Unfair death @ 2w HC event

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Chameleon wrote:
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Danos wrote:
It's a dumb game mechanic that serves no purpose. I'm glad it's being changed.


I completely agree, you should never be able to kill yourself using a flask/aura/etc.


Why not? Natural selection.
Doesn't sound unfair. Why change it? Skill descriptions, specifically the wording of skill descriptions, not always the best in this game.

For once, the description is perfectly clear though. You saw what it could do, and for some unimaginable reason, you decide to try it, in the Forest Encampment, in the middle of a 2 week HC event.

Suck it up, start over.
IGN : Jovial
The one thing I never got though, is 'why?' in the first place.

I have never seen a flask so good that the 'takes X% from health/mana' was worth it. If I ever see that property roll, I just use an orb to re-roll the stats.
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Chris wrote:
While I agree that this is death caused by a game mechanic, it's actually a mechanic that we've been discussing changing. The flask may fail in the future if there's not enough life.


I urge you to reconsider that. I use a couple flasks that return more health at the cost of mana on my marauder and I would never be able to use them after a change like that. Assuming of course you make it go both ways... If not then go for it.
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Chris wrote:
While I agree that this is death caused by a game mechanic, it's actually a mechanic that we've been discussing changing. The flask may fail in the future if there's not enough life.


No, please don't. It's such a fun feature. :)
"That's how you die properly, Sailor Boy.."
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kaniz wrote:
The one thing I never got though, is 'why?' in the first place.

I have never seen a flask so good that the 'takes X% from health/mana' was worth it. If I ever see that property roll, I just use an orb to re-roll the stats.


I do the same thing, I don't understand why you would want to take X and give it to Y to begin with. Lots of other flask mods out there that I can "LIVE" without that one.
.....And that's all I have to say about that.
Sounds like it's working as intended you killed yourself, no bug or lag just good ol "can't be asked to read" laziness.
Winner of the First Ever Cut-Throat Server Test, and Winner of the First Ever Cut-Throat League Event!
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kaniz wrote:
The one thing I never got though, is 'why?' in the first place.

I have never seen a flask so good that the 'takes X% from health/mana' was worth it. If I ever see that property roll, I just use an orb to re-roll the stats.


One reason ----> Effects on low life.
No food in fridge... Beer it is.
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kaniz wrote:
The one thing I never got though, is 'why?' in the first place.

I have never seen a flask so good that the 'takes X% from health/mana' was worth it. If I ever see that property roll, I just use an orb to re-roll the stats.
+60% flask mana is quite a bit of a boost. Of course, like everything else in PoE, it all depends on your character's build.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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Angryafrican wrote:
I died in the race in a really annoying and I think buggy manner. I realize when you zone out on a TP, your character stays in the zone for a few seconds.
So I click on a tp at 75% hp on Vaal oversoul, my screen goes black as I start to transition to the new zone, then I die.
Exiting a zone should be instant.


faster computer/better connection = win.
My Kiwi's name is Fluffy.
It eats souls and small children.
Don't fuck with Fluffy.

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