Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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RestInPieces wrote:


Now, sorry but, THIS, is a ridiculous argument. But hey, i've heard worse than yours:

"Add a respec option, whoever doesn't want to respec can just choose not to! We don't want to take anything away from the hardcore-ness of your game!"


If you could respec by just playing solo or playing with friends I wouldn't see the problems with allowing it in public games aswell.

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RestInPieces wrote:

"Add a difficulty option! If you want the game to be challenging it can stay that way for you, add it and everyone will be happy!"


A difficulty option would be awesome. More challenge? yes please!





You people need to understand that non-competitive loot is already in the game and it's not ruining anything.
If everyone HAS to be forced into the competetive features, then why allow private parties or solo? Your theories doesn't hold up against reality.
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mushioov wrote:
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TadaceAce wrote:
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AceNightfire wrote:
Simple solution:
- Make a timer that hinders ALL people from getting the item
- Make the timer invisible so that no one can see how long the item is locked
- After the timer has dropped zero, everyone can take the item

Advantages:
- This way, ranged characters have a fair chance to get every dropped item too
- No one thinks the dropped items are theirs because there are no timers with names anymore
- Less screen clutter because there are no more dozens of drop timers after killing rare/unique/boss monsters
- Looting is still exciting, because you don't know how much time you have until the item is unlockedfor everyone and it's FFA like the developers want it to be.


I've always supported this idea. Other players seeing your timer annoys me. Something nice drops and combat stops while 3 people sit on top of it hoping to snag it when the timer runs out.


Timers without names is a good idea. But not invisible timers. How do you know if that loot is "your" loot for that small time (even though there is no "your" loot per se), or if the invisible timer is still going? You don't and that makes it stupid and frustrating.

I propose to keep the system as it is so that ranged chars have chance to pick stuff up and remove names from the timers. You can still know if that loot is "yours" if it's not grayed out.


I guess you didn't understand my idea. The timer should HINDER ALL people from getting the item and only AFTER the timer has passed, EVERYONE can take it. That's why the timer should be invisible. So as soon as an item drops, you don't know how fast you must be to get it. Makes looting really exciting.
I at one time loved this game and even preached about it on Facebook but the loot system has killed my enjoyment completely in this game. I've tossed out around 30 bones to the game and I don't feel as if I wasted that money but I can't enjoy a game when I feel like I'm competing with rabid animals for item drops in a party based system. I'm sure enough enjoy this system and this game will continue on but for me the loot system is finally what ended my enjoyment of this game altogether.
CPU: I5-6400 Memory: 16gb DDR3 1866 Videocard: Zotac GTX 1070ti 8gb Storage: Evo 860 512gb x 2
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RestInPieces wrote:
"Add a respec option, whoever doesn't want to respec can just choose not to! We don't want to take anything away from the hardcore-ness of your game!"

"I hate the RNG! Add orbs for standard mods! Don't want to take anything out of the game, whoever likes RNG will use chaos!"

"Add a difficulty option! If you want the game to be challenging it can stay that way for you, add it and everyone will be happy!"

Sorry, heavily strawmen use detected.

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RestInPieces wrote:
Separate/Instanced loot makes you feel
like you are playing in a bubble

Well, since you're not going to choose instanced and still keep playing ffa then why do you keep insisting that you know how I would feel?
I don't feel at all that i'm playing in a bubble with the instanced option.
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RestInPieces wrote:


Now, sorry but, THIS, is a ridiculous argument. But hey, i've heard worse than yours:

"Add a respec option, whoever doesn't want to respec can just choose not to! We don't want to take anything away from the hardcore-ness of your game!"

"I hate the RNG! Add orbs for standard mods! Don't want to take anything out of the game, whoever likes RNG will use chaos!"

"Add a difficulty option! If you want the game to be challenging it can stay that way for you, add it and everyone will be happy!"

I hope you understand why these arguments are no arguments at all.



Of course they won't understand. Those points counter their arguement for loot options/instanced loot.

At the end of the day they only want what they want. And they don't care what anyone else says or thinks. People who posts counter arguemts/statements against them are just thorns in their sides to pains in their ass's.



No doubt im a huge pain in the ass judging by the number of times i've been called 'TROLL'... lol.
Last edited by Vooodu#7002 on Mar 15, 2013, 11:04:19 AM
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AceNightfire wrote:


I guess you didn't understand my idea. The timer should HINDER ALL people from getting the item and only AFTER the timer has passed, EVERYONE can take it. That's why the timer should be invisible. So as soon as an item drops, you don't know how fast you must be to get it. Makes looting really exciting.


Well that would mean that everyone would just be clicking on it, trying to get it. It's not the case now, unless something very rare drops.
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Sickness wrote:


If you could respec by just playing solo or playing with friends I wouldn't see the problems with allowing it in public games aswell.

I knew you were casual-cancer. All your points got invalidated in that instance. Bye.
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mushioov wrote:
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AceNightfire wrote:


I guess you didn't understand my idea. The timer should HINDER ALL people from getting the item and only AFTER the timer has passed, EVERYONE can take it. That's why the timer should be invisible. So as soon as an item drops, you don't know how fast you must be to get it. Makes looting really exciting.


Well that would mean that everyone would just be clicking on it, trying to get it. It's not the case now, unless something very rare drops.


That's the point of competition, or so I thought...
IGN: Mibuwolf
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Stormcloud72 wrote:
I at one time loved this game and even preached about it on Facebook but the loot system has killed my enjoyment completely in this game. I've tossed out around 30 bones to the game and I don't feel as if I wasted that money but I can't enjoy a game when I feel like I'm competing with rabid animals for item drops in a party based system. I'm sure enough enjoy this system and this game will continue on but for me the loot system is finally what ended my enjoyment of this game altogether.

Back to D3 then I suppose? Let us real gamers enjoy games of our level. Condescending is everything that's left at this point so don't take it personally.
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mushioov wrote:
Let us real gamers enjoy games of our level.

the comedian strikes again :)
Last edited by mobutu#5362 on Mar 15, 2013, 11:10:20 AM

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