IM So over the broken rng in this game....
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Spend a lot of Jeweller's + Armourer's Scraps to make 6S (near 400 Jeweller's) and all alt/jewellers/fusings (+most orbs i trade for fusings) to TRY make 6L and no lucky after more then 2k Fusings + Amourer's Scraps.
So craft very reward and RNG nice. Never 6L with 2-3 Fusings... To make 4S and 4L on gloves/helmet/boots need to waste 40 Jewellers and 40 Fusings, thats RNG, thats Hardcore! |
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" there was a time when I would have disagreed, but I think Ive played this game long enough now to admit the game would be fair healthier if something like this was in place. " " you guys completely miss the point. The odds are set by GGG, the random roll is random, the score it has to be to get a 5 link, to get a 4 link etc is a fixed and decided number that is in no way random. People understand what rng is quite fine, the point is how hard it is to roll things you need. You dont understand the thread and the importance of feedback, yes we understand crafting is shit, thats why the thread is here, in the 'feedback' section, the point is that people did understand and think it is not good for the game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" this! thank you! i'm really sick of all the "it's completely random! you don't know what random means!" crap. chances that something happens are _set_. like, when you roll a D10 and you'll get $1 whenever you roll a 10. for 1 roll your chance for winning $1 is .1 - for ten rolls, it is ~ .65131. it will never reach 1, so no, you are not guaranteed to ever win a dollar, but it get's highly likely to win the more you roll. on a large scale, it is to be expected that a dollar is won about every 10th roll, so the expected outcome per roll is $0.10. now if you had to pay $2 per roll with said chances, would you play that game or would you rather say "nay, that shit is broken, gimme a beer"? that is how every lottery works, and that is why i dare say that lotteries are nothing more than a tax on stupidity. the crafting system is broken in such a way that, rather than encouraging people to use it, the chances of getting something at least a bit usefull out of it are so slim, the majority of people are frustrated by it. the ratio of investment to outcome is completely off. the mechanics are working fine, but they are set up in a way that is hindering them of being a benefical addition to the game, and therefore they ought to be called broken. qed |
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" this is also has so much more impact in this particular game where an item that doesnt require crafting to be used virtually never drops. A Kaoms is the only item I have ever found that could be used without some form of crafting. In every other arpg I have played I can use a thing 'as is', just the way I found it. I found a lioneyes in a grotto map, about 4-5 exalts in rolling and weeks later I finally fused it and could use it, 5L. I like these extra layers, I like that it multiplies difficulty and sinks involved in getting good gear. But its doing its job too well, to the point where its making the game very disheartening. No need for a revolution in crafting, just tone it down a bit on the sinks or give people some more chips to gable with. Self found and crafted gear, for me I have a much stronger connection to it, theres more joy in its acquisition. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Wrong. "Broken" implies that the mechanic does not work correctly. What you are saying is that you don't like the odds you are given. Some of us (including the developers) do, so to call it broken is to say all our opinions don't matter. To keep insisting that it is broken just because you don't like it is like saying that because Coke isn't as pink as you'd like it to look it is "poisonous". Dumb. RNG IS NOT BROKEN. You just don't like the way it's presently weighted. IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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The amount and loot (read drop and crafting)that players have access to is in direct
proportion to the amount of content,the smaller the content the harsher the RNG seems because there nothing else to do other than look for loot. This wouldn't be so bad if ALL builds weren't completely dependent on items and all crafting wasn't completely depended on orbs but then as i said if that wasn't the case there would be literally nothing to do. What this game needs is a major buff to the passive tree so all your power doesn't come from items and items alone(it was like that in early closed beta). And i hate myself for saying this but an auction house(kinda would have to have gold) OR a MUCH BETTER trade system. And in the long term a lot more content. The loot dependence ATM is really hurting the game imo as they are now balancing skills around maybe the top 1% of the players who somehow (cough cough) have access to limitless wealth. They sure must be very very lucky. "Blue warrior shot the food"
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" semantics, you know what he meant, no one gives a fuck about the technical definition of a 'broken' mechanic. He feels its game breaking for him, he has a point, youre just arguing for the sake of it. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" 4-Linking an item is about 14% chance, so when you are using fusing more than about 20 times I would call it fucked up RNG. And the OP is right with the fact that orbs are not for crafting, only for trading for better items that people find. And finding a real good items is just too shitty also. I have played since start of OB and I have yet never found an item which is worth more than 2EX. I have had now dual sporker with 110%IIQ and 400%IIR and still when with culling in 6man party 72lvl maps I have yet never seen any of the worthy uniques drop. And I have played with this char for almost 3 months straight. |
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" Strangely, Captain Know-It-All, I'm not just arguing for the sake of it. There's a big fucken difference between saying a game or core system is BROKEN and saying that it needs balance work. It turns off people who are new to the game and it presents a WRONG viewpoint that ends up being perpetuated by people like yourself who think as long as they can spurt out their opinions however they want to say it, everyone else (and the impact of the way they say it) can go jump. Clearly YOU are the one who just wants to argue for the sake of it. Try reading with some brain matter engaged and comprehend the point. IGN: ScrubcoreRulezBitch
Alt: HardcorePwnsScrubcore |
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Allright, RNG is RNG, so YES RNG can't be broken cause it's like that. But it's still a broken game mechanics.
Having a difficulty system, that fits to you or not, is essential, here I understand GGG wants a hard game (won't discuss the difficulty system), really hard/unforgiving. But with RNG, someone who play carefully, who takes HOURS and HOURS to search and find the correct and up to date informations (and there is a lot of job here ...), can play hundreds of hours (in addition of hours of reading, hours of trading) and have nearly NOTHING. While someone who play few get an exalt or a very good roll/links/etc. And that's stupid, and that's what OP is saying, maybe GGG will ONE DAY change it, but so far his feedback is legitimate. But as usual, the lucky new comer come to trash him, or the fanboy explain him how he sucks ... |
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