Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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RestInPieces wrote:

As i said i want competition.
They say that because everyone is for their one out there and indeed loot doesn't virtually belong to anyone. They say that because others use ninjas as an accusation - i do not, nor do i accuse them, it's their choice.
But given the current system, some may respect loot while others choose not to. What i am saying is that not only people who are "good at FFA" and "claim the loot for their own" want competition.



**They can make everyone happy.**

In default/hardcore increase the base timer to 5 seconds
use the current timer in race leagues
use the current timer in the new cut throat league
add FFA as a potential map mod.

This way all players get an increased time to react to loot drops and the player that enjoy the competition have environments to play in.
IGN: Wrathmar * Paulie * Client
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iamstryker wrote:
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SeikenZ wrote:
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iamstryker wrote:
I've challenged the so called FFA hardcore people in here to PVP and apparently they can't even do that.


I don't really get why you keep mentioning that as if it has any relevance to this thread. You can be hardcore about a game, yet not concern yourself with pvp at this time for numerous reasons. Challenging people who probably don't even have a pvp viable character is supposedly praiseworthy?



I bring it up because they talk down to us like they are supreme players. Yet when I challenge them to a hardcore element of the game all I hear are crickets.



Get over yourself man. No ones talking down to 'YOU'. Well, not until you start asking for it by going a little nuts with multiple posts and mocking them.

They simple HATE lame ideas such as 'loot options' and 'instanced loot'.


Loot options and instanced loot sounds like CAREBEAR options. To people like me it just sounds like someone wants to poop in my corn flakes and call it CoCo Puffs.


We don't want no stinkin' CareBear options. YOu can feel free to change the topic and spin any angle all you want But for me its as simple as that.









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Sickness wrote:
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RestInPieces wrote:

As i said i want competition.
They say that because everyone is for their one out there and indeed loot doesn't virtually belong to anyone. They say that because others use ninjas as an accusation - i do not, nor do i accuse them, it's their choice.
But given the current system, some may respect loot while others choose not to. What i am saying is that not only people who are "good at FFA" and "claim the loot for their own" want competition.


So your position is that you want others to be able to take "your loot", but you don't want to take "other peoples loot". And if instanced loot option was added then you would be at a direct disadvantage because your "lose-only FFA" is strictly worse than instanced loot?



I'll say it again just for the heck of it since you don't seem to understand and continue to think everything is about loot and that all pro-FFA people want to steal your loot.

I want FFA because (quoting for the 999th time):

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FFA loot adds to the feeling of the game. You go out with your (trusted?) comrades in battle, slay monsters and share the loot! That's the idea! And some people actually enjoy it.

Separate/Instanced loot, except the unrealistic and dumb fact that you are the only one looting a monster and the items that drop before you are invisible to others, makes you feel like you are playing in a bubble or with bots, which is one of the worst things in an online game. Totally hated the system in D3, it was dull at best.


It's as simple as that!
If someone wants to respect loot, it's his personal choice, don't be confused by that.
It is all about loot. How can you say that it isn't?
I'm not saying that all pro-FFA players want to "steal my loot". I am saying that reasonable to assume that those who are pro loot competition wants to compete for loot.
If you are not pro loot competiton, then why are you pro FFA, since that essentially what FFA is?
And if you for some unknown reason feel like you are playing in a bubble if you don't see all the drops then I am saying that you can just have longer timers to reduce the loot competition.


Instanced loot adds to the feeling of the game. You go out with your (trusted?) comrades in battle, slay monsters and share the loot! That's the idea! And some people actually enjoy it.


A few simple options and the only one who isn't pleased is someone who want others to be able to take his loot but have no interest in taking others loot for himself. But I think that's a ridiculous position anyways, so no big deal.
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Sickness wrote:
It is all about loot. How can you say that it isn't?
I'm not saying that all pro-FFA players want to "steal my loot". I am saying that reasonable to assume that those who are pro loot competition wants to compete for loot.
If you are not pro loot competiton, then why are you pro FFA, since that essentially what FFA is?
And if you for some unknown reason feel like you are playing in a bubble if you don't see all the drops then I am saying that you can just have longer timers to reduce the loot competition.


Instanced loot adds to the feeling of the game. You go out with your (trusted?) comrades in battle, slay monsters and share the loot! That's the idea! And some people actually enjoy it.


A few simple options and the only one who isn't pleased is someone who want others to be able to take his loot but have no interest in taking others loot for himself. But I think that's a ridiculous position anyways, so no big deal.


A lot of things make a game good and enjoyable. Of course it's not about loot only, it's about being able to make a choice, it's about in-game realism, not thiking you are playing with bots, it's about the game "pushing" you to interact with others and actually make some effort to get what you want. The process counts too, for example talent trees aren't about simply buffing yourself but more about planning ahead and using your brain a little.
Again, one should be able to loot a monster that has the loot and drops in real-time and be able to choose if he wants to share it with others.

Once again, don't be confused by personal choices. They are of no relevance. I said i want competition (999th i say that again) and i am pro-FFA. And the "only one that isn't pleased"? Last i heard the developers and many more people in this thread said the same things.


Seriously, ask if i want loot competition again and no offence but, i'll start believing you are mentally challenged.
Last edited by RestInPieces#6294 on Mar 16, 2013, 10:40:09 AM
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RestInPieces wrote:
I took the time to wrote a whole fucking essay to back up the things i was saying, yet you pretend i said nothing.
Incorrect. You've stated your essay in similar wording before already and I answered why options would work then. So REALLY I have answered your questions and disproved your hypothetical 'nonsense'.

Look, don't be upset that I didn't respond to your 'essay', but other people said it just as well if not better than how (I) would have said it.

IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 16, 2013, 10:55:50 AM
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RestInPieces wrote:
Of course it's not about loot only, it's about being able to make a choice, it's about in-game realism, not thiking you are playing with bots, it's about the game "pushing" you to interact with others and actually make some effort to get what you want. The process counts too, for example talent trees aren't about simply buffing yourself but more about planning ahead and using your brain a little.


I fail to see the relevance in why you would force others to a FFA style loot system. I would go back to 'not all players receive X' example, but I feel like it was just ignored anyway. You have no logical reason to make players play with FFA other than "because you enjoy it". Also, I would like to add that I already feel like I'm playing with bots. People don't do anything other than say "tp", "tp up", "wp", "give that back". No, that's not communication.

I'm unsure where the miscommunication is here, but let me try and make sense of this:

-We all can agree that FFA is fun for many players? True. Let's keep it. I like it too.

-We all can agree that instanced looting is fun by many players as well. The people who don't like FFA would go here, or we can replace instanced looting with MANY other options. Instanced looting is just one of many.

-Why should there be no instanced looting available? Because it makes YOU feel like YOU'RE in a 'bubble' ?? Sorry, but how is that a argument to defend your position again?

-Why would it make the game easier?

-Why would it ruin the game?

These questions are STILL left unanswered. Saying it would remove the "feel" of the game is just a load of BS honestly. If anything I am open to suggestions to solve the issues at hand, but what feedback I get from this thread is:

-There aren't any issues.

-You're just bad.

-You're going to ruin the game.

If I was 14 again I would probably make these claims, but I'm really not the type of person to make such comments like that anymore.


IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 16, 2013, 11:18:05 AM
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RestInPieces wrote:


A lot of things make a game good and enjoyable. Of course it's not about loot only, it's about being able to make a choice, it's about in-game realism, not thiking you are playing with bots, it's about the game "pushing" you to interact with others and actually make some effort to get what you want. The process counts too, for example talent trees aren't about simply buffing yourself but more about planning ahead and using your brain a little.
Again, one should be able to loot a monster that has the loot and drops in real-time and be able to choose if he wants to share it with others.

Once again, don't be confused by personal choices. They are of no relevance. I said i want competition (999th i say that again) and i am pro-FFA. And the "only one that isn't pleased"? Last i heard the developers and many more people in this thread said the same things.


Seriously, ask if i want loot competition again and no offence but, i'll start believing you are mentally challenged.



I could never have said better myself. This is what its really all about.


I think the people making this all about LOOT LOOT LOOT are the people who can't wrap their heads around this simple concept.

Its pretty funny when Sickness and the other local yocals start spinning angles like 'Co-Op removes loot competition". They also, fail to want to accept playing alone or finding friends a viable option when all they care about is LOOT. At this point mentally challenged is an understatement.


Im suprised they haven't been using players trading as another angle to spin their DOWN WITH FFA gimmick. Because their new favorite angle is 'loot competition'.


Seriously, they even try to spin the term "hardcore" away from the context its being used in. As in playing with friends isn't hardcore.. Because, they need that to support their current angle.


At this point. 800+ pages and some of these guys are just grasping at lint and strings trying to make a point about how 'BAD' FFA is.


:D


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Vooodu wrote:
At this point. 800+ pages and some of these guys are just grasping at lint and strings trying to make a point about how 'BAD' 'Loot Options' is.


I know, right? I thought the same thing. I mean we defend our points so well, but they simply get ignored. All we get back in return is "we feel that..." as an argument and are told it invalidates whatever we say. It's crazy dude.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 16, 2013, 11:20:24 AM
Well, I feel like im in the middle of the argument now.

I can understand why the FFA defenders believe instance loot, or something similar, would be considered the 'easier' option. You do not have to fight for your own loot, it is guaranteed to be yours. Yes there is the possibility to get more loot in FFA, but at the expense of somebody else getting less loot, probably making them inclined to group in instanced parties in the future. That would leave only the people with the best internet connections partying up with FFA.

So I feel that if options were to be introduced, instanced loot (or something similar), would have to have a penalty apply to it, so there is still SOME incentive for those with slightly slower internet connections and whatnot to still party in FFA groups.

Now the question is - what sort of penalty do you think is appropriate? Don't tell me that no penalty is required. I would side with the FFA defenders on this one - people WOULD flock to instanced looting, as it would mean avoiding the hassle of loot distribution over party chat.

My suggestion was a 25% reduced item quantity for choosing instanced looting - do you think this is fair? Is it too much of a penalty? Only one person has even regarded this idea, and with good results.

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