Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" I'll say it again just for the heck of it since you don't seem to understand and continue to think everything is about loot and that all pro-FFA people want to steal your loot. I want FFA because (quoting for the 999th time): " It's as simple as that! If someone wants to respect loot, it's his personal choice, don't be confused by that. |
![]() |
It is all about loot. How can you say that it isn't?
I'm not saying that all pro-FFA players want to "steal my loot". I am saying that reasonable to assume that those who are pro loot competition wants to compete for loot. If you are not pro loot competiton, then why are you pro FFA, since that essentially what FFA is? And if you for some unknown reason feel like you are playing in a bubble if you don't see all the drops then I am saying that you can just have longer timers to reduce the loot competition. Instanced loot adds to the feeling of the game. You go out with your (trusted?) comrades in battle, slay monsters and share the loot! That's the idea! And some people actually enjoy it. A few simple options and the only one who isn't pleased is someone who want others to be able to take his loot but have no interest in taking others loot for himself. But I think that's a ridiculous position anyways, so no big deal. |
![]() |
" A lot of things make a game good and enjoyable. Of course it's not about loot only, it's about being able to make a choice, it's about in-game realism, not thiking you are playing with bots, it's about the game "pushing" you to interact with others and actually make some effort to get what you want. The process counts too, for example talent trees aren't about simply buffing yourself but more about planning ahead and using your brain a little. Again, one should be able to loot a monster that has the loot and drops in real-time and be able to choose if he wants to share it with others. Once again, don't be confused by personal choices. They are of no relevance. I said i want competition (999th i say that again) and i am pro-FFA. And the "only one that isn't pleased"? Last i heard the developers and many more people in this thread said the same things. Seriously, ask if i want loot competition again and no offence but, i'll start believing you are mentally challenged. Last edited by RestInPieces#6294 on Mar 16, 2013, 10:40:09 AM
|
![]() |
"Incorrect. You've stated your essay in similar wording before already and I answered why options would work then. So REALLY I have answered your questions and disproved your hypothetical 'nonsense'. Look, don't be upset that I didn't respond to your 'essay', but other people said it just as well if not better than how (I) would have said it. IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 16, 2013, 10:55:50 AM
|
![]() |
" I fail to see the relevance in why you would force others to a FFA style loot system. I would go back to 'not all players receive X' example, but I feel like it was just ignored anyway. You have no logical reason to make players play with FFA other than "because you enjoy it". Also, I would like to add that I already feel like I'm playing with bots. People don't do anything other than say "tp", "tp up", "wp", "give that back". No, that's not communication. I'm unsure where the miscommunication is here, but let me try and make sense of this: -We all can agree that FFA is fun for many players? True. Let's keep it. I like it too. -We all can agree that instanced looting is fun by many players as well. The people who don't like FFA would go here, or we can replace instanced looting with MANY other options. Instanced looting is just one of many. -Why should there be no instanced looting available? Because it makes YOU feel like YOU'RE in a 'bubble' ?? Sorry, but how is that a argument to defend your position again? -Why would it make the game easier? -Why would it ruin the game? These questions are STILL left unanswered. Saying it would remove the "feel" of the game is just a load of BS honestly. If anything I am open to suggestions to solve the issues at hand, but what feedback I get from this thread is: -There aren't any issues. -You're just bad. -You're going to ruin the game. If I was 14 again I would probably make these claims, but I'm really not the type of person to make such comments like that anymore. IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 16, 2013, 11:18:05 AM
|
![]() |
" I could never have said better myself. This is what its really all about. I think the people making this all about LOOT LOOT LOOT are the people who can't wrap their heads around this simple concept. Its pretty funny when Sickness and the other local yocals start spinning angles like 'Co-Op removes loot competition". They also, fail to want to accept playing alone or finding friends a viable option when all they care about is LOOT. At this point mentally challenged is an understatement. Im suprised they haven't been using players trading as another angle to spin their DOWN WITH FFA gimmick. Because their new favorite angle is 'loot competition'. Seriously, they even try to spin the term "hardcore" away from the context its being used in. As in playing with friends isn't hardcore.. Because, they need that to support their current angle. At this point. 800+ pages and some of these guys are just grasping at lint and strings trying to make a point about how 'BAD' FFA is. :D |
![]() |
" I know, right? I thought the same thing. I mean we defend our points so well, but they simply get ignored. All we get back in return is "we feel that..." as an argument and are told it invalidates whatever we say. It's crazy dude. IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 16, 2013, 11:20:24 AM
|
![]() |
Well, I feel like im in the middle of the argument now.
I can understand why the FFA defenders believe instance loot, or something similar, would be considered the 'easier' option. You do not have to fight for your own loot, it is guaranteed to be yours. Yes there is the possibility to get more loot in FFA, but at the expense of somebody else getting less loot, probably making them inclined to group in instanced parties in the future. That would leave only the people with the best internet connections partying up with FFA. So I feel that if options were to be introduced, instanced loot (or something similar), would have to have a penalty apply to it, so there is still SOME incentive for those with slightly slower internet connections and whatnot to still party in FFA groups. Now the question is - what sort of penalty do you think is appropriate? Don't tell me that no penalty is required. I would side with the FFA defenders on this one - people WOULD flock to instanced looting, as it would mean avoiding the hassle of loot distribution over party chat. My suggestion was a 25% reduced item quantity for choosing instanced looting - do you think this is fair? Is it too much of a penalty? Only one person has even regarded this idea, and with good results. |
![]() |
" Keep thinking your are defending your points sooOoooO well. Just look how fast GGG is jumpin' out of their chairs to cater to all your wants and needs. Goood job guyz!! MuahaAa....lol |
![]() |
" I mentioned earlier that have 0% added quantity while in groups may work, but I was assuming that instanced loot implied that 30 pieces of loot would drop on EVERYONE's screen. I was clearly wrong in my assumption. So how is it that FFA would lose popularity when in the scenario 30 piece of loot dropped under FFA, you would only get 5 pieces of loot in a 6 person group NOT a incentive to go with FFA over instanced for example? Other looting options would require an equal/fair system like FFA and instanced, but I'm not sure how you would balance that. Quantity penalty is all I can think of. It's already coded so it should be done easily to vary quantity bonuses while in group under different options I'm sure. IGN: Mibuwolf
|
![]() |