Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I really hate what they have done with this looting system in last patch. Before it was easy to see which item is yours and which one is of some one else.
Example: I play with a friend like 90% and we do maps. SO when we face harder groups we spam skills and loot starts to drop on ground. Before we could see timers on items cause they "jumped" out and we knew which item is whose. Now all we see is items poping and no idea whos is it, if we don't pick it fast other person does not know, is this a fresh loot or is it "old one" that other person did not pick up yet. Bring an option ingame that can be swiched to ppl's liking, as it is now it SUX hard. I play with trusted ppl and we kill mobs 1st, loot 2nd. Now when we kill all and half of the time we have no idea whos loot is it, before it was much easyer. PLZ change it as it was. TY IGN: xSiCKoWx
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I was thinking (as I am in a similar position to xSiCKHeADx in which I play a lot with a friend), it isn't so much an issue of having it on the screen for longer (usually there are so many mobs to kill when the timer runs out it was going to happen whether it's 10 or 50 seconds long)... it's a matter of knowing who they were meant for.
To that effect I propose logging the drops in a separate window from chat (think a tab behind normal chat) with the intended recipient indicated. This wouldn't change anything about the current functionality but it would make it clear what dropped for whom. As it stands we usually just split it by whomever could use it, then just whomever has space (for blues). |
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I totally agree with xSiCKHeADx and aviansun.
Before this change the loot system sucked for public parties. Now it also sucks for private parties. I exclusively party with guild-mates. Our guild-policy for currency drops was that the person whose name is on the item gets the item. Now we have to "roll" for currency since it's impossible to see what was yours in large battles. This is annoying and time consuming. What we need are some loot options settable by the party-leader. Please stop botching the loot-system. I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end. |
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Whats the point of farming in the docks or playing with other players now since you cant ninja? This game is dying and everyone I know already quit because of the new loot system, makes this game EXTREMELY boring, what a shame
And the dev's called themselves hardcore diablo 2 players? LOL'd. "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Mar 24, 2013, 11:07:41 AM
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GGG hates loot to name...you will never get it...never. Unless you guys all stop playing until they introduce options. If you whine but carry on playing, your voice counts for nothing because they hardly care about the 800 page long thread labeled "thrash can" in their office
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" " Standard Forever Last edited by iamstryker#5952 on Mar 24, 2013, 12:16:08 PM
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cool story....every patch that they did moves the game further and further away from loot to name. In fact there isn't even names anymore. You can carry on dreaming if you want...
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Barring options,
If a "cut-throat" mechanism and player tension is something the dev must have in the game then I'd prefer: Allocate all items to players (show name), but anyone can pick up anything, allowing them to ignore the allocation indicator, no timer no nothing. Friends and friendly folks can play with an automated allocation aid. Others can pretend to abide to an honor system until something really nice drops before stealing it from the ranged character. And if a party wants to play free for all, or "who can fuk each other harder" they can. IGN: Ronaldez
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" Hmmm...
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" Yup you guys will soon have your instanced loot available in this game, hurray! |
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