Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" You would be wrong. I played the crap out of Diablo 1 and I also played Diablo 2. I didn't really like FFA in those games either. First time I played ANYTHING different was in Diablo 3. Too bad I didn't like Diablo 3 or I would still be there loving the instanced loot which was their best design decision. " Thats the entire point of this discussion. We are arguing for another playstyle which we feel does fit this game. Since this game is NOT pvp only and really doesn't cater only to the most hardcore typle players. Its a free to play game that needs a wide audience to survive. " Your biggest mistake here is calling this a competitive game. Its obviously not. Competition is just one small element that many players choose to completely avoid altogether. " Anyone who is contributing in a party deserves the rewards. If someone is standing around in any system they need to get kicked. But getting a little free experience before getting kicked really isn't that big a deal and wouldn't bother me much at all. " This is really jsut your theory but IMO if people really don't enjoy FFA enough to play it then it deserves to be gone. The game should be fun to the majority of players. What your talking about sounds a lot like Jay Wilson trying to force his idea of fun onto the players. " I just don't agree. If most players are avoiding the loot competition then the system is already a failure. If your theory is true then thats just more proof that an option should be available to the massive amount of players who deem FFA to be so not fun that they would abandon it forever to another option. People enjoy a good challenge. They willingly play hardcore over softcore for the enjoyable challenge. It surprises me that you don't think FFA would garner the same base of players to choose it over instanced or a non competitive system. Standard Forever Last edited by iamstryker#5952 on Mar 16, 2013, 1:25:25 AM
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Ive read some suggestions, way to many pages, not sure if this has been suggested before...
Add a bar on the party screen with a function to change the drop timer from 1-8 seconds. ( Only controllable by group leader) This will appeal to all players who are racing through maps and even users that has a poor computer. My experience when I first played and after being in a group seeing the drop system, being on a poor computer, pushed me away from grouping. I have played by myself for a long time and I still do so. It's hard to make friends when joining a group that says " no ninja / respect loot" and a few players dont follow this rule. I understand the "cut-throat system" and im grateful for the very small grace period but for example when a boss dies and tons of loot drop it can lag my pc and im lucky to grab 0-2 items that are for me. With a 1-8 second timer which the party leader chooses you know what type of group your joining into before hand. I've made very few friends leveling in groups who respect loot (2) and I just hate the thought of a very good orb dropping and not snagging it due to pc issues or skill issues that make me stray away from grouping heavily. I usually run a leapslam marauder for w/e reason and the time it takes to leapslam is the same time if not longer then the grace period for drops. This is really annoying Thoughts? |
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" It's obvious. It's because a lot of FFA lovers have a bented notion about what true hardcore means. Most of them play the game in a party where the killing monster process is easy peasy and they proud themselves on being so-called "hardcore" because they can fast-click? And all of this without consequences of any kind! I guess even a pavlov dog is proud about its "instincts". That's the rookie mistake they make: hardcore is about how you kill monsters, about passive decisions, about respec, about dying penalty etc. Hardcore has nothing to do with loot-clicking. That's why i laugh in the faces of these so called "harcorers": in reality they're nothing but disguised carebears. Last edited by mobutu#5362 on Mar 16, 2013, 2:58:56 AM
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" Correct. " Wrong. Not all d2 players liked and enjoyed the loot system back then. " Correct. " Wrong. Yes I can. Yes, it can work. " We're talking about default league. Race leagues, cutthroat league, hardcore league, whatever league, they are all competitive leagues. But default league it's just a magnet for attracting new players. From those new players a few will step up their game and join the competitive leagues listed above. It's just natural, logical. Without new blood, the leagues will die, the game will die. " Yes they will. Because thats the system they like and gives them the most advantage in a competitive league. There were a few ffa advocates that already stated in this topic that if looting options were to be implemented they'll still play ffa and not choose instanced. Slayer would be the first example that comes to mind. " Yes they will, see above. And i find it really funny how a ninja fears the risk of getting ninjaed :) " Wrong. You based your whole so-called "demonstration" on a wrong hypothesis and used FUD's and strawmens to reach a slippery-slope conclusion. FFA will not be extinct because there will still be players choosing it even in default league and ultimately because the competitive leagues will have it as a single option so to speak. " that's why the options will work. see above. " there's plenty room for both. see above. Also, please stop telling me that i feel like in a bubble when I play instanced. You feel like in a bubble when you play instanced. Fortunately you will play ffa and wont have to feel like that. But I dont feel like i'm playing in a bubble when I play instanced. Stop telling me what i feel, what i enjoy. Because I know better than you what my feelings and pleasures are. |
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" yeah this FFA-Defenders cant' even understand basic things...fully agree on this one When you judge another, you do not define them, you define yourself
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I'd like to note that instanced loot will not work. There are technical implications involved and instanced loot is impossible to implement into the PoE engine.
What would be implementable is a shared inventory that all loot picked up by a group falls into... Opening the shared inventory and clicking on an item could issue a roll for that item... just a random number 1-100.. Competition could still be relevant, as the person who actually picked up the item could get a significant bonus to their roll and have better odds of rolling the highest number and getting the item. My words are poetry and thus not subject to spellcheck or the laws of grammar.
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" inside info? When you judge another, you do not define them, you define yourself
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" How would you know that? Are you part of the development team? |
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" You mean like setting the timer to infinite and hiding that drop? Fucking bullshit. |
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Set the timer to 999s or whatever.
If it shows the drop to all players or not doesnt even matter. Last edited by mobutu#5362 on Mar 16, 2013, 4:10:09 AM
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