Another reason for /players

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eragon1111 wrote:
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You're not forced to play with other players at all.
I don't even know why you compared /players x to multiboxing. It requires much, much more effort to set up and have a failproof MB going. I am speaking out the legitimate way which is ALLOWED before you get your nickers in a twist.


You srsly have some problems with reading with understanding. If i want more chellenging content as 6x hard monsters -> yes im totally forced to play in random party if friends are not online.
Ofcourse we can carebear in even 20 lvls lower content like docks, but guess what its nowhere near fun for genere fans...

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Again problems with understanding. There is no reason to group up "Before maps", mby you didnt hit this stage yet. To maintain high lvl maps pool, we have to play in team with friends. Its pointless to lose high lvl content with getting from maps lvl 75+ only 66-68. I wont play with random party a 77 lvl map just so i can have slightest possibility to gain other endgame map OR be invited afterwards.

Thats why ppl want to play with REAL friends, and they cannot be online everytime you have a sec to play. /player X gives such possibility. Its massively important.

Most players here are working, have families, REAL friends, duties etc. And we srsly dont want to get involved with this little minded kids playin 10h/day...


You tell me I have problems with understanding, and reading yet you cannot thoroughly write out a proper explanation as to what point you're trying to get across. But I managed to decipher it.
To sum it up, you want the /player x command because you feel forced to play in public parties when your real life friends are offline. I have responded to you as why they probably wouldn't consider implementing it, but it flew over your head.
Last edited by Mythicpoe#7612 on Jun 26, 2013, 6:42:16 AM
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Daxora wrote:
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It has nothing to do with GGG giving up on multiboxers regarding the fact that "it cant be detected" it really does not have any effect on the economy, thus, why bother even trying to go out of there way to ban accounts that do it? It's inefficient to multibox in this game, period. Coming from someone who has tried it.


Inefficient enough that devs had to change the chaos recepie because of it. And made them implement several drop-calculation methods that would make multiboxing harder.



Can I see proof or a quote from Chris that they changed it because of "Multiboxing" ?
If not, your point is moot.
The problem is way more complicated then you described but let it be.
And only i Day only reason people want this function not to be implemented is : losing own adventage over others.

Its pathetic but that it is. Such option wouldnt bring any negative sites for ppl that Play self found or casual players or ppl like me that Play only with friends.
Only one that would lose are mboxers and rmt users... Like for me only best sites.
IGN: PojzonAbyss
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Mythicpoe wrote:
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Daxora wrote:
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It has nothing to do with GGG giving up on multiboxers regarding the fact that "it cant be detected" it really does not have any effect on the economy, thus, why bother even trying to go out of there way to ban accounts that do it? It's inefficient to multibox in this game, period. Coming from someone who has tried it.


Inefficient enough that devs had to change the chaos recepie because of it. And made them implement several drop-calculation methods that would make multiboxing harder.



Can I see proof or a quote from Chris that they changed it because of "Multiboxing" ?
If not, your point is moot.


In 10 mins of forum search i haven't found such quote for chaos recepie, but it's quite a coincidence that it happened when half the streamers were multiboxing normal vaal and flooding the marked with chaos orbs. Not long after, chaos:gcp changed from 3:1 to 4:1.

10.4 pach notes:
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Item drops from monsters are now calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.


Yeah...helping friends...sure. Because that has an impact on the economy, and not multiboxing. Because when you kill Vaal for a friend you care about the 100% or 150% loot.
Because when someone helps friends in hard quest, and get some extra loot is just unacceptable, but multiboxers running bosses all day for 6men loot is absolutely ok, and has on impact on the economy.
Edit: Or like it would matter for real players to run into screen-range before the killing blow too much. However it does matter for those who have to alt+tab 6 times before finally killing.

While Chris cautiously avoided the term "because of multiboxing", it's obviously the reason of these changes.
IGN: Maelifica
Last edited by Daxora#1391 on Jun 26, 2013, 7:15:41 AM
This would be a good idea, when you have those hours you just don't want to go trough with playing with other players.. can't say thats almost impossible considering the game being always online!
Only way this could work is with a new league with this implemented, so if something goes wrong (economy...?) the standard leagues won't get affected.
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Mythicpoe wrote:
If you want more challenging content go do higher maps with harder mods, it is in no way forcing you to party with other players.


To have an option that ONLY increases the life/strength of the monsters woudl be okay for me - would it suite YOU too, with NO increased reward? ^^ I guess there will be such leagues in the future, maybe as one option to create your own...
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
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Daxora wrote:
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CrunchMcPunch wrote:
Then why do they allow multiboxing?
because they can't detect it.

But the point is: Why shouldn't it be allowed to all?


First, not all "multiboxing' is 'equal', as long as you dont use external "help" (in hardware or software, to simulate multiple inputs or to control multiple clients at once) your fine and do nothing prohibitable (like using two different windows to trade between accounts, what IS a complete different and legal thing than going instances with multiple clients controlled by one mouse or even controlling software). There's a not-so-thin line between multiboxing and botting/abusing.

Then, as comparision: stealing money is a crime, and for that there are people doing it, and probably cant get caught all, should we a) allow stealing? b) throw our money out of the window? c) start stealing ourselves? or, d) think about it and keep rigth whats right? ^^

The abuse of multiboxing IS not allowed (it is probably an issue to detect 100% for sure), and there are lot of accounts banned - probably also for such abuses... I think its not the badest decision that its not that much proclaimed by GGG.
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
I guess I'm not into being pressured to play with others... I'm just playing the game as designed, strictly solo. I feel no need to group with others, with or without a /players command. I would bet that very few people who play this game in groups would stop simply because /players was added. By now, anyone who would have has either quit playing or gone solo. So adding /players wouldn't change the number of people playing together.
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Mr_Cee wrote:
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Daxora wrote:
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CrunchMcPunch wrote:
Then why do they allow multiboxing?
because they can't detect it.

But the point is: Why shouldn't it be allowed to all?


First, not all "multiboxing' is 'equal', as long as you dont use external "help" (in hardware or software, to simulate multiple inputs or to control multiple clients at once) your fine and do nothing prohibitable (like using two different windows to trade between accounts, what IS a complete different and legal thing than going instances with multiple clients controlled by one mouse or even controlling software). There's a not-so-thin line between multiboxing and botting/abusing.

Then, as comparision: stealing money is a crime, and for that there are people doing it, and probably cant get caught all, should we a) allow stealing? b) throw our money out of the window? c) start stealing ourselves? or, d) think about it and keep rigth whats right? ^^

The abuse of multiboxing IS not allowed (it is probably an issue to detect 100% for sure), and there are lot of accounts banned - probably also for such abuses... I think its not the badest decision that its not that much proclaimed by GGG.


Did you even read the whole post? The argument isn't about ppl trading stuff between accounts. But about ppl going into instances and getting 6men loot, even if they control the chars separately. While this is not considered an abuse at the moment, imo it should be.
It's not Baldur's Gate or NWN, you aren't supposed to control more than 1 char in the same fight/instance/whatever.

on the stealing money example: e) make it pointless, by raising salaries to the point where it's easier to work for your money than stealing.
While it's not possible with money of course, it's possible in the current situation, and that would be /palyers command.
IGN: Maelifica
The only people who are against /players x are people who already have endgame gear. They don't want their advantage weakened because it might shorten their e-peen.

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