Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I agree with wrathmar. I would like to go back even further though.

Can we all:

A. acknowledge there is a problem?

B. What is the problem? In detail.

C. to solve that problem we must come up with ideas

D. discuss/refute ideas based on reasoning.

That is all I ever asked.
IGN: Mibuwolf
"
Crackmonster wrote:
And dont worry i dont care for my crediability, because i speak truth so i will always have it with those who can think outside the box bro.

It's apparent you don't. You will just further insult me rather than discuss calmly and collectively.

I will not be replying to you any further. Good day.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 11, 2013, 12:29:58 PM
"
mibuwolf wrote:
I agree with wrathmar. I would like to go back even further though.

Can we all:

A. acknowledge there is a problem?

B. What is the problem? In detail.

C. to solve that problem we must come up with ideas

D. discuss/refute ideas based on reasoning.

That is all I ever asked.


So now after acting hard with the fallacy, and being disproven when you attempted, even you didnt touch on it but started with opinions, you skip topic?

Fine, who cares anyways readers have already been entertained.

My 2 cents: FFA > no FFA in hardcore ARPG's with a focus on lootfest gameplay

It creates memories and a better game to my belief as i have written during the last pages.

Peace
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
I don't know if any Devs are still following this thread or not and I'm not reading the entire topic to find out if this idea has been previously mentioned.
I feel this is an exceptionally good idea that will solve most loot-type issues, and I expand upon the original thought with my own ideas.


Original Quote:


"
Molmoch wrote:
What about a loot system option for whoever made the party? Then GGG can find out what it is the player base wants most.

Source: "Features" I dont understand...


Forget about who wants what type of loot system most. Just allow the party creator the ability to adjust a few settings to change the type of looting for the party upon party creation.

Here are some suggested options:

Option 1: Pure FFA

Option 2: FFA with Timers

Option 3: Permanent loot allocation to party-members only expiring when: They leave the party and are absent from the instance (or as soon as they leave the instance after leaving party) or They are absent from an instance for a number of minutes (five, for example).


Before joining the party, private or public, a description or tool-tip of some sort that denotes the party loot-type.

In my opinion this system should make everyone happy, because everyone can choose.
The only time I can see someone being disappointed is:

A. On the occasion where they cannot find a party with their preferred loot-type and nobody wants to join the one they create. That's bound to happen regardless.

B. Disconnect prevents players from collecting their loot in option 3. This applies to all loot-types and the current system anyway.


There is no way to make everyone happy all the time, but this idea should provide a manageable solution to most loot-type complaints and issues. Unless there is some technical issues making this idea impossible or unreasonable, or if there is something I over-looked or misunderstood. Please feel free to expand on it.
"Within their deliriousness it's dark, like sojourners of souls they shall embark."
Last edited by Soul_Sojourner#7318 on Mar 11, 2013, 12:33:18 PM
"
Crackmonster wrote:
"
mibuwolf wrote:
I agree with wrathmar. I would like to go back even further though.

Can we all:

A. acknowledge there is a problem?

B. What is the problem? In detail.

C. to solve that problem we must come up with ideas

D. discuss/refute ideas based on reasoning.

That is all I ever asked.


So now after acting hard with the fallacy, and being disproven when you attempted, even you didnt touch on it but started with opinions, you skip topic?

Fine, who cares anyways readers have already been entertained.

My 2 cents: FFA > no FFA in hardcore ARPG's with a focus on lootfest gameplay

It creates memories and a better game to my belief as i have written during the last pages.

Peace


Can you expand on why you believe FFA loot makes a better game? I personally believe the opposite, that FFA loot systems are out-dated and just cause too much anti-social conflict, but I am interested as to why you think this.
"
iamstryker wrote:
I have been in this thread since July of 2012 and it has never been this bad before. Nothing but opinions being paraded around as facts and guys who think this game is about having skill. People posing like their hardcore at the game because of FFA loot but apparently bad at actual pvp. I can't take it anymore, I am taking a break. You all have fun.


This is rich coming from someone who constantly brings up PvP and his PvP skills to show the size of his e-peen in a loot thread. Anyway, bye.
Domination:
Lvl 58 Power Siphon Witch
"
Soul_Sojourner wrote:
There is no way to make everyone happy all the time, but this idea should provide a manageable solution to most loot-type complaints and issues. Unless there is some technical issues making this idea impossible or unreasonable, or if there is something I over-looked or misunderstood. Please feel free to expand on it.
That is more or less what the discussion is currently. You were more or less spot on.
"
EndOfEnds wrote:
Can you expand on why you believe FFA loot makes a better game? I personally believe the opposite, that FFA loot systems are out-dated and just cause too much anti-social conflict, but I am interested as to why you think this.
Aye.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 11, 2013, 12:34:49 PM
"
EndOfEnds wrote:
"
Crackmonster wrote:
"
mibuwolf wrote:
I agree with wrathmar. I would like to go back even further though.

Can we all:

A. acknowledge there is a problem?

B. What is the problem? In detail.

C. to solve that problem we must come up with ideas

D. discuss/refute ideas based on reasoning.

That is all I ever asked.


So now after acting hard with the fallacy, and being disproven when you attempted, even you didnt touch on it but started with opinions, you skip topic?

Fine, who cares anyways readers have already been entertained.

My 2 cents: FFA > no FFA in hardcore ARPG's with a focus on lootfest gameplay

It creates memories and a better game to my belief as i have written during the last pages.

Peace


Can you expand on why you believe FFA loot makes a better game? I personally believe the opposite, that FFA loot systems are out-dated and just cause too much anti-social conflict, but I am interested as to why you think this.


Go into my post history, the last many posts are from this thread, the last 10 pages or so of this thread, where i write in great detail.

It will be too much to write over and over again.

EDIT: anyways guys, i'm gonna continue farming here and let you polute these forums meanwhile, so take care, and try to "let go" instead of becoming hellbent on soemthing you can change yourself, blaming it on external factors.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Mar 11, 2013, 12:36:57 PM
I have the solution..


http://www.youtube.com/watch?v=jFtOZY6jeIM








:D
















But, its not in that video.
Last edited by Vooodu#7002 on Mar 11, 2013, 12:40:54 PM
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derbefrier wrote:
Communities can and do exist with FFA loot rules.


Communities with FFA loot exist....communities without it THRIVE.

Remove the main cause of player animosity and almost over-night you will replace it with people chatting casually in public group, inviting each other to their vent servers, and so on.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.

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