Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
mibuwolf wrote:


I mean we defend our points so well, .



Keep thinking your are defending your points sooOoooO well.


Just look how fast GGG is jumpin' out of their chairs to cater to all your wants and needs.


Goood job guyz!!





MuahaAa....lol
"
EndOfEnds wrote:
So I feel that if options were to be introduced, instanced loot (or something similar), would have to have a penalty apply to it, so there is still SOME incentive for those with slightly slower internet connections and whatnot to still party in FFA groups.


I mentioned earlier that have 0% added quantity while in groups may work, but I was assuming that instanced loot implied that 30 pieces of loot would drop on EVERYONE's screen. I was clearly wrong in my assumption.

So how is it that FFA would lose popularity when in the scenario 30 piece of loot dropped under FFA, you would only get 5 pieces of loot in a 6 person group NOT a incentive to go with FFA over instanced for example?

Other looting options would require an equal/fair system like FFA and instanced, but I'm not sure how you would balance that. Quantity penalty is all I can think of. It's already coded so it should be done easily to vary quantity bonuses while in group under different options I'm sure.
IGN: Mibuwolf
"
EndOfEnds wrote:

My suggestion was a 25% reduced item quantity for choosing instanced looting - do you think this is fair? Is it too much of a penalty? Only one person has even regarded this idea, and with good results.




Id say if instanced loot is put into the game. Then that player should not get any party looot bonus. If they choose to play in a bubble they should only get drops as if they where playing alone.


That would be the only fair solution to instanced loot. Since FFA would keep the party rewards for loot but instanced players won't.


Ive actually posted this a while ago. And got chewed up pretty quick by some people.

"
RestInPieces wrote:

A lot of things make a game good and enjoyable. Of course it's not about loot only, it's about being able to make a choice, it's about in-game realism, not thiking you are playing with bots, it's about the game "pushing" you to interact with others and actually make some effort to get what you want. The process counts too, for example talent trees aren't about simply buffing yourself but more about planning ahead and using your brain a little.
Again, one should be able to loot a monster that has the loot and drops in real-time and be able to choose if he wants to share it with others.

Once again, don't be confused by personal choices. They are of no relevance. I said i want competition (999th i say that again) and i am pro-FFA. And the "only one that isn't pleased"? Last i heard the developers and many more people in this thread said the same things.


Seriously, ask if i want loot competition again and no offence but, i'll start believing you are mentally challenged.


Now you are just talking crap to fill out the pages. OBVIOUSLY I'm not saying that THE GAME is all about loot. I am saying that THIS DISCUSSION is all about loot, and how it affects the game.


It's very simple actually. You are just making a mess out of it for no reason.
In [public]FFA groups you take some and you lose some, it's a zero sum game and in the end you are not at a disadvantage versus [public]instanced loot groups. It's not a question of convenience or "easy mode", it's just a playstyle choice. People would simply play what they prefer. If they think that instanced loot is like a bubble then they would play FFA. There can also be other loot options to please even more people.
"
Vooodu wrote:
Keep thinking your are defending your points sooOoooO well.


I believe all your arguments have been squashed. If there's one you feel is still valid, then please bring it up right now. In fact, please list and number the arguments you've made up till this point and I will write up a detailed post countering EACH and EVERY one of them just to PROVE I'm correct.
IGN: Mibuwolf
"
Vooodu wrote:

Id say if instanced loot is put into the game. Then that player should not get any party looot bonus. If they choose to play in a bubble they should only get drops as if they where playing alone.


That would be the only fair solution to instanced loot. Since FFA would keep the party rewards for loot but instanced players won't.


Ive actually posted this a while ago. And got chewed up pretty quick by some people.


Sure, if the HP of the mobs doesn't increase and all interaction wiht other players is disabled. And for all private parties it would automatically have to be the same.
Otherwise it wouldn't be fair.
"
Vooodu wrote:
Id say if instanced loot is put into the game. Then that player should not get any party looot bonus. If they choose to play in a bubble they should only get drops as if they where playing alone.


That would be the only fair solution to instanced loot. Since FFA would keep the party rewards for loot but instanced players won't.


Ive actually posted this a while ago. And got chewed up pretty quick by some people.


That actually might be giving them more loot funny enough. As stated previously in an instanced group the loot in divided by 6 players in a 6 man party, therefore if 30 pieces of loot drops from say Vaal, then in an instanced loot party they would only see 5 pieces of loot each.

UNLESS I'M STILL WRONG ON HOW INSTANCED LOOTING IS SUPPOSED TO WORK. I've only played torchlight and guild wars 2 that had FFA. I assumed they give the same number of loot as you would if it were FFA, except then it would be instanced. If THAT were the case, then removing the quantity bonus from groups would probably be acceptable.

If anything Vooodu, many people just want instanced regardless of the penalties provided. They want to play it and would accept the repercussions of not choosing FFA. Wouldn't it be best to 'try it out and see what happens' before crying the end of the world?
IGN: Mibuwolf
"
Sickness wrote:
"
Vooodu wrote:

Id say if instanced loot is put into the game. Then that player should not get any party looot bonus. If they choose to play in a bubble they should only get drops as if they where playing alone.


That would be the only fair solution to instanced loot. Since FFA would keep the party rewards for loot but instanced players won't.


Ive actually posted this a while ago. And got chewed up pretty quick by some people.


Sure, if the HP of the mobs doesn't increase and all interaction wiht other players is disabled. And for all private parties it would automatically have to be the same.
Otherwise it wouldn't be fair.



...lol. And this folks is the kind of people we are dealing with here.

So basically. Even if you got instanced loot. Which works pretty much the EXACT WAY D3 works someone always finds a way to complain about something else.





"
Vooodu wrote:

I think the people making this all about LOOT LOOT LOOT are the people who can't wrap their heads around this simple concept.


If this discussion is not about loot, then what is it about?

How catering to casuals ruins the game for you 1337 hardcore uberz?

"
Vooodu wrote:

Its pretty funny when Sickness and the other local yocals start spinning angles like 'Co-Op removes loot competition". They also, fail to want to accept playing alone or finding friends a viable option when all they care about is LOOT. At this point mentally challenged is an understatement.


"Co-Op removes loot competition" is an angle that you have to be mentally challenged to ignore.

I DO play alone and with friends. I don't play in public groups and even if we get loot options it's likely that I never will.
But unlike you not being directly affected by the problems doesn't stop me from acknowleding that they are there and understanding them.
I see an issue and inconsistency in the game (that I love) and I will do my best to help them fix it, even if it means talking to ignorant and backwards people like you.

"
Vooodu wrote:

At this point. 800+ pages and some of these guys are just grasping at lint and strings trying to make a point about how 'BAD' FFA is.


This is not about how bad FFA is. It's about how bad forced FFA in public games is.
Keep readin it and don't respond until you understand that. Let it really sink in.
Maybe a 25% quantity bonus per added person in the group would work? Details aren't significant at this point anyhow. Does this mean you agree that looting options could work? Cause it seems you are implying they can.
IGN: Mibuwolf

Report Forum Post

Report Account:

Report Type

Additional Info