Another reason for /players
" " You tell me I have problems with understanding, and reading yet you cannot thoroughly write out a proper explanation as to what point you're trying to get across. But I managed to decipher it. To sum it up, you want the /player x command because you feel forced to play in public parties when your real life friends are offline. I have responded to you as why they probably wouldn't consider implementing it, but it flew over your head. Last edited by Mythicpoe#7612 on Jun 26, 2013, 6:42:16 AM
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" Can I see proof or a quote from Chris that they changed it because of "Multiboxing" ? If not, your point is moot. |
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The problem is way more complicated then you described but let it be.
And only i Day only reason people want this function not to be implemented is : losing own adventage over others. Its pathetic but that it is. Such option wouldnt bring any negative sites for ppl that Play self found or casual players or ppl like me that Play only with friends. Only one that would lose are mboxers and rmt users... Like for me only best sites. IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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" In 10 mins of forum search i haven't found such quote for chaos recepie, but it's quite a coincidence that it happened when half the streamers were multiboxing normal vaal and flooding the marked with chaos orbs. Not long after, chaos:gcp changed from 3:1 to 4:1. 10.4 pach notes: " Yeah...helping friends...sure. Because that has an impact on the economy, and not multiboxing. Because when you kill Vaal for a friend you care about the 100% or 150% loot. Because when someone helps friends in hard quest, and get some extra loot is just unacceptable, but multiboxers running bosses all day for 6men loot is absolutely ok, and has on impact on the economy. Edit: Or like it would matter for real players to run into screen-range before the killing blow too much. However it does matter for those who have to alt+tab 6 times before finally killing. While Chris cautiously avoided the term "because of multiboxing", it's obviously the reason of these changes. IGN: Maelifica Last edited by Daxora#1391 on Jun 26, 2013, 7:15:41 AM
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This would be a good idea, when you have those hours you just don't want to go trough with playing with other players.. can't say thats almost impossible considering the game being always online!
Only way this could work is with a new league with this implemented, so if something goes wrong (economy...?) the standard leagues won't get affected. |
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" To have an option that ONLY increases the life/strength of the monsters woudl be okay for me - would it suite YOU too, with NO increased reward? ^^ I guess there will be such leagues in the future, maybe as one option to create your own... invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" First, not all "multiboxing' is 'equal', as long as you dont use external "help" (in hardware or software, to simulate multiple inputs or to control multiple clients at once) your fine and do nothing prohibitable (like using two different windows to trade between accounts, what IS a complete different and legal thing than going instances with multiple clients controlled by one mouse or even controlling software). There's a not-so-thin line between multiboxing and botting/abusing. Then, as comparision: stealing money is a crime, and for that there are people doing it, and probably cant get caught all, should we a) allow stealing? b) throw our money out of the window? c) start stealing ourselves? or, d) think about it and keep rigth whats right? ^^ The abuse of multiboxing IS not allowed (it is probably an issue to detect 100% for sure), and there are lot of accounts banned - probably also for such abuses... I think its not the badest decision that its not that much proclaimed by GGG. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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I guess I'm not into being pressured to play with others... I'm just playing the game as designed, strictly solo. I feel no need to group with others, with or without a /players command. I would bet that very few people who play this game in groups would stop simply because /players was added. By now, anyone who would have has either quit playing or gone solo. So adding /players wouldn't change the number of people playing together.
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" Did you even read the whole post? The argument isn't about ppl trading stuff between accounts. But about ppl going into instances and getting 6men loot, even if they control the chars separately. While this is not considered an abuse at the moment, imo it should be. It's not Baldur's Gate or NWN, you aren't supposed to control more than 1 char in the same fight/instance/whatever. on the stealing money example: e) make it pointless, by raising salaries to the point where it's easier to work for your money than stealing. While it's not possible with money of course, it's possible in the current situation, and that would be /palyers command. IGN: Maelifica
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The only people who are against /players x are people who already have endgame gear. They don't want their advantage weakened because it might shorten their e-peen.
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