Blacksmith needs to be changed ASAP. enough is enough

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Herpy_Derpleson wrote:
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SlixSC wrote:
That's such a terrible response I don't even know what to say. First of all, even if you were right (which by the way you are not), what about Melee builds? How are they supposed to avoid his leap slam? That's right they can't. And "if you can't do him, avoid him" is a terrible response, as that is precisely what I am criticising, uneccesary restrice gameplay, that excludes a certain amount of your player base from completing some of the content in your game. Why would a game designer want that to be the case?

I'm sorry. I was responding to your post about your characters experience. The second I question your skills or tactics you change the subject.
He can be avoided. Otherwise how did I avoid him? I can't speak for melee, I haven't tried yet. I'm sure there is a solution available for them too. It may not be the same solution as what WILL work for my character, it's up to players to sort out themselves.
Remember. Everyone has access to the same skills and equipment. Anyone can pop quicksilvers and drop traps, therefor anyone can beat this boss.
I guarantee it will work, unfortunately I don't have another dunes map to run at the moment.


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SlixSC wrote:
And you really shouldn't criticise my skills, I think I am good enough at this game, I was top 3 anarchy ladder day 1 and world first act 3 merciless. So I think I know what I'm doing and you know what the best part of all of this is? I can conclude a priori that you are wrong, solely based on the fact that you disagree with me.

Whatever. You continue being ignorant, I'll continue beating game content.


Even if all of this was true (which again, it's not). It still doesn't change the fact that this 66 boss is infinitely harder to kill than any 67 or 68 boss. It makes absolutely no sense and there is no defending that, unless you are totally irrational and think a logical progress in difficulty is bad too.

I am all for hard map bosses... in higher level maps. In fact, I actually think some of the high level map bosses are too easy. However, a 66 boss should not be harder than any 67 or 68 bosses and even some 69+ bosses (yes there are certain 69+ bosses which I find infinitely easier to kill than "the blacksmith" at this point, which is absolutely ridiculous).
#1 Victim of Murphy's Law.
Last edited by SlixSC#6287 on Jun 14, 2013, 5:18:42 AM
What isn't true?
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Herpy_Derpleson wrote:
What isn't true?


that he's not guaranteed to hit you. And you are changing the topic now anyway, as you have clearly no good response as to why a 66 map boss should be harder than some 69+ bosses. I think we both know that this is not how a progressive system in difficulty works.
#1 Victim of Murphy's Law.
He doesn't hit you if you're not there.
3k ES, no armour other than flasks. He couldn't kill me.
20% move speed boots and quicksilvers of adrenaline. I use surgeons flasks so I can refill them myself (94.7% crit chance).

Just keep saying he's guaranteed to hit, I'll keep dodging.
A real bunch of brain surgeons in here.
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Herpy_Derpleson wrote:
He doesn't hit you if you're not there.
3k ES, no armour other than flasks. He couldn't kill me.
20% move speed boots and quicksilvers of adrenaline. I use surgeons flasks so I can refill them myself (94.7% crit chance).

Just keep saying he's guaranteed to hit, I'll keep dodging.
A real bunch of brain surgeons in here.


Yeah I guess you'll keep dodging as you still haven't adressed my main point. I trust my own experience more than yours, since you are clearly a troll (you are making it too obvious). I honestly wish GGG would just ban people like you who contribute nothing to the actual discussion, focus on 1 or 2 minor points that are all down to subjective experience and completely ignore the main focus of the argument.

Is it fun derailing threads? The criticism is very obvious. A 66 map boss is stronger than even some of the 69+ bosses, you still haven't done anything to adress this. Instead you keep going on about how he "is not guaranteed" to hit you, as if this was a fact (you were most likely experiencing a delusion, given your mental state) and acting as though this was the ultimate game changer, when in fact it is such a minor point, what matters is that the boss is too strong for it's level, compared to any other boss in the game.
#1 Victim of Murphy's Law.
And a bunch of 67-70 bosses are weak as shit.
Fine, nerf blacksmith and buff all the other ineffectual bosses.

I think you are just bad at this game.
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Herpy_Derpleson wrote:
And a bunch of 67-70 bosses are weak as shit.
Fine, nerf blacksmith and buff all the other ineffectual bosses.


Bingo. Make the difficulty of maps progressive and relative to eachother. You got it man, good job.
#1 Victim of Murphy's Law.
Did I forget my /sarcasm tags again?

Go run Cathedral of Vanity in Median. That'll teach you how to dodge.

I'm against changes that make aRPG's easier. The easier they are, the shorter their life span.
Last edited by Herpy_Derpleson#6025 on Jun 14, 2013, 5:49:10 AM
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Herpy_Derpleson wrote:
Did I forget my /sarcasm tags again?

Go run Cathedral of Vanity in Median. That'll teach you how to dodge.

I'm against changes that make aRPG's easier. The easier they are, the shorter their life span.


In what little pocket of the universe do you live in where buffing several bosses and nerfing 1 boss makes the game "easier"?

And I guess they should add a "monster is invincible" mod just for you, so you can sit there all day and attack one and the some mob and tell yourself how hard this game is because monsters never die.

#1 Victim of Murphy's Law.
+1 for the purpose of the topic. that blacksmith became like the spider boss on spider cave, and even harder...

Removing his leap slam would be kinda balanced yet
ign: AnastasiaStashkevich / SvetlanaZakharova / Svet

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