Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
"My point exactly. I asked this precise question a couple of pages back, and didn't get an answer. I see this as just an option, nothing obligatory for everyone. Why the rabid opposition from some posters? Last edited by Singingdog1110#2407 on Mar 21, 2013, 3:11:28 PM
|
![]() |
"The thing is that those players You team up and share with, You probably know, and know their needs. In public games You don't know what some other guy's (or girl's, for that matter) needs are. That is the difference. Last edited by Singingdog1110#2407 on Mar 21, 2013, 3:17:13 PM
|
![]() |
" We lose fairness. This game is competitive for us (Say FFA isn't competitive and that's an opinion, it is for us). If we are trying to get onto a ladder or "be better" than other people, how is it fair if they don't have to face the same challenges we do? Simple answer is that it's not. Separation by leagues would be acceptable. The same way HC and SC separate different death penalty choices. Anything on a lower level (i.e. by party or instance) is not because then the players who choose one option mix with players who choose another. Which isn't fair. The problem with adding new leagues is that it is harder on server resources and further splits the player base. Neither of which are good things. Edit: The interesting thing is that carebears who want stuff other than FFA can already separate themselves from the rest of the players by going solo or forming private groups. Forming private groups is something you do. It's requires effort. It makes the game somewhat easier as well but all players can do it. That's fair. Options requires no effort and isn't much of a choice. Solo is relatively harder (particularly for some bosses). Both of which is fair. Last edited by TremorAcePV#7356 on Mar 21, 2013, 3:22:33 PM
|
![]() |
" The real issue for me isn't a loot option. The issue here for me is you people are trying to make the game easier and more casual. If GGG gives into this request, it's making the game easier/more casual. Crybabies will realize they can cry about anything and get their way. After the loot option gets added, you guys will find something else that presents a challenge, and cry till it's not longer a challenge. Within a year, this game will have 0 challenge, and be a click to win child's game. I know you guys can't see it, but I have seen other games fall into this same pit. |
![]() |
" Only idiots would label others as stupid kids for labeling others as retards! Joking aside, you just don't agree with him. I still want to know why he, and many others here, seems to think that the game should be designed so that farming items in public games is a bad idea. Last edited by Sickness#1007 on Mar 21, 2013, 3:27:08 PM
|
![]() |
" I'll be blunt. How? This is something I've been trying to understand. How do you lose fairness? Sure player A is guaranteed his 5 drops from the kill. But who's to say they're going to be useful in any way? Plus he has zero option to grab something that dropped that could benefit him, unless it was assigned to him. If anything I see player A as the one who should be annoyed if he's trying to play competitively. I want to understand why you think this way. I'm genuinely curious. Last edited by Kalriostraz#4755 on Mar 21, 2013, 3:34:00 PM
|
![]() |
" Hello slippery slope. How ya doing. This honestly just comes down to trusting the devs to know where the line is. I think they know where it is in regards to difficulty and indeed feel it needs to scale up better for parties. I love this game. Almost my only issue with it is the loot system. I don't play public games because of it, and I personally feel that's a problem that you have a section of the player base that is afraid (or similar) to play with the rest. Maybe you don't think that, which is fine, but when we've had plenty of great ideas and ways to balance adding these options in this thread and others. I don't see why they can't figure out a way to make it work and work well, if they want to. |
![]() |
"Sorry to say this, but the public game race to the loot is just a minor aspect of the whole ranking race. PoE is a game big and difficult enough for it to be that way. There is no way that implementing a perm allocation option would affect the ranking of the really good players. Just more people would find openings into the low-mid range, at the most. And yes, I think definitely more people would be encouraged to play. |
![]() |
" Player A doesn't have to go through randomness to decide what he gets as much as Player B (me) would. Don't get me wrong, they still have to deal with RNG in regards to what actually drops, but they don't have the randomness of public games to say "Oh, he took that item that I could've used and won't give it to me." They don't have to deal with other players. Basically, pure FFA with public games means you can either win or lose very big. Pure instanced is a straight "You get this." and that's it. That's the key difference between them, for me, and what changes the overall "fairness". It adds another level of randomness which can make the game harder or easier. Easier in that I could find lots of stuff that's good for me and players who share what I need with me (or I them). It makes it harder by allowing players to take everything and not give you what you need. That changes the difficulty. Either leave it up to luck, or make it skill based. Instanced does neither and that makes it unfair because it is "less random" than FFA. You can control the randomness (luck) of FFA by making private games, but that takes work/effort (skill). " Doesn't matter. It's an aspect. Honestly, the game's content isn't difficult. It's the added elements of randomness that make it difficult. And difficulty, for what some would call "hardcore" players, is what makes it fun, to an extent. Last edited by TremorAcePV#7356 on Mar 21, 2013, 4:04:48 PM
|
![]() |
Overall though, I don't think the game needs to change, beyond bugs and adding content, as is.
I love this game as is, and I think it will thrive whether it keeps the current loot system or changes it to something more carebear friendly. It doesn't really matter. I just know I will enjoy it less if it happens. I won't leave, but I will enjoy it less. |
![]() |