IM So over the broken rng in this game....

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mkmaddage wrote:
Strangely, Captain Know-It-All, I'm not just arguing for the sake of it. There's a big fucken difference between saying a game or core system is BROKEN and saying that it needs balance work. It turns off people who are new to the game and it presents a WRONG viewpoint that ends up being perpetuated by people like yourself who think as long as they can spurt out their opinions however they want to say it, everyone else (and the impact of the way they say it) can go jump.



You could focus on the problem he is talking about instead of just the word "broken". Its just a word. The argument he is making is much more important. The question is does he have a point that the RNG is too unforgiving in this game or is he wrong about that?
Standard Forever
Last edited by iamstryker#5952 on Jul 22, 2013, 6:03:47 AM
i wasted 700+ jewellers to 6 socket a chest..."crafting" is nice in poe :D
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iamstryker wrote:
"
mkmaddage wrote:
Strangely, Captain Know-It-All, I'm not just arguing for the sake of it. There's a big fucken difference between saying a game or core system is BROKEN and saying that it needs balance work. It turns off people who are new to the game and it presents a WRONG viewpoint that ends up being perpetuated by people like yourself who think as long as they can spurt out their opinions however they want to say it, everyone else (and the impact of the way they say it) can go jump.



You could focus on the problem he is talking about instead of just the word "broken". Its just a word. The argument he is making is much more important. The question is does he have a point that the RNG is too unforgiving in this game or is he wrong about that?


That is exactly what I'm saying - I don't know how much more obvious I could be about it than what I've already said (in the part you didn't quote).

Is the RNG too unforgiving? To the OP and others, obviously so. The developers, however, have expressed that they wish it were even "harder" to roll a 6L. I (and others) agree with that. I think it's hilarious that some people fly into rages just because you could burn 2000 fuses without getting a 6L.

Therefore - no, it's not "broken" or too unforgiving - that's just an opinion, not shared by all. The developers want feedback - OP says it sux, I say, shit ain't broke, don't mess with it.
IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore
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mkmaddage wrote:
OP says it sux, I say, shit
I noticed that, but I don't think OP just says it sucks.

I have 5-linked with 1 fusing once, and basing on the common sense that RNG is RNG is RNG, I am afraid to ever try linking anything again. I will definitely not have that luck anymore.

Crafting in Path of Exile is definitely based on just throwing a die. It's pretty much luck, and you can never get any "better" at crafting. With the only exception of using quality scraps/whetstones before using jeweller/fusing orbs nothing can help you achieve better results. But reading mkmaddage's first post in this topic, seems like he is assuming they won't help as well - as you can use 50 or 100 or 1000 jewellers/fusings while scrapping/whetstoning an item to +20% every time and still not get your 6s/6l.

It is hard for me to say, whether this RNG "craft" is good or bad particularly, as having guaranteed (say 1200 fusings for 6L) recipe will make the game more fair, but probably far less interesting and addictive overall. Yes, it's extremely exciting to have an item completed in 5-6 orbs. But after having used far more than 200 chromatics to make GGRRR 5L staff (yeah, I know, it's off color) I made a decision to never attempt at crafting again. It's probably just me, but the punishment of not getting the outcome I want routinely far outweighs the possibility of ever getting it. I'd rather stockpile orbs to just buy what I need. Unfortunately, I found out I am not alone on this.
me arguing for the sake of it:

Spoiler
my point in case was not to show that liking the crafting system the way it is is not a valid opinion. i'm totally fine with people liking it, even though i don't share that opinion.

i was just saying that not liking it does not imply not knowing how RNG works and, even more so, knowing how RNG works does not imply liking it the way it is.

me using the word "broken" was referring to the game design in this particular case, as should have been obvious by my statement. since semantics do seem to matter a lot with some people, i will refrain from using the word "broken" in this case from now on and instead use the phrase "highly questionable design decision that is frustrating in outcome for a lot of players, including me".


me making a proposal for a possible solution:

- increase the rarity of fusings/jewelers sharply
- fusings/jewelers either add or substract a link/socket
- the more links/sockets an item has, the more likely they are to substract instead of adding a link/socket

i got the feeling everybody could be happy with that. it could still be hard getting a 6L, finding a fusing/jeweler would make people excited instead of thinking "yeah, 499 more to go before i can even think about trying a 6L", fusings/jewelers would be more valuable, and crafting would not be the tedious "click your mouse a thousand times" it is now, but could be seen as a rewarding addition to the game.
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mkmaddage wrote:
"
iamstryker wrote:
"
mkmaddage wrote:
Strangely, Captain Know-It-All, I'm not just arguing for the sake of it. There's a big fucken difference between saying a game or core system is BROKEN and saying that it needs balance work. It turns off people who are new to the game and it presents a WRONG viewpoint that ends up being perpetuated by people like yourself who think as long as they can spurt out their opinions however they want to say it, everyone else (and the impact of the way they say it) can go jump.



You could focus on the problem he is talking about instead of just the word "broken". Its just a word. The argument he is making is much more important. The question is does he have a point that the RNG is too unforgiving in this game or is he wrong about that?


That is exactly what I'm saying - I don't know how much more obvious I could be about it than what I've already said (in the part you didn't quote).

Is the RNG too unforgiving? To the OP and others, obviously so. The developers, however, have expressed that they wish it were even "harder" to roll a 6L. I (and others) agree with that. I think it's hilarious that some people fly into rages just because you could burn 2000 fuses without getting a 6L.

Therefore - no, it's not "broken" or too unforgiving - that's just an opinion, not shared by all. The developers want feedback - OP says it sux, I say, shit ain't broke, don't mess with it.


I would say that crafting is broken (if crafting is whats intended) because crafting is not what this game has, it has a gambling system that some players might like to use and most probably don't because its almost always better to save your orbs and trade them.

Which means that those players are just handling gold. I hate gold. Arg
Standard Forever
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RitualMurder wrote:
75 fuse later still cant 4 link my gloves

makes no goddamn sense to me

if i was a self found player how could i ever hope to achieve 4 links on a glove that wasnt found that way?

pretty stupid imo......

basically what this game is teaching me is that orbs are for trading and not to be used
which kinda defeats the purpose of the orb system imo

guess ill stop wasting my time trying to use the orbs as intended and just trade them

lesson learned


+1 :( sad but true...and there are so many threads about this issue....so f****** unbelievable many...
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Last edited by Antigegner#0560 on Jul 22, 2013, 12:36:33 PM
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davep1 wrote:
The more orbs you use on gear the better your 'crafting ability' should be. The higher the 'crafting ability' the lower the ultimate cap on fuses to successfully link items would be.

Think about it GGG.


This.
Remember 2 things guys:

1. This is a game for hardcore players, made by hardcore gamers.

If you're looking for something more casual friendly try Firefall.

2. This IS a business, if people get all their gear instantly, the business won't run for 10 years.

I enjoyed my time in the game, but have since moved on, I often login with hopes of easier crafting options but understand completely why they do this.
MCAussie MCServer. MCWin.
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iamstryker wrote:
The extreme RNG wouldn't bother me so much if the trading wasn't so terrible.

+1
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33

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