Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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mibuwolf wrote:

If anything Vooodu, many people just want instanced regardless of the penalties provided. They want to play it and would accept the repercussions of not choosing FFA. Wouldn't it be best to 'try it out and see what happens' before crying the end of the world?



I've said a long time ago id be cool with instanced loot as long as it doesn't benefit from party rewards. This is pretty fair in my books

A simple toggle box by you character which can only be toggled on/off at the character select screen.


NOT the abilty make instanced loot games tho. IM against that. We all need to be playing the same game. If someone wants single player drops but prefers to play with others im cool with that.


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Vooodu wrote:
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Sickness wrote:
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Vooodu wrote:

Id say if instanced loot is put into the game. Then that player should not get any party looot bonus. If they choose to play in a bubble they should only get drops as if they where playing alone.


That would be the only fair solution to instanced loot. Since FFA would keep the party rewards for loot but instanced players won't.


Ive actually posted this a while ago. And got chewed up pretty quick by some people.


Sure, if the HP of the mobs doesn't increase and all interaction wiht other players is disabled. And for all private parties it would automatically have to be the same.
Otherwise it wouldn't be fair.



...lol. And this folks is the kind of people we are dealing with here.

So basically. Even if you got instanced loot. Which works pretty much the EXACT WAY D3 works someone always finds a way to complain about something else.


Oh, so you suggested it to be like in D3? Do you not realise that that would be like having +100% quantity per player instead of +50%?
I don't want that because it's simply unfair for FFA, your point that no one would play FFA would actually be true.
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Vooodu wrote:
NOT the abilty make instanced loot games tho. IM against that. We all need to be playing the same game. If someone wants single player drops but prefers to play with others im cool with that.


Elaborate, because that didn't make sense to me at all. Well removing all of the quantity bonuses from drops might upset a bunch of people. As long as the quantity bonuses is significantly lower than FFA then it shouldn't matter all too much.

What EndofEnds said sort of is what I'm saying:

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EndofEnds wrote:
My suggestion was a 25% reduced item quantity for choosing instanced looting - do you think this is fair? Is it too much of a penalty? Only one person has even regarded this idea, and with good results.


Although 25% alone may not be enough. If anything something like 25% per added person would maybe be more appropriate?

1 person - 100% quantity

2 person - 125% quantity

+ 25%/person etc.

6 person - 225% quantity
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 16, 2013, 11:59:13 AM
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Sickness wrote:
Now you are just talking crap to fill out the pages



Discussing with someone that only wants to listen to himself is futile therefore i will go enjoy the game (and its current FFA loot system) and you just stay here and keep yapping and dismissing everything you don't like.
Last edited by RestInPieces#6294 on Mar 16, 2013, 12:01:05 PM
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EndOfEnds wrote:

Now the question is - what sort of penalty do you think is appropriate? Don't tell me that no penalty is required. I would side with the FFA defenders on this one - people WOULD flock to instanced looting, as it would mean avoiding the hassle of loot distribution over party chat.

My suggestion was a 25% reduced item quantity for choosing instanced looting - do you think this is fair? Is it too much of a penalty? Only one person has even regarded this idea, and with good results.


No penalty is required.

But a compromise would be better than nothing, for sure.
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mibuwolf wrote:
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Vooodu wrote:
NOT the abilty make instanced loot games tho. IM against that. We all need to be playing the same game. If someone wants single player drops but prefers to play with others im cool with that.


Elaborate, because that didn't make sense to me at all. Well removing all of the quantity bonuses from drops might upset a bunch of people. As long as the quantity bonuses is significantly lower than FFA then it shouldn't matter all too much.




Upset them? Why does that matter? Some people are never happy. SiCkness is already proving this.


Look. If people want instanced loot they should get single player drops via a toggle switch on character select.

It would already be alot easier to kill monsters with other players anyways. Why should they get ANY benefit from LOOT drops if they choose to OPT out of FFA loot.


Hell, they still share the EXP. from the party. Whats the big deal?
Last edited by Vooodu#7002 on Mar 16, 2013, 12:01:54 PM
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RestInPieces wrote:
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Sickness wrote:
Now you are just talking crap to fill out the pages



Discussing with someone that only wants to listen to himself is futile therefore i will go enjoy the game (and its current FFA loot system) and you just stay here and keep yapping and dismissing everything you don't like.


And another one runs out of hot air... How surprising.
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Vooodu wrote:
Upset them? Why does that matter? Whats the big deal?


Well, 350% to 100% quantity is sort of a big deal. A penalty to not offer the same quantity party rewards as FFA would be suitable, but having 0% rewards may be a bit much.

Why does it matter? Well, to be honest people that like playing single player already play in groups just for the quantity bonus. It's the quantity bonus that matters. If everyone had 0% quantity bonus then there really would be no benefit to going single, party with friends, co-op with randoms, instanced, etc.
IGN: Mibuwolf
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Vooodu wrote:

Upset them? Why does that matter? Some people are never happy. SiCkness is already proving this.


I'm not? Why? Because you don't understand how things work and make ridiculous suggestions?

The two interpetations of your suggestion that I said no to:
No loot bonus for groups, but still more HP on mobs, so that instanced loot gives vastly less loot per player than FFA.

No PoE-style pary loot bonus, but instanced loot works like D3 so that instanced loot gives vastly more loot per player than FFA.


How about just not changing the loot bonuses at all and just split the loot would drop for FFA in an "instance" for each player so that instanced loot gives just the same amount of loot per player?
That would make me happy.
Last edited by Sickness#1007 on Mar 16, 2013, 1:53:48 PM
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Sickness wrote:
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RestInPieces wrote:
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Sickness wrote:
Now you are just talking crap to fill out the pages



Discussing with someone that only wants to listen to himself is futile therefore i will go enjoy the game (and its current FFA loot system) and you just stay here and keep yapping and dismissing everything you don't like.


And another one runs out of hot air... How surprising.


The other pro-non-FFA guys may have different opinions but are at least capable of conversation. If i keep trying to converse with you i would consider myself retarded as well.

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