IM So over the broken rng in this game....

Spend a lot of Jeweller's + Armourer's Scraps to make 6S (near 400 Jeweller's) and all alt/jewellers/fusings (+most orbs i trade for fusings) to TRY make 6L and no lucky after more then 2k Fusings + Amourer's Scraps.
So craft very reward and RNG nice. Never 6L with 2-3 Fusings...

To make 4S and 4L on gloves/helmet/boots need to waste 40 Jewellers and 40 Fusings, thats RNG, thats Hardcore!
"
davep1 wrote:
The more orbs you use on gear the better your 'crafting ability' should be. The higher the 'crafting ability' the lower the ultimate cap on fuses to successfully link items would be.

Think about it GGG.



there was a time when I would have disagreed, but I think Ive played this game long enough now to admit the game would be fair healthier if something like this was in place.



"
DannyColes wrote:
I don't understand how RNG can be broken. It stands for 'Random Number Generation'. Does anyone understand what that means? It means that it's all RANDOM. There is no set number of something in this game that will make something happen. For example, getting a 6L could be done in 1 fusing. Or, it could never be done, no matter how hard you try. Random is random and will never be a set pattern or have any kind of consistency.

People need to understand that there is no guarantee that you will get what you set out for in this game, or any other that uses RNG. Quite simple really. Get used to it, and don't expect anything as there is no way to find a pattern in RNG.


"
Qiox wrote:
That's not evidence that the rng is broken. That is evidence that people don't understand what random means. They don't know how to calculate probabilities or what standard deviation means. Nor do they understand when they do and when they do not have all the information that is required to make a proper conclusion about what is and what is not working.

Instead they make stupid comments based on ignorance and/or imaginings.


you guys completely miss the point. The odds are set by GGG, the random roll is random, the score it has to be to get a 5 link, to get a 4 link etc is a fixed and decided number that is in no way random. People understand what rng is quite fine, the point is how hard it is to roll things you need. You dont understand the thread and the importance of feedback, yes we understand crafting is shit, thats why the thread is here, in the 'feedback' section, the point is that people did understand and think it is not good for the game.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
you guys completely miss the point. The odds are set by GGG, the random roll is random, the score it has to be to get a 5 link, to get a 4 link etc is a fixed and decided number that is in no way random. People understand what rng is quite fine, the point is how hard it is to roll things you need. You dont understand the thread and the importance of feedback, yes we understand crafting is shit, thats why the thread is here, in the 'feedback' section, the point is that people did understand and think it is not good for the game.


this! thank you!

i'm really sick of all the "it's completely random! you don't know what random means!" crap.

chances that something happens are _set_. like, when you roll a D10 and you'll get $1 whenever you roll a 10. for 1 roll your chance for winning $1 is .1 - for ten rolls, it is ~ .65131. it will never reach 1, so no, you are not guaranteed to ever win a dollar, but it get's highly likely to win the more you roll. on a large scale, it is to be expected that a dollar is won about every 10th roll, so the expected outcome per roll is $0.10.

now if you had to pay $2 per roll with said chances, would you play that game or would you rather say "nay, that shit is broken, gimme a beer"? that is how every lottery works, and that is why i dare say that lotteries are nothing more than a tax on stupidity.

the crafting system is broken in such a way that, rather than encouraging people to use it, the chances of getting something at least a bit usefull out of it are so slim, the majority of people are frustrated by it. the ratio of investment to outcome is completely off. the mechanics are working fine, but they are set up in a way that is hindering them of being a benefical addition to the game, and therefore they ought to be called broken.

qed
"
124c41 wrote:
"
you guys completely miss the point. The odds are set by GGG, the random roll is random, the score it has to be to get a 5 link, to get a 4 link etc is a fixed and decided number that is in no way random. People understand what rng is quite fine, the point is how hard it is to roll things you need. You dont understand the thread and the importance of feedback, yes we understand crafting is shit, thats why the thread is here, in the 'feedback' section, the point is that people did understand and think it is not good for the game.


this! thank you!

i'm really sick of all the "it's completely random! you don't know what random means!" crap.

chances that something happens are _set_. like, when you roll a D10 and you'll get $1 whenever you roll a 10. for 1 roll your chance for winning $1 is .1 - for ten rolls, it is ~ .65131. it will never reach 1, so no, you are not guaranteed to ever win a dollar, but it get's highly likely to win the more you roll. on a large scale, it is to be expected that a dollar is won about every 10th roll, so the expected outcome per roll is $0.10.

now if you had to pay $2 per roll with said chances, would you play that game or would you rather say "nay, that shit is broken, gimme a beer"? that is how every lottery works, and that is why i dare say that lotteries are nothing more than a tax on stupidity.

the crafting system is broken in such a way that, rather than encouraging people to use it, the chances of getting something at least a bit usefull out of it are so slim, the majority of people are frustrated by it. the ratio of investment to outcome is completely off. the mechanics are working fine, but they are set up in a way that is hindering them of being a benefical addition to the game, and therefore they ought to be called broken.

qed



this is also has so much more impact in this particular game where an item that doesnt require crafting to be used virtually never drops. A Kaoms is the only item I have ever found that could be used without some form of crafting. In every other arpg I have played I can use a thing 'as is', just the way I found it. I found a lioneyes in a grotto map, about 4-5 exalts in rolling and weeks later I finally fused it and could use it, 5L.


I like these extra layers, I like that it multiplies difficulty and sinks involved in getting good gear. But its doing its job too well, to the point where its making the game very disheartening. No need for a revolution in crafting, just tone it down a bit on the sinks or give people some more chips to gable with. Self found and crafted gear, for me I have a much stronger connection to it, theres more joy in its acquisition.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
124c41 wrote:
"
you guys completely miss the point. The odds are set by GGG, the random roll is random, the score it has to be to get a 5 link, to get a 4 link etc is a fixed and decided number that is in no way random. People understand what rng is quite fine, the point is how hard it is to roll things you need. You dont understand the thread and the importance of feedback, yes we understand crafting is shit, thats why the thread is here, in the 'feedback' section, the point is that people did understand and think it is not good for the game.


this! thank you!

i'm really sick of all the "it's completely random! you don't know what random means!" crap.

chances that something happens are _set_. like, when you roll a D10 and you'll get $1 whenever you roll a 10. for 1 roll your chance for winning $1 is .1 - for ten rolls, it is ~ .65131. it will never reach 1, so no, you are not guaranteed to ever win a dollar, but it get's highly likely to win the more you roll. on a large scale, it is to be expected that a dollar is won about every 10th roll, so the expected outcome per roll is $0.10.

now if you had to pay $2 per roll with said chances, would you play that game or would you rather say "nay, that shit is broken, gimme a beer"? that is how every lottery works, and that is why i dare say that lotteries are nothing more than a tax on stupidity.

the crafting system is broken in such a way that, rather than encouraging people to use it, the chances of getting something at least a bit usefull out of it are so slim, the majority of people are frustrated by it. the ratio of investment to outcome is completely off. the mechanics are working fine, but they are set up in a way that is hindering them of being a benefical addition to the game, and therefore they ought to be called broken.

qed


Wrong.

"Broken" implies that the mechanic does not work correctly. What you are saying is that you don't like the odds you are given. Some of us (including the developers) do, so to call it broken is to say all our opinions don't matter.

To keep insisting that it is broken just because you don't like it is like saying that because Coke isn't as pink as you'd like it to look it is "poisonous". Dumb.

RNG IS NOT BROKEN. You just don't like the way it's presently weighted.
IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore
The amount and loot (read drop and crafting)that players have access to is in direct
proportion to the amount of content,the smaller the content the harsher the RNG
seems because there nothing else to do other than look for loot.

This wouldn't be so bad if ALL builds weren't completely dependent on items and all
crafting wasn't completely depended on orbs but then as i said if that wasn't the
case there would be literally nothing to do.

What this game needs is a major buff to the passive tree so all your power doesn't
come from items and items alone(it was like that in early closed beta).

And i hate myself for saying this but an auction house(kinda would have to have gold)
OR a MUCH BETTER trade system.

And in the long term a lot more content.

The loot dependence ATM is really hurting the game imo as they are now balancing skills
around maybe the top 1% of the players who somehow (cough cough) have access to limitless
wealth. They sure must be very very lucky.

"Blue warrior shot the food"
"
mkmaddage wrote:
Wrong.

"Broken" implies that the mechanic does not work correctly. What you are saying is that you don't like the odds you are given. Some of us (including the developers) do, so to call it broken is to say all our opinions don't matter.

To keep insisting that it is broken just because you don't like it is like saying that because Coke isn't as pink as you'd like it to look it is "poisonous". Dumb.

RNG IS NOT BROKEN. You just don't like the way it's presently weighted.


semantics, you know what he meant, no one gives a fuck about the technical definition of a 'broken' mechanic. He feels its game breaking for him, he has a point, youre just arguing for the sake of it.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
mkmaddage wrote:
Only 75? There's nothing "broken" about that. What is broken is the understanding of what the letters RNG stand for. If you use 2000 fuses and still don't get that 4 link there's still nothing "broken" about the RNG.

The only way to resolve your issue is to change your expectations to match reality. The R in RNG stands for Random. Take that in, understand it - no more upset!

Also, I 6Linked with 3 fuses once. Jeah.


4-Linking an item is about 14% chance, so when you are using fusing more than about 20 times I would call it fucked up RNG. And the OP is right with the fact that orbs are not for crafting, only for trading for better items that people find. And finding a real good items is just too shitty also. I have played since start of OB and I have yet never found an item which is worth more than 2EX. I have had now dual sporker with 110%IIQ and 400%IIR and still when with culling in 6man party 72lvl maps I have yet never seen any of the worthy uniques drop. And I have played with this char for almost 3 months straight.
"
Snorkle_uk wrote:
"
mkmaddage wrote:
Wrong.

"Broken" implies that the mechanic does not work correctly. What you are saying is that you don't like the odds you are given. Some of us (including the developers) do, so to call it broken is to say all our opinions don't matter.

To keep insisting that it is broken just because you don't like it is like saying that because Coke isn't as pink as you'd like it to look it is "poisonous". Dumb.

RNG IS NOT BROKEN. You just don't like the way it's presently weighted.


semantics, you know what he meant, no one gives a fuck about the technical definition of a 'broken' mechanic. He feels its game breaking for him, he has a point, youre just arguing for the sake of it.

Strangely, Captain Know-It-All, I'm not just arguing for the sake of it. There's a big fucken difference between saying a game or core system is BROKEN and saying that it needs balance work. It turns off people who are new to the game and it presents a WRONG viewpoint that ends up being perpetuated by people like yourself who think as long as they can spurt out their opinions however they want to say it, everyone else (and the impact of the way they say it) can go jump.

Clearly YOU are the one who just wants to argue for the sake of it. Try reading with some brain matter engaged and comprehend the point.

IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore
Allright, RNG is RNG, so YES RNG can't be broken cause it's like that. But it's still a broken game mechanics.

Having a difficulty system, that fits to you or not, is essential, here I understand GGG wants a hard game (won't discuss the difficulty system), really hard/unforgiving. But with RNG, someone who play carefully, who takes HOURS and HOURS to search and find the correct and up to date informations (and there is a lot of job here ...), can play hundreds of hours (in addition of hours of reading, hours of trading) and have nearly NOTHING. While someone who play few get an exalt or a very good roll/links/etc.

And that's stupid, and that's what OP is saying, maybe GGG will ONE DAY change it, but so far his feedback is legitimate.

But as usual, the lucky new comer come to trash him, or the fanboy explain him how he sucks ...

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