Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" When you make it to endgame let me know. Everyone is using cookie cutter builds. Wanders, LA Archers, Groundslammers and Elecleaves. Thanks! |
![]() |
" Hey Worldbreaker. I hope you and I don't get into it again on this stuff. You seemed like you were over it when we talked in game last. At any rate, my templar is certainly not cookie cutter and has been at end game for a long time now. Some of us love the game to be challenging but don't care at all to achieve that through pvp. Make PVE brutally tough, we don't care (most of us anyway). Standard Forever
|
![]() |
" I don't know how options would be bad for the game? I don't really know of a game which offers the choice of how loot is to distributed. D3 makes allocations for everyone, D2 is FFA. Loot options would be quite unique, and it would also be an occasion to test whether giving players such a choice works (for the players AND for the game), or not. I also think this division into pro-FFA vs. pro-instanced is a bit artificial. From what I gather there are people who'd prefer to play instanced when they're just farming and trying to get more shards, low orbs etc., or just having a slightly worse day they know they wouldn't have chances of picking up anything in an FFA game on. These same people might want to play in a more cutthroat style on another day. I obviously would try all options available, if they came to be. It's all about the freedom of choice, not which vision is the best. I think PoE has gone this way in general development, since it is possible to make, for example, a bow marauder who is at least as strong as a bow ranger, or a templar summoner not really weaker than a witch one. In D2 bows were for amas, and summons were the necro's dept, period. I can't see why this experimental approach can't be extended into the loot dept. It's still beta, after all. |
![]() |
" Just because you use a particular skill doesn't mean you copied the build, smartass. Last edited by Sickness#1007 on Mar 23, 2013, 4:01:47 PM
|
![]() |
" Depends if 'own' loot drops are better then FFA drops. Honestly. Half of me would't mind. But the other half of me knows that it instanced loot drops are better than FFA drops, the herd will flock the the better options. Making FFA loot pointless. |
![]() |
" ..Well, theres a ton of ways to spin that comment into very bad concept. Yes, its about vision in the end. Thats always the most important part of any game. People will always ask for a lot of pointless options in this game. Doesn't mean it should matter. Freedom of choice can make a game totally wack. I mean.. I want to never die. So, how about an option to turn death off? Unlimted mana options, i keep running out of it.? How about an option full respects? I hate making choices i can't live with... Or maybe even an options to be able to pick what level i want to be. You know, because i don't have enough time to play because of work. And its just not fair for us workin folks, i takes to long to level. ..Freedom of choice is overrated. |
![]() |
" Just because there are options that are bad doesn't mean ALL options are bad. |
![]() |
" This is just sophistry. You simply don't want that particular option for some reason. As I said in a previous post, You're entitled to Your own opinion, but some valid points have been regarding loot options. And re Your remark that it's all about vision: D3 has instancing which was the result of a vision. How do You rate that vision? It'a a vision, that is, something You prize above all, ain't it? But isn't it overrated, according to You? Using reverse logic to run an utterly subjective line of reasoning can backfire, You know. As I said, I have not seen loot options open to players in any game I've played, as yet. Since PoE is still in beta, then why not try it, and see if it works? |
![]() |
"Who knows how GGG would make it? Maybe it would be the other way around? The idea of making instanced drops, for me, isn't about the quality of the drops, it's about people getting their due more regularly. If I undertand the last patch's notes correctly, there is an algorithm according to which item tagging is determined, and it makes the likelyhood of someone not doing anything (i.e. not taking active part in the fight) pretty low. This is PoE, not D2, no healers here, everyone does their share of dps, so if You fight, You get drops, if You just camp around waiting for something yellow, gold, or orange to appear, You don't, pure and simple. |
![]() |
" I really believe that everyone understands this but doesn't admit it because of their bias towards how they want the game to be. If they were impartial on the subject they would admit that this is true. Standard Forever
|
![]() |