Another reason for /players
The thing is,
if they did implement a /players option, people would then feel more inclined to solo rather than mapping/farming areas in a party. Why map/farm areas in a group of 6 when I can just get as much loot setting it to /players 6? I am one for this option though, but I really can't see it being implemented ever unfortunately. |
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If /players x command is against grouping and hurts community soo much then why multibox is allowed?
Grouping is a privilage that GGG gave ppl to play with friends. I dont understand why there cant be a possibility to play more chellenging content when friends are not online. I mostly do not enjoy playing with "randoms", why im forced to ? IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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" Exactly. Ofcourse we know why: because they can't detect it. But the point is: if someone really wants to, he can achieve 6men loot all to himself, with 6men difficulty. Why shouldn't it be allowed to all? Sry, it's already allowed to all, anyone's free to fire up some extra clients. Then why not simply give a /players command, so any player can at least try it, without the feeling of cheating? I don't think solo play would be imbalanced, playing in a group is much more easier and provides much faster clear speed with more loot already. IGN: Maelifica
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" You're not forced to play with other players at all. I don't even know why you compared /players x to multiboxing. It requires much, much more effort to set up and have a failproof MB going. I am speaking out the legitimate way which is ALLOWED before you get your nickers in a twist. Last edited by Mythicpoe#7612 on Jun 26, 2013, 5:32:28 AM
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" It has nothing to do with GGG giving up on multiboxers regarding the fact that "it cant be detected" it really does not have any effect on the economy, thus, why bother even trying to go out of there way to ban accounts that do it? It's inefficient to multibox in this game, period. Coming from someone who has tried it. regarding why they allow people to multibox and have not yet implemented a /players x option " Last edited by Mythicpoe#7612 on Jun 26, 2013, 5:38:26 AM
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" You srsly have some problems with reading with understanding. If i want more chellenging content as 6x hard monsters -> yes im totally forced to play in random party if friends are not online. Ofcourse we can carebear in even 20 lvls lower content like docks, but guess what its nowhere near fun for genere fans... IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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" "You srsly have some problems with reading with understanding" Ok. If you want more challenging content go do higher maps with harder mods, it is in no way forcing you to party with other players. |
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" Inefficient enough that devs had to change the chaos recepie because of it. And made them implement several drop-calculation methods that would make multiboxing harder. I didn't say anything about banning them. While i think it should be a bannable offense, it's just my opinion, i don't expect them to do so. But they should make it pointless. /players would be a perfect way to do so. (Unless of course they have something in mind, they haven't announced yet) I don't think /players would kill the party plays, since players doing so would lose reasonable clear speed and there are lot of ppl who play chars only viable in a party (i think), or just party for the sake of playing with friends. One more thing that's on my mind: Assuming a party of friends, not stealing, maybe even sharing loot, party play would be still much better, because: assuming the same map, with the same drops, the chances of getting that one desired rare/unique that one specific player needs is the same, all the other loot is mostly just vendorfood, doesn't really matter if 1 or 6 players share all those shards. So that one player has the same chance of getting his upgrade, but a party can clear the map much safer and faster. So i think it wouldn't discourage party play, maybe the "balance" would shift from random parties to forming trusted map groups. IGN: Maelifica
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" Higher maps are expensive and getting the map mods you want is also expensive. Splitting those costs 6 ways is a huge advantage to party players. They get 6x the loot out of the one map. |
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" Again problems with understanding. There is no reason to group up "Before maps", mby you didnt hit this stage yet. To maintain high lvl maps pool, we have to play in team with friends. Its pointless to lose high lvl content with getting from maps lvl 75+ only 66-68. I wont play with random party a 77 lvl map just so i can have slightest possibility to gain other endgame map OR be invited afterwards. Thats why ppl want to play with REAL friends, and they cannot be online everytime you have a sec to play. /player X gives such possibility. Its massively important. Most players here are working, have families, REAL friends, duties etc. And we srsly dont want to get involved with this little minded kids playin 10h/day... IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Last edited by eragon1111#0889 on Jun 26, 2013, 6:37:56 AM
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