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There seems to be so much rage about ninja looting that I won't even try to add any cent to that.
However, one of the problem I experience on very regular basis is : I click on my loot, and nothing happens.
The main reason is probably that I'm not in sync with the item and actually spamming an empty area.
It would be great to have the name of the item highlighting when you hover your mouse on it. It would ensure that clicking actually gets you your loot instead of just a spamming finger pain.
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Posted byEmrad#6679on Mar 12, 2013, 4:28:49 AM
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Xavderion wrote:
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Sickness wrote:
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Xavderion wrote:
Instanced loot should have a penalty or else nobody would play FFA anymore. People will always take the path of least resistance, and since instanced loot is guaranteed and FFA loot is not, instanced should have a penalty. PoE is a game of decision making, so having to decide between safe loot vs more loot would fit it quite well.
Says the hardcore player :)
I see where you are coming from, though both situations aren't exactly comparable. I play hardcore because it gives me a sense of accomplishment when I progress through the game. I have a similar feeling when getting good loot in a FFA group (inb4 killbilly calls me the impersonation of Satan because he assumes by getting I mean 'ninjaing'). If I look at it the other way round, playing softcore would bore me to death since I could progress by accumulating enough portal scrolls and just throw myself at bosses repeatedly, thus not feeling like I've accomplished anything. Playing in an instanced loot environment wouldn't trigger the same feeling though, because even though I got my loot a lot easier, I still had to do something for it (play well, not die, balance my equip so I have decent IIQ/IIR...), so it doesn't feel that watered down.
If there was an option to join FFA or instanced you could just join the FFA,then it wouldn't feel watered down.
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Posted byiorlas#2454on Mar 12, 2013, 5:34:21 AM
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Demious wrote:
If you're gonna force people to play with (what they think) is a broken loot system then they will just leave the game. And while a certain someone here loves this "my way or the highway" approach, I'am sure the guys at GGG wouldn't wanna push players away from their game. I doubt any game dev would.
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
Domination:
Lvl 58 Power Siphon Witch
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Posted bySeikenZ#3842on Mar 12, 2013, 5:51:02 AM
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SeikenZ wrote:
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Demious wrote:
If you're gonna force people to play with (what they think) is a broken loot system then they will just leave the game. And while a certain someone here loves this "my way or the highway" approach, I'am sure the guys at GGG wouldn't wanna push players away from their game. I doubt any game dev would.
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
uh wth are you talking about. Your comparison is a joke.
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Posted byDrahken#7486on Mar 12, 2013, 5:56:34 AM
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SeikenZ wrote:
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Demious wrote:
If you're gonna force people to play with (what they think) is a broken loot system then they will just leave the game. And while a certain someone here loves this "my way or the highway" approach, I'am sure the guys at GGG wouldn't wanna push players away from their game. I doubt any game dev would.
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
GGG would stand to lose MANY more customers if they pulled back from their hardcore and gritty mindset. There are plenty of alternatives to this game if you want to be babied or have life easy. The cut-throat, hardcore, unforgiving atmosphere that is Wraeclast and the heart of this game is what draws people in. I agree entirely with Seiken.
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Posted bymalvod#0458on Mar 12, 2013, 5:57:51 AM
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Drahken wrote:
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SeikenZ wrote:
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Demious wrote:
If you're gonna force people to play with (what they think) is a broken loot system then they will just leave the game. And while a certain someone here loves this "my way or the highway" approach, I'am sure the guys at GGG wouldn't wanna push players away from their game. I doubt any game dev would.
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
uh wth are you talking about. Your comparison is a joke.
How is it a joke if it directly relates to the "my way or the highway" approach that you were speaking of?
I'am sure the guys at GGG wouldn't wanna push players away from their game. I doubt any game dev would.
I just proved you wrong in that regard, because there are many succesful games that don't cater to every type of player, thus pushing those away from it.
Domination:
Lvl 58 Power Siphon Witch Last edited by SeikenZ#3842 on Mar 12, 2013, 6:02:59 AM
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Posted bySeikenZ#3842on Mar 12, 2013, 6:01:36 AM
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malvod wrote:
The cut-throat, hardcore, unforgiving atmosphere that is Wraeclast...
brainwashed^^^
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Posted bymobutu#5362on Mar 12, 2013, 6:06:14 AM
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malvod wrote:
The cut-throat, hardcore, unforgiving atmosphere that is Wraeclast and the heart of this game is what draws people in.
I honestly don't even understand what this means but it's being parroted by all pro-FFA people.
What the hell?
Cut-throat in a game where you can't slap around the person who gives you grief?
Hardcore in a game where you can't slap around the person who gives you grief?
Unforgiving in a game where you can't slap around the person who gives you grief?
It's a very cut-throat, hardcore and unforgiving for the person who gives you grief since you can't do a damn thing about it?
That's a children's playground.
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Posted byviikinki#5521on Mar 12, 2013, 6:36:54 AM
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SeikenZ wrote:
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
http://en.wikipedia.org/wiki/Slippery_slope
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Posted bySickness#1007on Mar 12, 2013, 6:40:34 AM
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Sickness wrote:
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SeikenZ wrote:
Why not? It worked with Demon's Souls and Dark Souls, where people who were whining about the constant invasions of other players interfering with their "style of play" when playing online (which was the intended full experience). I heard people plea for an invasion "off" switch, but they were just forced to play the game offline or in soulmode (which halved your total HP, but made it so that you couldn't be invaded by others).
From Software made a successful game and sequel nonetheless by upholding the more hardcore experience as the true experience and vision of their game.
I'm also sure, that not every dev wants to make his/her game for "everyone" and therefor let his/her game lose its identity by compromising for every thing that is cried about, making the game not so much their game anymore, but the player's game, aka another one of those many games.
When you start to give in to mass crying, you're practically opening the door for more compromises, because people now know that it can be done if enough people voice their opinion about it. For example, next thing you'll get is people whining about droprates of certain items, because they're too rare. Opening the doors on this is something I fear for myself.
Anyway, just my 2 cents.
http://en.wikipedia.org/wiki/Slippery_slope
You certainly like to converse by only using wikipedia, don't you?
It's not like the same process of events recently happened to Diablo 3:
Players: Nerf this!
Blizzard: Ok!
Players: Buff that!
Blizzard: Ok!
Players: Change this!
Blizzard: Ok!
oh wait.
So fearing that the same thing might happen here is not all that strange.
Domination:
Lvl 58 Power Siphon Witch Last edited by SeikenZ#3842 on Mar 12, 2013, 7:07:24 AM
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Posted bySeikenZ#3842on Mar 12, 2013, 6:55:52 AM
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