Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Dishonor wrote:
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SL4Y3R wrote:
Again, this makes absolutely no sense. If you're worried about losing a map now, you would have even LESS of a chance of getting it in an instanced system.

So, again, WHY would there by more map pub games?


Isn't it obvious? Pub groups with instanced loot would work different, than in current loot system. There would be groups "Instanced loot maps, everyone brings one level 70 map".


Gl with making sure everyone sticks around when its their turn to load one.

Does it matter if they stick around or not? If there are more public map groups, people can jump in and out of different public games, just like in docks. At least there is a stream of content for high level players to continually play. As it is now, people are hoarding maps just to play by themselves or with select friends.
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SL4Y3R wrote:
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iamstryker wrote:
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SL4Y3R wrote:
Again, this makes absolutely no sense. If you're worried about losing a map now, you would have even LESS of a chance of getting it in an instanced system.

So, again, WHY would there by more map pub games?


There's still a chance he could get more maps playing like that. Its just random as to who the maps would drop for. He at least could enjoy a public party and know that IF a map drops for him he would get it without a chance of losing it.


Judging by his posts, it sounds like he's a leecher in maps anyways. Since he equates the amount of maps he can run, completely based off of whether others are running them.


Did you even read? I equate the number of Maps I can run with how many I have. I'm a realist.

If there were tons more Map groups to join it wouldn't matter how many Maps I had personally. Ever.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 17, 2013, 4:23:13 PM
People don't do map runs because its FFA. They're worried other players will take a map and either keep it, or not run it with the group. Both of these things can happen in an instanced system. In fact, an instanced system would be even worse, because you wouldn't even know if a map dropped.

It has absolutely nothing to do with other items.
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SL4Y3R wrote:
People don't do map runs because its FFA. They're worried other players will take a map and either keep it, or not run it with the group. Both of these things can happen in an instanced system. In fact, an instanced system would be even worse, because you wouldn't even know if a map dropped.


As I said above...Any one player's personal Map stash would no longer matter because Map groups would be readily available. So it would no longer matter if no Maps dropped for me.

I would happily burn my 3 Maps as public right now if I knew I could spend the rest of the evening jumping into other Map runs.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 17, 2013, 4:30:17 PM

FFA loot is working against people's interest after they are finished with docks. The majority of people are losing the experience of continuous endgame content. Short term it may feel great to able to ninja that nice loot or whatever, but the fun of grinding is with different people not by yourself.
Let me break this down for you based off of the conversation:

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GhostlightX wrote:
FFA loot is also killing the endgame. No one wants to run their dwindling stock of Maps with strangers who might ninja drops and new Maps.

Give us the instanced option and you will see a LOT more open games running maps


People would still "ninja" maps in an instanced setting. The mechanics would be different, however the end result is the EXACT same. You opened a map, and did not get the/any maps that dropped inside of it. There is NO DIFFERENCE.

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GhostlightX wrote:


I do 2 or 3 Maps per night if I am lucky. 30 whole mins of endgame play. AMAZING. What a brilliant endgame. That'll keep the playerbase till Act 4 launches in 2014.

If there were actually open public games running maps I could do a dozen a night.


So, you would be leeching in these map runs? Since you say that you do 2-3 maps per night. Either you are entering pub games, and not contributing maps, OR you are playing solo and this is all you have (2-3).

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GhostlightX wrote:


It is. I have 3 maps to my name. 30 to 40 mins gameplay? Than I am all out of endgame unless I get lucky and more Maps drop. I can play for about 5 hours tonight. I'd need about 20 Maps to play meaningfully for that time. Will I get that with the 3 I have? No chance. I could run some public Map groups to make up the time. Oh no wait, I can't because there aren't any, due to godawful loot rules deterring them. If that isn't a broken endgame, I do not know what is. FFA lovers are really running out of straws to clutch at I hope.


Ah, so you are leeching in maps. As I said before, having instanced loot wouldn't change anything. Since the maps that drop could still be had by other players and not yourself. When asked if any maps dropped, they would just say no. Your map pub game just stopped because someone else took a map and didn't want to share. Same as it could be now. Instanced loot does NOTHING to stop that mechanic. NOTHING.

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GhostlightX wrote:


Did you even read? I equate the number of Maps I can run with how many I have. I'm a realist.

If there were tons more Map groups to join it wouldn't matter how many Maps I had personally. Ever.


Obviously I did read. You equate the amount of maps that you could run if loot was instanced based off of how many public map groups are available. And not off of how many you have.

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GhostlightX wrote:


As I said above...Any one player's personal Map stash would no longer matter because Map groups would be readily available. So it would no longer matter if no Maps dropped for me.

I would happily burn my 3 Maps as public right now if I knew I could spend the rest of the evening jumping into other Map runs.


Thank you for proving my point. You would happily use your 3 maps in pub, if you KNEW you could get "run maps for the rest of the night".

That's like saying I would happily give someone a free exalt, if I knew I would get 10 back....
Last edited by SL4Y3R#7487 on Mar 17, 2013, 4:43:12 PM
Let the group leader adjust the loot timer.

times 0 = no loot timer totally FFA
times 1 = no change to current loot timer
times 10 = 10 times longer loot timer

Seems like an easy fix for me without a huge UI or change to mechanics.
Hey guys, I have a great idea:

How about we talk about the loot mechanics?
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SL4Y3R wrote:


People would still "ninja" maps in an instanced setting. The mechanics would be different, however the end result is the EXACT same. You opened a map, and did not get the/any maps that dropped inside of it. There is NO DIFFERENCE.


I think what ghostlight is hoping for is an instanced setting so that people aren't as afraid to open maps to the public. Ya its still possible to not get a map but so what there are still other games to join.

This is a little hard to understand and I expect a lot of questions but I think I get what he is saying. In an instanced setting I would open up my maps as well (except the high level ones). I would still get relatively the same amount of low level maps and if one dropped for me there would be NO chance of it being ninjaed.

If many other players think like me then there would be more open public games and Ghostlight wouldn't be as scared about running out of maps.

I haven't given this a whole lot of thought so feel free to challenge me on it.

Standard Forever
Last edited by iamstryker#5952 on Mar 17, 2013, 5:16:02 PM

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