Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Gl with making sure everyone sticks around when its their turn to load one. |
![]() |
Does it matter if they stick around or not? If there are more public map groups, people can jump in and out of different public games, just like in docks. At least there is a stream of content for high level players to continually play. As it is now, people are hoarding maps just to play by themselves or with select friends. |
![]() |
" Did you even read? I equate the number of Maps I can run with how many I have. I'm a realist. If there were tons more Map groups to join it wouldn't matter how many Maps I had personally. Ever. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 17, 2013, 4:23:13 PM
|
![]() |
People don't do map runs because its FFA. They're worried other players will take a map and either keep it, or not run it with the group. Both of these things can happen in an instanced system. In fact, an instanced system would be even worse, because you wouldn't even know if a map dropped.
It has absolutely nothing to do with other items. |
![]() |
" As I said above...Any one player's personal Map stash would no longer matter because Map groups would be readily available. So it would no longer matter if no Maps dropped for me. I would happily burn my 3 Maps as public right now if I knew I could spend the rest of the evening jumping into other Map runs. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 17, 2013, 4:30:17 PM
|
![]() |
FFA loot is working against people's interest after they are finished with docks. The majority of people are losing the experience of continuous endgame content. Short term it may feel great to able to ninja that nice loot or whatever, but the fun of grinding is with different people not by yourself. |
![]() |
Let me break this down for you based off of the conversation:
" People would still "ninja" maps in an instanced setting. The mechanics would be different, however the end result is the EXACT same. You opened a map, and did not get the/any maps that dropped inside of it. There is NO DIFFERENCE. " So, you would be leeching in these map runs? Since you say that you do 2-3 maps per night. Either you are entering pub games, and not contributing maps, OR you are playing solo and this is all you have (2-3). " Ah, so you are leeching in maps. As I said before, having instanced loot wouldn't change anything. Since the maps that drop could still be had by other players and not yourself. When asked if any maps dropped, they would just say no. Your map pub game just stopped because someone else took a map and didn't want to share. Same as it could be now. Instanced loot does NOTHING to stop that mechanic. NOTHING. " Obviously I did read. You equate the amount of maps that you could run if loot was instanced based off of how many public map groups are available. And not off of how many you have. " Thank you for proving my point. You would happily use your 3 maps in pub, if you KNEW you could get "run maps for the rest of the night". That's like saying I would happily give someone a free exalt, if I knew I would get 10 back.... Last edited by SL4Y3R#7487 on Mar 17, 2013, 4:43:12 PM
|
![]() |
Let the group leader adjust the loot timer.
times 0 = no loot timer totally FFA times 1 = no change to current loot timer times 10 = 10 times longer loot timer Seems like an easy fix for me without a huge UI or change to mechanics. |
![]() |
Hey guys, I have a great idea:
How about we talk about the loot mechanics? |
![]() |
" I think what ghostlight is hoping for is an instanced setting so that people aren't as afraid to open maps to the public. Ya its still possible to not get a map but so what there are still other games to join. This is a little hard to understand and I expect a lot of questions but I think I get what he is saying. In an instanced setting I would open up my maps as well (except the high level ones). I would still get relatively the same amount of low level maps and if one dropped for me there would be NO chance of it being ninjaed. If many other players think like me then there would be more open public games and Ghostlight wouldn't be as scared about running out of maps. I haven't given this a whole lot of thought so feel free to challenge me on it. Standard Forever Last edited by iamstryker#5952 on Mar 17, 2013, 5:16:02 PM
|
![]() |