Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

We seem to be back to flame wars. I'm going to repeat this and hope it doesn't get ignored by all but one person again.

"
EndOfEnds wrote:
Okay I'm just going to ignore the flame wars going on here and try to come up with an idea. This is the best I can come up with, tell me what you think.

The party leader has two options when creating the party.

Option 1) Full FFA loot (Whether this is with timers or not is debatable), where everything is the same as it is now. Before you argue that this is the harder option and nobody will choose it, read option 2.

Option 2) Instanced loot, or loot with extended timers. This would most definitely be the "easier" option, so what if there was a penalty on item quantity for choosing it? Say, 25% or so reduced item quantity.

Now if you wanted guaranteed loot, but less of it, you could use the second option. However if you were confident in your ability to get your own loot and perhaps some of your party members, you would choose FFA loot for added bonuses.

I honestly think that covers all arguments for FFA-defenders. You argued that people would flock to the easy option, but what if the easy option gave you penalties for choosing it over the harder option?
"
EndOfEnds wrote:
We seem to be back to flame wars. I'm going to repeat this and hope it doesn't get ignored by all but one person again.

"
EndOfEnds wrote:
Okay I'm just going to ignore the flame wars going on here and try to come up with an idea. This is the best I can come up with, tell me what you think.

The party leader has two options when creating the party.

Option 1) Full FFA loot (Whether this is with timers or not is debatable), where everything is the same as it is now. Before you argue that this is the harder option and nobody will choose it, read option 2.

Option 2) Instanced loot, or loot with extended timers. This would most definitely be the "easier" option, so what if there was a penalty on item quantity for choosing it? Say, 25% or so reduced item quantity.

Now if you wanted guaranteed loot, but less of it, you could use the second option. However if you were confident in your ability to get your own loot and perhaps some of your party members, you would choose FFA loot for added bonuses.

I honestly think that covers all arguments for FFA-defenders. You argued that people would flock to the easy option, but what if the easy option gave you penalties for choosing it over the harder option?

If option #1 would have any sort of timers then we'd be back in situation where carebears would be enforced to play in a system they don't want to, since playing under longer timers would be penalized.

Why do you want to penalize the people who are in the worst position to begin with? The people who have no trustworthy friends and don't enjoy FFA.

From fairness and game economy point of view there is no plausible reason why longer timers should be penalized.
Last edited by viikinki#5521 on Mar 12, 2013, 8:19:31 AM
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malvod wrote:

GGG would stand to lose MANY more customers if they pulled back from their hardcore and gritty mindset. There are plenty of alternatives to this game if you want to be babied or have life easy. The cut-throat, hardcore, unforgiving atmosphere that is Wraeclast and the heart of this game is what draws people in. I agree entirely with Seiken.


Co-op is not hardcore.

Again co-op is not hardcore. While in a group the game is significantly easier and you have a considerably reduce risk of death with 5 other players.

Solo is hardcore, but does not have the loot competition.

More difficult multiplayer monster encounters will make this game hardcore not the loot system. They are changing the system, so how do we keep some of the loot competition that you enjoy.
IGN: Wrathmar * Paulie * Client
"
EndOfEnds wrote:
We seem to be back to flame wars. I'm going to repeat this and hope it doesn't get ignored by all but one person again.

"
EndOfEnds wrote:
Okay I'm just going to ignore the flame wars going on here and try to come up with an idea. This is the best I can come up with, tell me what you think.

The party leader has two options when creating the party.

Option 1) Full FFA loot (Whether this is with timers or not is debatable), where everything is the same as it is now. Before you argue that this is the harder option and nobody will choose it, read option 2.

Option 2) Instanced loot, or loot with extended timers. This would most definitely be the "easier" option, so what if there was a penalty on item quantity for choosing it? Say, 25% or so reduced item quantity.

Now if you wanted guaranteed loot, but less of it, you could use the second option. However if you were confident in your ability to get your own loot and perhaps some of your party members, you would choose FFA loot for added bonuses.

I honestly think that covers all arguments for FFA-defenders. You argued that people would flock to the easy option, but what if the easy option gave you penalties for choosing it over the harder option?


I think this is an awesome idea, and the devs should definitly consider impementing this feature.
"
KerrMit wrote:
"
EndOfEnds wrote:
...

I think this is an awesome idea, and the devs should definitly consider impementing this feature.

I think penalizing either group is a horrible idea. There are no rational arguments for such a penalty.
Fact:
GGG is changing the system

Current setup:
All White Items are FFA. Other drops are allocated with a timer. Base timer is ~1 second that increases based upon how far player is from dropped item. All currency is timer allocated. Magic, Rare, and Unique gear is timer allocated.

Objective:
Change the current system while keeping the loot competition that some players enjoy.

Suggestion:
Leave white items as FFA.
Change Magic items to FFA.
Change Portal and Wisdom Scrolls to FFA.
Increase the base timer to 5 seconds for all timer allocated loot.
Add a cut throat league that uses the current base timer.
Use the current base timer in the race leagues.
Add FFA loot as a possible Map mod.

Question:
Would the pro-FFA posters be happy with my purposed changes?
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Mar 12, 2013, 8:46:04 AM
"
wrathmar wrote:
<snip>
Add a cut throat league that uses the current base timer.
<snip>

Question:
Would the pro-FFA posters be happy with my purposed changes?

I'm anti-FFA and I wouldn't be very happy with artificial unnecessary player base division. The same effect can be created by adding one checkbox to party leader that is 'cut-throat mode'.

Economy is unaffected, both anti-FFA and pro-FFA groups can share economy and share groups depending on how they happen to feel this particular day.
Last edited by viikinki#5521 on Mar 12, 2013, 9:10:20 AM
Not to be a dick or anything, but if all you guys do is fight, when do you find time to actually play the game?

Well, just as long as you realize none of this is getting anybody anywhere... ;)
"Within their deliriousness it's dark, like sojourners of souls they shall embark."
"
viikinki wrote:
"
wrathmar wrote:
<snip>
Add a cut throat league that uses the current base timer.
<snip>

Question:
Would the pro-FFA posters be happy with my purposed changes?

I'm anti-FFA and I wouldn't be very happy with artificial unnecessary player base division. The same effect can be created by adding one checkbox to party leader that is 'cut-throat mode'.

Economy is unaffected, both anti-FFA and pro-FFA groups can share economy and share groups depending on how they happen to feel this particular day.




GGG is already planning to add a cut-throat league that will run alongside the current default and hardcore.
IGN: Wrathmar * Paulie * Client
"
Soul_Sojourner wrote:
Not to be a dick or anything, but if all you guys do is fight, when do you find time to actually play the game?

Well, just as long as you realize none of this is getting anybody anywhere... ;)


I’m posting while at work ;)
IGN: Wrathmar * Paulie * Client

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