDDIT AGAIN. *panics*

Relax a little.
"
Budget_player_cadet wrote:
Spoiler
"
Acrosis wrote:
"
Budget_player_cadet wrote:
Correct me if I'm wrong, but isn't the problem frenzy facebreakers with blood dance and co? Can we just nerf them, and leave the traditional, "struggles to get over 12k" Infernal/Dominating facebreakers alone?


All Facebreaker related skills (barring maybe Elemental Hit) can reach absurd dps.


Help me out then.



I could get about another 100 damage out of my rings with a perfect iron instead of that coral, and with a 6L, I could probably eke out another few hundred DPS. With Abyssus, I might be able to get up to, I dunno, 14k with the gear I have? What am I missing here? My friend has a 6L and Bringer of the Rain and he barely tops 12k. And that's without even getting into the massive loss of resists/armor/etc. that come with having no chest, a very specific headpiece, belt, and gloves, and getting almost all your damage from jewelry.


You need to get yourself a
.
Ditch the quiver, run with either a Daresso's (not recommended), or a Lioneye's Remorse or a rare shield that's similar with resists.
I personally do not like Multistrike since it butchers your physical damage, I would prefer running with Faster Attacks or Added Fire Damage (has great synergy with Infernal Blow).

Your support gems have horrifically low levels, get to work on that. Quality on Melee Physical Damage is really strong.

Also, you should replace that Coral with a mid-rolled ring with life on it.
Last edited by Acrosis#6154 on Aug 5, 2013, 1:28:59 AM

Report Forum Post

Report Account:

Report Type

Additional Info