Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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iamstryker wrote:
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Chris wrote:

By the way, we're definitely listening to vocal feedback on topics like loot allocation. While we haven't said anything in the last few days, there is a lot of discussion occurring internally about various options for those systems. I'll post more once there's more information.


WOW. This is crazy. Of course I think its great news but this topic just keeps going back and forth and back and forth. Lets nail down whats going to happen if anything and move on. I was just accepting that looting options would never happen and here we go again ;)



Id like to read the source of this so can someone help with a direct link to the source?
thanks
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mobutu wrote:
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iamstryker wrote:
"
Chris wrote:

By the way, we're definitely listening to vocal feedback on topics like loot allocation. While we haven't said anything in the last few days, there is a lot of discussion occurring internally about various options for those systems. I'll post more once there's more information.


WOW. This is crazy. Of course I think its great news but this topic just keeps going back and forth and back and forth. Lets nail down whats going to happen if anything and move on. I was just accepting that looting options would never happen and here we go again ;)



Id like to read the source of this so can someone help with a direct link to the source?
thanks


http://www.pathofexile.com/forum/view-thread/283101/page/1
thanks, i still wonder how that slipped my radar.
My opinion is that a loot systen that, on some level, pits people against eachother is better for the game and community overall.

The change to timer and the removal of visible names was fine. It offered just enough fairness that individuals at distance or caught up in the preservation of their lives could reach them. It also removed a large portion of the sense of ownership on items that had not yet been claimed.

Games still need inconvenient, painful, and frustrating things in them that are prone to manipulation and exploitation. These increase their depth and leave a more meaningful impression on the player after the fact.
People reminisce on the classics for reasons beyond blind nostalgia; these games had significant and sometimes outright ridiculous challenges (whether by limitations on technology, experience, or intentionally).

Accomplishment and advancement in PoE's predecessors was earned, and I just don't feel like a system that goes out of its way to distribute even rewards for uneven work would perpetuate this.

And this concludes my monologue
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Hellkaiser wrote:
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Vooodu wrote:

And what the hell is a ninja attempt? You make it sound as if people shouldn't be picking up drops just because of some chance timer. Just playing the game as is does not make anyone a ninja.



If you can loot something without doing ANYTHING in regards to earning it by simply being nearby, it's "ninja-ing"




Nah... The word you are thinking of is moocher or free loader. I mean, if someones not doing anything and reaping all the rewards, moocher is a better word.

Anyways, when people use the term Ninja in POE they basically use it a as theif term. Which is funny considering items that drop on the ground belong to NO one.


Now, in reality. Ninjas are supposed to be silent assassins. Not moochers or theives.


Meh, maybe is just me. Im old skool. I don't buy into these new age main stream web slangs gettin' tossed around

I also don't use words like TOON to describe my characters. It churns my gut.


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IlluminaBlade wrote:
My opinion is that a loot systen that, on some level, pits people against eachother is better for the game and community overall.

I would argue back with "well, not everyone feels that way." I'm sure it is with best intentions that GGG supply this sort of loot competition and feeling of 'exile' that this game has, but I dunno if it's just me or the game... I'm not feeling it. Without the opportunity to truly behave like a unknown exile I feel somewhat limited. I am only able to steal others loot, but they can do nothing to react to my actions, nor am I able to react to theirs.

The game is fun. Don't let anything I say seem like I am suggesting it is not. No, if the game sucked balls, then I wouldn't have even come to the forums.

As much as I 'appreciate' the feeling this game gives off, without enforcing people to behave a certain way they do not wish to be a part of, you must enable a choice between various playstyles so that there are a variety of ways to enjoy the game.

To be honest I just disagree with how the looting system instills player competition. I just pickup loot as fast as I can. I pay no attention to other players and what they are doing. The point of being in a group almost feels... insignificant. The only reason I support choice over 'vision' is because there is such diversity when it comes to how people choose to loot. I want a cutthroat looting style that involves actually cutting throats, whereas some just want FFA, some want FFA but with adjustable timers based on latency, etc. These are ALL valid ways to enjoy a loot experience.



/rambling.
IGN: Mibuwolf
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IlluminaBlade wrote:
My opinion is that a loot systen that, on some level, pits people against eachother is better for the game and community overall.

The change to timer and the removal of visible names was fine. It offered just enough fairness that individuals at distance or caught up in the preservation of their lives could reach them. It also removed a large portion of the sense of ownership on items that had not yet been claimed.

Games still need inconvenient, painful, and frustrating things in them that are prone to manipulation and exploitation. These increase their depth and leave a more meaningful impression on the player after the fact.
People reminisce on the classics for reasons beyond blind nostalgia; these games had significant and sometimes outright ridiculous challenges (whether by limitations on technology, experience, or intentionally).

Accomplishment and advancement in PoE's predecessors was earned, and I just don't feel like a system that goes out of its way to distribute even rewards for uneven work would perpetuate this.

And this concludes my monologue


http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard

I think you need to remove those rose colored glasses and actually go back and take a look at older games. A HUGE number of them achieved a "challenge" via ^this. I just don't think a current game should have to do that. This applies to looting in that, imo, it's a way to artificially increase the difficulty without increasing the actual challenge. Is FFA looting more challenging to play? Not really, it just means when playing in a pub group you have an extra level of difficulty that the devs have given us zero control over because they apparently don't want to and feel that's a good thing.

I'd prefer if the challenge of playing in a group was closer to the challenge of playing in a party. Maybe this just involves lowering the damage of monsters when solo so they have somewhere to go when you add more players. But "more challenging" doesn't have to mean "more damage", just as it also doesn't have to mean "compete with others".
hm i dont understand why you attack each other... discuss things cool and calmed down.

my opinion: loot option

ffa players join ffa games
own loot players join own loot games

so is that a problem?
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Specialist86 wrote:
hm i dont understand why you attack each other... discuss things cool and calmed down.

my opinion: loot option

ffa players join ffa games
own loot players join own loot games

so is that a problem?


Options is bad, especially for the system the game is based around. Even people that love the (artificial?) challenge would rather play a more "laidback" playstyle. It isn't about what WE would rather play, it is about what we are playing.

Instanced and dedicated loot is easier. That is why people would rather have it/want it, it is also the reason people copy other players builds to grind end game with. They don't have to put any real effort into their own characters.
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Worldbreaker wrote:
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Specialist86 wrote:
hm i dont understand why you attack each other... discuss things cool and calmed down.

my opinion: loot option

ffa players join ffa games
own loot players join own loot games

so is that a problem?


Options is bad, especially for the system the game is based around. Even people that love the (artificial?) challenge would rather play a more "laidback" playstyle. It isn't about what WE would rather play, it is about what we are playing.

Instanced and dedicated loot is easier. That is why people would rather have it/want it, it is also the reason people copy other players builds to grind end game with. They don't have to put any real effort into their own characters.


Alot of people DON'T copy other players builds even though it's alot easer that way. That's pretty strong evidence that the "no one will play FFA" argument is bullshit! Thanks.

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