Blacksmith needs to be changed ASAP. enough is enough
" Well, Im playing Onslaught with summoner, 12K life zombies, and at the monet I dont have any issues with him. I run about 3,5 K life. He eventually hits me, and make me lose (while enfeebled, of course) like 1/2 life one shot. Its kinda scary. But if you play carefully, and keep spamming heal potions (those who grant life to minions), your zombies + skeletons will survive , and after a cuouple of retreats for more zombies and you shall preveil if you got spectres back alive and shooting him. Remember also running thinks like good granite flasks (you can put on 2 of them for the boss), and even molten shell if you got the stength. I dont use it yet, but should help- I did dunes map 3 times yet, only 2 scary moments but that's all. And I even don't have armour, something like 5% reducion without granite flask. Anyway, I see him a bit OP for a level 66 map, so I see a nerf coming eventually. Hope that helps, regards IGN: Gonorreitor Last edited by Valmar#3550 on Jun 14, 2013, 12:28:43 AM
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16% physical resist.
1700 health Around 360 ES vs. Dual Blacksmiths http://youtu.be/MRTu13Knveo http://youtu.be/Lq3mQ49zOEA With that said I understand why players are having trouble with him. His leap slam is fast and most players are not mobile. As a rule of thumb the best defense in PoE is running speed. |
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The most important part, that everyone failed to mention (in the first 2 pages at least), is that if its too hard, YOU CAN SKIP IT. Its not like you CANT port out of an instance with a boss still up. In general, if you're doing something difficult you dont really have the right to whine about it, because you have the option of doing something easier and similarly rewarding (probably not MORE, most likely less)other than doing that map tier. Farm docks or lunaris until you do 66 maps. Do that for longer. Sell your good rares and buy some upgrades. ETC.
NO EXCUSE, THIS GAME IS EASY. |
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The problem is that Blacksmith is harder than most 67 or 68 bosses, which truly makes fuck all sense.
The boss difficulty should be progressive. This is part of the reason some critics haven't rated PoE very highly, because the difficulty levels of some stages in this game don't make any sense in direct comparison. Also, "just do something else instead, or skip the boss." Is a terrible response to this criticism. It is simply unintuitive. If I, as a player, find a map I expect that I should naturally be able to do this content, if I am skilled enough to do it. But unless, I have a build that allows me to facetank the boss, no quick reactions or smart maneuvers will allow me to beat him. Someone in this thread said: "the best way to beat this boss is to facetank him so he doesn't leap slam." That is TERRIBLE game design, absolutely horrendous. Beating a boss should, for the most part, be based on skill and not 100% your gear, gear should play some role but it shouldn't be the deciding factor. If I am good enough and have decent gear I should be able to beat the boss based on skill. Forcing players to facetank the boss, effectively removing skill from the equation completely, is quite possibly the worst game design I have ever come across and I say that as someone who really supports and loves this game. #1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Jun 14, 2013, 2:13:31 AM
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" I completely agree. The worst part about this boss is that if you're playing a solo build without a defensive totem, the boss is way too strong. I have no idea why they changed him in the first place, this change is for the worse and not better. |
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" Found your way here eventually I see. Try using those eyes first next time, before hitting the "new thread" button when the topic at hand is right there on page 1. He's a trouble for some builds, not for others. Damn, that's like a completely unique situation right? There's not a single other boss in the game that is harder for some builds than others. Last I checked, there was no compulsory quest where you had to beat him to progress. Who is forcing you to fight him if your build isn't up to it? What? It was your own decision? Better QQ some more. |
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" This is literally the only 66 Boss I can't solo with my magic find gear on (85 LA Ranger) it is actually impossible, no matter how well I play and what strats I use. He is guaranteed to hit you, there is nothing skillful about fighting this boss, you either have the gear/build or you don't. Every single other boss in this game can be killed as long as you are skillful enough, there are always ways to dodge their attacks or out-maneuvre the boss. With this boss however skill has been effectively removed from the equation, it is shockingly bad design, especially when you consider the devs ambitions. They want to make this game a skillful game, this boss however is the complete opposite of a skillful game mechanic, it goes against everything this game stands for. There is absolutely no point defending a game mechanic that removes skill from the game and restricts player's options. I don't see what's good about excluding a large portion of your players from doing certain bosses, everyone should have the option of killing map bosses AS LONG AS THEY ARE SKILLED ENOUGH. It should be based on skill, not on arbitrary factors such as builds. Why people are defending restrictive game mechanics is actually beyond me, it is so limiting and damaging the otherwise positive experience even of players like myself, who really enjoy this game. If you support restrictive game mechanics there is actually something wrong with you on a mental level and you should probably go see a doctor. #1 Victim of Murphy's Law.
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" Everything else you say is redundant due to this. I fought against him today with a very squishy glass cannon. I was not able to beat him with the setup I had at the time, I will need to pack an alternate skill in the future. But he didn't kill me. Guaranteed to hit you? No. He uses leap slam. Leap slam targets the location, move from that location and you don't get hit. Perhaps, more move speed? I was popping quicksilvers and evading him fine. Running circles around him even. I just wasn't able to stop and build up charges to the point of being able to discharge him. Solution? Next time I'll pack a bear trap or two and have no problem. You talk about skills. Apparently you lack the skill to move. You also lack the skill analyse a situation and adapt. [edit]Otherwise this. Last edited by Herpy_Derpleson#6025 on Jun 14, 2013, 4:47:58 AM
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" That's such a terrible response I don't even know what to say. First of all, even if you were right (which by the way you are not), what about Melee builds? How are they supposed to avoid his leap slam? That's right they can't. And "if you can't do him, avoid him" is a terrible response, as that is precisely what I am criticising, unecessarily restrictive gameplay, that excludes a certain amount of your player base from completing some of the content in your game. Why would a game designer want that to be the case? It is by definition (and therefore objectively) bad game design, there is simply no argument here. And you really shouldn't criticise my skills, I think I am good enough at this game, I was top 3 anarchy ladder day 1 and world first act 3 merciless. So I think I know what I'm doing and you know what the best part of all of this is? I can conclude a priori that you are wrong, solely based on the fact that you disagree with me. I mean on top of that, it is fairly obvious that you are just trolling people on this forum anyway, so why would I fall for that? You are wrong, it's that simple. I honestly have no interest in talking to people who are blatantly trolling... or even worse, plain stupid. I'll give you the benefit of the doubt though and assume you are just trolling, be grateful for that and just leave this discussion. edit: And in any case, you still haven't adressed the main issue at all. Why is a lvl 66 boss vastly stronger than any 67 or 68 boss? That simply defies logic and is once again, unintuitive and ultimately bad game design. #1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Jun 14, 2013, 5:13:08 AM
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" I'm sorry. I was responding to your post about your characters experience. The second I question your skills or tactics you change the subject. He can be avoided. Otherwise how did I avoid him? I can't speak for melee, I haven't tried yet. I'm sure there is a solution available for them too. It may not be the same solution as what WILL work for my character, it's up to players to sort out themselves. Remember. Everyone has access to the same skills and equipment. Anyone can pop quicksilvers and drop traps, therefor anyone can beat this boss. I guarantee it will work, unfortunately I don't have another dunes map to run at the moment. " Whatever. You continue being ignorant, I'll continue beating game content. |
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