Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Crackmonster wrote:
Some ppl just need to cry less, i can imagine how it killed them inside as they were boosted by others until finally some loot dropped from others kills that thought they should ninja, but then they were slacking too far behind and someone who was in the fight took it from "them".
Cool story bro, I like your fantasy, however i prefer stories based on real life when making real decisions, not some made-up fantasy like yours. Here is one such story for your delight as an example:

Cruel Vaal run, melee dual wielding ranger almost ten levels above the rest of the party, solo playing until that point. Third multiplayer try on Vaal, previous attempts dieing when he has almost no life and being blocked from advancing when he was killed while I was in town after respawn.
That time I got myself killed trying to bite the last third of it's life off. It is very hard to kill it in melee range without Mara dmg reduction, especially with the current state of the game and desyncs that makes it very difficult to time your pots and Whirling Blades (had 75% Lightning resist btw). I came back in time, i hit him some more with my two weapons and then I jumped on him with Flicker Strike linked with Culling Strike, finishing him off and he drops 6 yellow items with my name on them. Guess how many did I get? The current system sucks because the game is online, not in LAN and as such everyone receives the data at different times, so it is not about being quick, nor about skill. The thing is I can not play the game in groups and that makes the game a far worse game, a single player game that has to be played online.

Dealing with desyncs and phantasm deaths because it is an online game is one thing, doing that without having the opportunity to play with other people because you can't get any gear makes me wonder if it is worth it. The current timers are only fine if everyone gets them at the same time. That is not the case and therefore they are unfair.



PS: Just in case someone didn't get it I got zero items, also they dissapeared all at the same time before the count on my screen got to zero, after I clicked one of them and before my character started walking towards it (because it was desynced, I guess). Also the second time I tried Multiplayer Vaal did the whole pyramid run by myself then invited other players when I was at the top. First time I went all the way up with just another player then when we were at the top the party got full. It seems to me the people taking the loot are generally the ones taking advantage and being carried by other people's efforts and not the other way around.
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Hi there. Consider for a moment that the poor cannot afford fast internet connections. If the poor who play POE constantly miss out on their loot drops because of this, while the rich high speeders consistently grab theirs (and others).... what we have is a very accurate reflection of the real world, symbolically played out in a fantasy game. Kudos to the game designers for the realism of social injustice.


Get real. My internet is some random one and its still more than fine. I am sure you dont know anyone thats sitting on the 1000 delay it would take for you to fail your loot. It's about playing your character right all the way down to positioning that matters.

Step up 2 da game.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Crackmonster wrote:
I have already explained why it should remain; it drives the gameplay forward, intensifying the motive to improve your personal performance.


Ok. Now explain why players should be forced down this path. I personally wouldn't mind if Instanced Loot was added for those that want it while FFA remains. It wouldn't affect my playing experience AT ALL.
IGN: Mibuwolf
I really hate the FFA system in it's current incarnation. It disincentives grouping for me, which I find very disappointing.

My objections are the physics engine of the game, that will not always move a player to the pickup radius of an item. It also incentives people to move quickly and loot chests ahead of the group or instead of attacking the monsters. Likewise, it incentives people stopping dps in anticipation of loot dropping.

I understand why people enjoy it, however, and feel their desires should also be addressed. My suggestion is to simply, as others have stated, allow a toggle for grouping so like minded people can choose their group structure. As an alternative, adjust the timing values up some and increase the pickup radius from where you need to be to pick an item up.

At the end of the day, I don't want aggravation and frustration to prevent me from grouping with strangers and potentially meeting new friends. This is the state of the current system, from my perspective.
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Crackmonster wrote:


I have already explained why it should remain; it drives the gameplay forward,


Uh. How? Are you talking about faster gameplay? Thats subjective to the particular group of players. And more importantly why should all players be required to play like that?

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Crackmonster wrote:

intensifying the motive to improve your personal performance.


Personal performance at pvp? please explain why pvp should be a requirement in public games? This personal performance you speak of is heavily slanted towards internet connection and melee builds. It feels very unfair so even people that might like pvp will be turned off to it.

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Crackmonster wrote:

It is not so much about ninjalooting playing a serious role.


Thats exactly what it is.

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Crackmonster wrote:

it's all a part of the fun.


Assuming that you enjoy this kind of gameplay. A lot of people don't so is it really worth it?

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Crackmonster wrote:

You see games such as Diablo have a glorious past where loot arguments and struggles plays an essential role.


I would argue that it was not essential to Diablo AT ALL.

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Crackmonster wrote:

Everyone have memories of these situations, because it makes for an interesting game.


My only memmories of FFA loot are bad. Is that supposed to help your argument?

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Crackmonster wrote:

Life is more interesting when it vibrates, with ups and downs, than it is when you seek to be constant all the time. You simply must learn to deal with life being the way it is,


Why are you talking about life? This is a video game. Its not meant to be realistic.

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Crackmonster wrote:

Step up 2 da game, if you dont like building characters, then you probably cant hang.


Building characters has absolutely nothing at all to do with this topic.

Standard Forever
Last edited by iamstryker#5952 on Mar 10, 2013, 10:58:41 PM
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Crackmonster wrote:


Some ppl just need to cry less, i can imagine how it killed them inside as they were boosted by others until finally some loot dropped from others kills that thought they should ninja, but then they were slacking too far behind and someone who was in the fight took it from "them".


Wow just look at the assumptions in here. your painting loot options supporters like they have to be carried to play the game. If thats your perception then you apparenlty have no ability to be fair and unbiased in this discussion. Let me prove you wrong right now.

I support loot options and I soloed the entire game. I am running maps right now half asleep. If you want further evidence please add me and we'll do some merciless pvp.
Standard Forever
The loot system is terrible. It makes the game much less fun. Personally I have nearly stopped playing completely due to a few reasons and the loot system is one of those reasons.

Give group leaders more options to do what they want to do with the group. If ninja looters don't like it, then don't join that group. That way everyone is happy. Ninjas can play in ninja groups and non ninjas can play in non ninja groups.
Grouping is carebear mode. Add a "/players x" command a la Diablo II.
I wish that was a option in this game, Qong, but it seems there is only one loot option, FFA. I've been slowly losing enthusiasm for the game myself. I've contributed a bit to the makers though for creating a game this deep but the multiplayer aspect is relatively dead to me except for the general chat within the game. Instead I've been soloing this entire time and feel like I'd have spent my time better in a dedicated single player RPG.
CPU: I5-6400 Memory: 16gb DDR3 1866 Videocard: Zotac GTX 1070ti 8gb Storage: Evo 860 512gb x 2
1. The game should be encouraging cooperation, not competition. All this does is promote hard feelings for those who were a split second too late to grab their gear before someone ninja'd it.

2. You're at a pretty big disadvantage if you don't have always on loot, and some people don't like to see all that clutter on the screen.

3. Forces you to loot during combat if you want your stuff, rather than, you know, killing the enemies that are hurting your party.

4. Some people will rarely ever get good gear this way if they party because they just don't have those ninja reflexes. I know a 60+ year old who likes to game and he's going to need a little more time than a second or two.

In my mind, personal loot is just flat out better. This game improves the action rpg in many ways, but the loot system is a step backwards imho.
Last edited by kruthos#6101 on Mar 11, 2013, 12:08:03 AM
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MercurialMaven wrote:
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Vooodu wrote:


People complaining about 'WHEN' people choose to pick up loot should be playing alone. That way you can watch the loot drop and pick it up tommorrow if you feel like it.




Maybe you shouldn't be telling other people how to play the game, because frankly no one from the opposing side is ever going to listen to you.

I sincerely hope that if any GGG employee ever reviews this thread they filter out all your comments, because that's about as much value as they've added to the conversation.



I shouldn't be telling people how to play?

I had a good laugh when i read that. Considering my comment was basically telling people to "Stop telling people how to play"...


BTW, you're right about the opposing side never listening. Apparently the easiest option is something they would rather not choose. This thread has a ton of posts that are great example of that.




And good luck getting GGG to filter out all my comments. Im pretty sure they would agree with my point of view 100%. Hell, they made the game that way didn't they.


..lol

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