IM So over the broken rng in this game....
" You could focus on the problem he is talking about instead of just the word "broken". Its just a word. The argument he is making is much more important. The question is does he have a point that the RNG is too unforgiving in this game or is he wrong about that? Standard Forever Last edited by iamstryker#5952 on Jul 22, 2013, 6:03:47 AM
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i wasted 700+ jewellers to 6 socket a chest..."crafting" is nice in poe :D
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" That is exactly what I'm saying - I don't know how much more obvious I could be about it than what I've already said (in the part you didn't quote). Is the RNG too unforgiving? To the OP and others, obviously so. The developers, however, have expressed that they wish it were even "harder" to roll a 6L. I (and others) agree with that. I think it's hilarious that some people fly into rages just because you could burn 2000 fuses without getting a 6L. Therefore - no, it's not "broken" or too unforgiving - that's just an opinion, not shared by all. The developers want feedback - OP says it sux, I say, shit ain't broke, don't mess with it. IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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"I noticed that, but I don't think OP just says it sucks. I have 5-linked with 1 fusing once, and basing on the common sense that RNG is RNG is RNG, I am afraid to ever try linking anything again. I will definitely not have that luck anymore. Crafting in Path of Exile is definitely based on just throwing a die. It's pretty much luck, and you can never get any "better" at crafting. With the only exception of using quality scraps/whetstones before using jeweller/fusing orbs nothing can help you achieve better results. But reading mkmaddage's first post in this topic, seems like he is assuming they won't help as well - as you can use 50 or 100 or 1000 jewellers/fusings while scrapping/whetstoning an item to +20% every time and still not get your 6s/6l. It is hard for me to say, whether this RNG "craft" is good or bad particularly, as having guaranteed (say 1200 fusings for 6L) recipe will make the game more fair, but probably far less interesting and addictive overall. Yes, it's extremely exciting to have an item completed in 5-6 orbs. But after having used far more than 200 chromatics to make GGRRR 5L staff (yeah, I know, it's off color) I made a decision to never attempt at crafting again. It's probably just me, but the punishment of not getting the outcome I want routinely far outweighs the possibility of ever getting it. I'd rather stockpile orbs to just buy what I need. Unfortunately, I found out I am not alone on this. |
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me arguing for the sake of it:
Spoiler
my point in case was not to show that liking the crafting system the way it is is not a valid opinion. i'm totally fine with people liking it, even though i don't share that opinion.
i was just saying that not liking it does not imply not knowing how RNG works and, even more so, knowing how RNG works does not imply liking it the way it is. me using the word "broken" was referring to the game design in this particular case, as should have been obvious by my statement. since semantics do seem to matter a lot with some people, i will refrain from using the word "broken" in this case from now on and instead use the phrase "highly questionable design decision that is frustrating in outcome for a lot of players, including me". me making a proposal for a possible solution: - increase the rarity of fusings/jewelers sharply - fusings/jewelers either add or substract a link/socket - the more links/sockets an item has, the more likely they are to substract instead of adding a link/socket i got the feeling everybody could be happy with that. it could still be hard getting a 6L, finding a fusing/jeweler would make people excited instead of thinking "yeah, 499 more to go before i can even think about trying a 6L", fusings/jewelers would be more valuable, and crafting would not be the tedious "click your mouse a thousand times" it is now, but could be seen as a rewarding addition to the game. |
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" I would say that crafting is broken (if crafting is whats intended) because crafting is not what this game has, it has a gambling system that some players might like to use and most probably don't because its almost always better to save your orbs and trade them. Which means that those players are just handling gold. I hate gold. Arg Standard Forever
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" +1 :( sad but true...and there are so many threads about this issue....so f****** unbelievable many... “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Jul 22, 2013, 12:36:33 PM
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" This. |
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Remember 2 things guys:
1. This is a game for hardcore players, made by hardcore gamers. If you're looking for something more casual friendly try Firefall. 2. This IS a business, if people get all their gear instantly, the business won't run for 10 years. I enjoyed my time in the game, but have since moved on, I often login with hopes of easier crafting options but understand completely why they do this. MCAussie MCServer. MCWin.
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" +1 "Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33 |
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