Updated 0.11.0 Patch Notes and Deployment Schedule

so the patch is in how many hours? these time zones confuse me
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
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TheAnuhart wrote:

If viewed on front page announcements :)

Thanks ;)

It turns our I already did "read more" :)
When night falls
She cloaks the world
In impenetrable darkness
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VictorDoom wrote:
so the patch is in how many hours? these time zones confuse me

It has been delayed by a day. So it's cca 1 day + 12 hours from now.
When night falls
She cloaks the world
In impenetrable darkness
thank you so much for this patch :) ive been on a bit of a break from PoE this month, but im looking forward to coming back and trying out the new changes youve made!
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Now that we're in Open Beta, we have to take precautions so that we don't potentially destroy people's characters


You're talking about my high life rf character ?

Anyway, very nice patch and good balancing, can't wait to test it :)
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morbo wrote:
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VictorDoom wrote:
so the patch is in how many hours? these time zones confuse me

It has been delayed by a day. So it's cca 1 day + 12 hours from now.


thanks man!
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Wish they would give a vague hint about what to look for in the "new vendor recipes" other than just making us guess their intention.
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We've added some experimental code that triggers a local position resync if you are stunned while desynced by more than around 2 metres. The goal of this change is to catch the situations where you are pinned by monsters on the server without being able to see them on the client. This is a low-impact change that should prevent some avoidable character deaths.


How much are 2m actually in game?
It's a bit confusing if a game uses several range settings like squares, sprites, meshes, metres etc.
Skeletons deal less elem dmg... OMG YES!!!
I like that tense feeling you get when going through a skeleton populated zone. You certainly have to make sure your resists or capped or damn near capped, and that is at all 3 difficulty levels. Please please please do not make this game dumbed down. As for balancing changes I am all for it, but as I see it now the difficulty is one of the greatest aspects of this game. Love your product and the incredible passion your team has for making this game as perfect as possible. I know you say tell your friends to come back, I say why did you even leave?

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