Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Yeah stick to the details now. Competition is the point, but not if you don't know if the game is lagging or why the hell you can't pick that stuff up that should be pickable. |
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" The GREAT comedian, if I may correct you. |
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In advance sorry for a long post, I just want to address stuff addressed to me.
" I'll take back the 'almost every', and replaced it with 'many of the very vocal ones'. Apologies for making too broad a generalization. In the last pages I've been following this at least three of the most vocal ones have admitted to liking the griefing aspect of the current system. " I asked for an answer to my questions, the above does not answer but derails. Apples and oranges. You answered precisely zero of them. " You are supporting my arguments here, focus on battle and sharing. You didn't bring "fighting over loot" to this enjoyement here. " I'm not asking for anyone to be forced to play under any changed rules. I'm advocating a system of choice. If people want to play in a bubble let them, I don't. I want to play with a ruleset where I can ask the game to divide the expensive loot so I don't have to have a webcam and a physical die for fair loot distribution, or other complicated system. I don't mind if others want to play in full FFA mode, and I think they should add 'no timers' option while adding 'longer timers' option, among with other options the devs would see as reasonable. " Agreed, I try to gather friends for the purpose of getting away from 'loot wars'. Every once in a while a rotten apple gets into those parties which momentarily ruins the game we want to play for us and it would be really nice if game had options for us to hinder those griefers who know perfectly well we don't want them in the parties doing things that we call stealing. Every instance of a so-called 'ninja' in a public group I am in is intentional griefing, since the public groups I am in explicitely state that ninjaing is not allowed. It's intellectual dishonesty saying that ninjaing doesn't exist or that this does not happen intentionally. |
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" LOL. Casual-cancer? That's what you take from a post where I said that I would love a harder difficulity settting? I would say that your points got invalidated, but they were never valid to begin with. Oh, you obviously didn't understand that exercise you quoted, so here let me explain it so a simple man like you can undertsand it: IF you could respec in if you just play solo games or in private parties THEN I would not be against it in public parties. If you think that means that I want full respecs then you are stupid. Logic, try using it! IF you could avoid loot competition in if you just play solo games or in private parties THEN I would not be against it in public parties. You people need to understand that non-competitive loot is already in the game and it's not ruining anything. If everyone HAS to be forced into the competetive features, then why allow private parties or solo? Your theories doesn't hold up against reality. Last edited by Sickness#1007 on Mar 15, 2013, 11:24:22 AM
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" What? Everyone would have a fair shot if the timer was the same for everyone. Timer wouldn't need adjusted for anyone unless they have 200+ ms ping. The ms difference would be minor otherwise. Also, if this indeed was implemented, then something to fix loot radius would help, or even player collision when looting. It's absurd. IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 15, 2013, 11:20:02 AM
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" I don't see how that would be better than the current one, BUT I'm all up for testing that out if they want to do that. |
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" Because then it is no longer allocated to random people anymore? It would be truly FFA again, but with a timer to restrict people who are faster to get to the loot to have a higher chance at success. It would be a more fair distribution. Expected loot SHOULD come with a outcome of every player in a 6 man group getting '1/6th' of all the loot dropped in the instance, unless the choice was made to NOT pick up something. IGN: Mibuwolf
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" I would dare say that one of the highest goals of games like these is to form a trusted circle of friends to play with. It is not easy at all. Loot "options" would let someone achieve the same benefits without having to make friends, trust anyone, be nice, or share. Maybe there should be new monster that grabs items on the ground and runs off with them? Have them more attracted to rares and especially uniques. Then we could finally have some loot competition in solo too! |
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While we're on the debate for loot options,
Wouldn't it be cool if there was an option a party leader could select for PK looting? We discussed it a bit here and there, but if I could set that all uniques could be PK'd over... that would be interesting, no? Problem with a lot of the arguments you guys keep presenting is the loot currently isn't hardcore, nor is it cut-throat. If anything you guys should be suggesting that the looting system is made MORE hardcore, rather than suggesting that it should be left "as is". IGN: Mibuwolf
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" So now being hardcore ("It is not easy at all") means you have to "form a trusted circle of friends to play with" so you can circumvent the "loot-tension" that the devs want it? |
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