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The players who have issues, are those who are less fast then others and feel they are not getting their share of the loot, and it is also those whose builds are not strong enough to stand in the fight - etc etc.
What a crock. One of the most common reasons that people have given when they ask for instanced loot is for the increased sense of community and teamwork that would come to the game with it. Take a look at the community for this game IN-GAME, it sucks. No one says a word. Everyone is suspiciously eyeing the next person to ninja their GCP when it drops.
Furthermore, those who dislike FFA loot are forced to solo....that makes them far more hardcore than some loot ninja grouping up with others for safety then grabbing their loot.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 11, 2013, 12:51:39 PM
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Posted byGhostlightX#1022on Mar 11, 2013, 12:48:47 PM
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Lol, 777 pages and still going, I've been away from PoE for half a year and this war never ends.
Be ready. You're not paranoid, you're PREPARED.
I quit this game every few months and so should you to continue playing it in the future.
The device is believed to have been dropped
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Crackmonster wrote:
Go into my post history, the last many posts are from this thread, the last 10 pages or so of this thread, where i write in great detail.
It will be too much to write over and over again.
EDIT: anyways guys, i'm gonna continue farming here and let you polute these forums meanwhile, so take care, and try to "let go" instead of becoming hellbent on soemthing you can change yourself, blaming it on external factors.
All I'm seeing is you telling people that they are "mad coz bad" for having high latency and that somehow having options for loot will make the game mindless and care-bear easy. I'd really like you to expand properly on why you think FFA loot makes the game better, without simply saying that options for instanced loot will make the game mindlessly easy. We might get somewhere in this thread if a FFA supporter actually backs up their arguments. (I've given up completely on Vooodu.)
Last edited by EndOfEnds#7547 on Mar 11, 2013, 12:49:46 PM
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Posted byEndOfEnds#7547on Mar 11, 2013, 12:49:32 PM
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GhostlightX wrote:
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derbefrier wrote:
Communities can and do exist with FFA loot rules.
Communities with FFA loot exist....communities without it THRIVE.
Remove the main cause of player animosity and almost over-night you will replace it with people chatting casually in public group, inviting each other to their vent servers, and so on.
...ugh.
Thank god GGG is not run by someone like you. I would have quit playing after the 1st minute.
Seriously...
http://www.youtube.com/watch?v=y2WTARyipwU
Get outta here with that stuff...lol
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Posted byVooodu#7002on Mar 11, 2013, 12:49:38 PM
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Vooodu wrote:
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Sickness wrote:
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derbefrier wrote:
got bad news for ya buddy. There already is a community if you haven't noticed. seems like your completely wrong here. We also have D2 as evidence against that statement. Communities can and do exist with FFA loot rules. try again. Instead of making this crap up cant you guys just admit you want all the loots and you want the rules changed so that happens? I like how your disguising your greed though its clever but its not working. people are seeing right through it.
You have the highest potential for loot in an FFA setting, so I dunno what greed has to do with wanting loot options.
It seems more likely that it's the people who oppose loot options that are greedy, because it would make them get less loot.
People who oppose loot options probably simply don't want that kind of term/mindest taking hold in a game like POE.
What mindset? A desire for more socialising, chatting, camaraderie and teamwork? A desire for less player animosity? A hope that more options will bring more players, deliver more cash and thus get us more new content FASTER? Yeah you are right, all those things would be terrible!
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POE feels better as a STFU and DEAL with it game...
I think it feels stupid, anti-social and out of date. Shrug. (the loot system that is)
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 11, 2013, 12:59:13 PM
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Posted byGhostlightX#1022on Mar 11, 2013, 12:58:33 PM
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We might get somewhere in this thread if a FFA supporter actually backs up their arguments.
Well, since you ask for it, im not gonna write it out again it takes too long but i can qoute it for you. You may have to read the qoutes starting with the last for it to make the most sense, as the last qoute is nearer the first etc.
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This is the explanation you will fail to acknowledge:
Society, the world, and everything where man is involved will be shaped by a few and the masses will follow.
Those few are motivated by individuality, by being able to set themselves apart and thereby feeling satisfied in their purpose in life. These people seek an environment where their knowledge and abilties will reflect in ability to perform.
Followers do not have the same abilties because of lack of freedom of thought, yet, they are also humans and they also want to stand out and get the best that they can from their ability.
In relation to this FFA issue it manifests in the way that those who are in the slower / less practice / less skilled part of the playerbase are getting angry because others are able to use their abilties to take loot that they probably deserved in terms of performance in the first place.
The masses want more, and the slower part of them wants to get the loot that their abilties do not allow them. They want to make the game less reflective of your ability and skill as a player so that they are not forced to deal with the fact that they are not so good at looting.
However, the masses follow and desire to be like the few.
Therefore, once the masses have turned something great where you were able to use your ability to stand out - into something where you can do that less, then the few are more likely to feel this game is not a place where they belong.
When they move on, the circle comes complete and the masses move on because they follow the few.
However little you want to accept it, the world is as it is for a reason and you cannot resist the natural way of things for more than a short time after which you learn. A good game is one where good players stand out in many ways, which makes it interesting for them, and like all other things in life, if you are not willing to invest the energy and time to learn something, then you will not be as effective playing.
Let us quickly investigate the situation with FFA again.
The players who have issues, are those who are less fast then others and feel they are not getting their share of the loot, and it is also those whose builds are not strong enough to stand in the fight - etc etc.
They feel they have a right to have an equal percentage of the drops because they are used to games that cater to the masses by removing the power from those who have greater skills.
At the end of the day the masses and the few are opposed - the masses want to even out drops so that they get more themselves, even if it is not earned by their performance, and the few wants FFA so that their superior positioning and loot skills pay off.
Do what the masses want, and the leaders will disappear. When the leaders are gone the masses will follow and it will repeat itself.
That is why GGG must stand up to the badness, and let them cry all they want, but never give in because if you do just an ounce they will never stop crying. That is how humans with no spine work, they beg of others until others help them if others do not learn to tell them to deal with things themselves
You players who cannot let go and feel so mad because you lost something, need to relax and as i said: Let go. Realize your chances are as fair as any's and that your world does not come to an end should you not get a drop.
You may call me the professor of the mind, and be warned that should you fail to heed my warning the circle will become complete once again.
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Make loot show up for others only after the timer has expired for its named person.
That will ideally prevent people just stacking up on top of the loot waiting for timers to expire and blocked the one whos name is on it, etc.
Not saying this is the best solution, i just hope they will consider it.
The thing is, the masses want a game so mindless that they do good. Those, im sure you wouldn't mind me calling "pros", like their knowledge to reflect in their performance, gain and status within the game. That means they seek the games where you can use your ability and skill to improve personal performance and gain.
Thing is when a game is only mindless players left it dies, because these mindless players are from the masses and follow their masters - and when the masters do not feel they can use their knowledge well they move on, making the game uninteresting for the crying masses.
The crying masses secretly want to do what their masters are doing, be what they are.
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Without FFA loot you are encouraged to build a weakling char and just wait for your loot in safety. With FFA you are enouraged to be able to hold your own so that you may get your loot.
The fear of losing your loot drives the gameplay forward, you forget sense of time, hours, even days can pass by in an instant and all you thought about was loot.
That being said - I stil believe the timer should only be visible after it has run out of its player, so that people cannot focus on loot and just stand afk waiting for timer to expire. They won't even know it's there before everyone can loot it.
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Another way of saying it, is that not FFA loot means those who slack behind and etc etc etc are getting more loot than they deserve. Consider that its the same group that complain, these guys are saying they want more than they deserve coz they are bad and if they dont they will keep cry. Well keep crying its your own issue. Let your tears flood Wraeclast.
With non-FFA you are encouraged to slack, whereas with FFA you are encouraged to hold your own in the battle and claim loots among the midst.
If you hang in and play PoE for years, i am sure you will creates memories but good and bad, but nonetheless very memorable about loot. It's the real deal, the real ARPG that's not for spoon fed kiddies.
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I have already explained why it should remain; it drives the gameplay forward, intensifying the motive to improve your personal performance.
It is not so much about ninjalooting playing a serious role. Unless you have a weak character that has to stand max range because its build like a glass cannon waiting to be shattered, then you will get your fair share of loot. Simple as that. Sometimes you get some of yours taken if you are playing with complete randoms, and sometimes you take some of the randoms loot, it's all a part of the fun.
You see games such as Diablo have a glorious past where loot arguments and struggles plays an essential role. Everyone have memories of these situations, because it makes for an interesting game. Life is more interesting when it vibrates, with ups and downs, than it is when you seek to be constant all the time. You simply must learn to deal with life being the way it is, raw, and not some polished up shine thingie. All are equal when reincarnated upon Wraeclast.
Step up 2 da game, if you dont like building characters, then you probably cant hang.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Posted byCrackmonster#7709on Mar 11, 2013, 1:03:12 PM
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So basicly, you are superior to "the masses" and deserve to have things your way?
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Posted bySickness#1007on Mar 11, 2013, 1:07:13 PM
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All that reposting Crockmaster, despite the fact that you are repeatedly told that the reason you think people want other loot options is not what you think it is? Kinda funny.
Hint: I fully expect I would come away with LESS loot in an instanced loot group than I would in a FFA loot group, but I'd still choose it.
This tickled my ribs though...
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Another way of saying it, is that not FFA loot means those who slack behind and etc etc etc are getting more loot than they deserve.
LOL. If there is a system that almost guarantees that the slacking player gets more loot than he deserves, it is FFA.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress. Last edited by GhostlightX#1022 on Mar 11, 2013, 1:18:47 PM
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Posted byGhostlightX#1022on Mar 11, 2013, 1:11:24 PM
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GhostlightX wrote:
Hint: I fully expect I would come away with LESS loot in an instanced loot group than I would in a FFA group, but I'd still choose it. Most of the time.
Correct, but I would stop typing to them if I were you. Any efforts seem to be wasted. We all get summed up as "carebears" and that's all there is to it. Logical reasoning never entered this discussion apparently.
IGN: Mibuwolf
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Posted bymibuwolf#7946on Mar 11, 2013, 1:15:30 PM
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Whatever you say, Ghostlight, my point is made and others can read it, agree or disagree, and move on.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Posted byCrackmonster#7709on Mar 11, 2013, 1:15:36 PM
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