Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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aaronsan wrote:
I'll tell you who gives grief: the party leader in a "ninja=kick" who protects all HIS items but doesn't give a DAMN about yours.

As a party leader in a 6-players party it's almost impossible to correctly and efficiently police the party ... because of all the items on ground, players, monsters, minions, aoe, spells, attacks, effects etc you mostly don't see/notice a damn thing and in a possible "arguing case" you usually dont have any evidence besides one party member word against other party member word.
There's also not even a basic loot-log of any kind to help you decide fair.
So yeah, the griefer is the system, in this particulary case the devs "vision" regarding this matter.
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Vooodu wrote:
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syzmic wrote:
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Vooodu wrote:

You do kind of have a point. They should at least saying something about it. But, hey. They are NOT alot of people and they work really hard. So, maybe they haven't got around to anything yet.

Thing is, its not really as imortant as some people think it is. Id say if those people left it would be a good thing.


Maybe come back later... Maybe come back never.


I don't see how people leaving being a good thing.

If all the people that wants some options didn't use the Micro Shop how much revenue you think they could potentially lose?

I don't think the FFA people would be enough to keep the game going in the long run.


Im sure they don't care about revenue. I think its kind of funny that people hold this over GGGs head.


If they started to cater to people with money this game would be a complete disaster. Im pretty sure their stance is, if you enjoy the game please donate. Which people will continue to do.


And im pretty sure they are working the best they can.







If they started to cater to people with money.... You mean like creating custom uniques for those who pay $1000?
My words are poetry and thus not subject to spellcheck or the laws of grammar.
I've now got a best of both worlds suggestion for a new optional loot-method.

Shared-loot-inventory with a 30 or so second timer for people to need or greed roll on items, same as many other online games.. but with one twist...

The person who actually picked up the item would be granted a +40 (or whatever) to their need or greed roll.

So, now, even if you don't pick anything up, you still have a chance to get loot by rolling for it, and if you like to compete for loot, you're still competing for the best chance to get it.

one out of many options..

I think this would be the perfect middle-ground between FFA and round robin loot mechanics.
(edit, changed "5 or so minute timer" to "30 or so second timer")
My words are poetry and thus not subject to spellcheck or the laws of grammar.
Last edited by prowesss#1785 on Mar 9, 2013, 6:07:41 AM
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Kortak wrote:
- Make your game public

POPup appears loot options

- free for all
- free for all (timed).. with a slider from 2 to 10 sec
- named loot 0 blue 0 rares 0 uniques 0 gems 0 currency . Have to highlight which loot


option to make it default choice for next time


...*face palm.


Seriously?

Slider? 2-10?

Why not just ask for full on instanced loot OR full on FFA loot. Options are not needed because it ruins the 'feel' of playing the same game.


Some of the ideas for loot are so compicated/annoying it hurts my brain when it read it.


Such as this next one.

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prowesss wrote:


Shared-loot-inventory with a 30 or so second timer for people to need or greed roll on items, same as many other online games.. but with one twist...


So, now, even if you don't pick anything up, you still have a chance to get loot by rolling for it.

one out of many options..



Twists? Its random loot drops on the ground not a M. Night Shyamalan movie.

Get it of forget it.. Its the only loot option needed.
Last edited by Vooodu#7002 on Mar 9, 2013, 9:27:16 AM
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Vooodu wrote:
Its the only loot option needed.

If you think so, then provide a solution to the problems listed previously. A few loot options with some minor tweaks to the rules would be the best solution thus far.

*** 6 person group with FFA =/= 6 person group with instanced loot.

however

*** 6 person group with FFA = 6 person group with need/greed rolls
(rares/uniques/ orbs maybe?)

and

*** 6 person group with FFA = 6 person group with Group Loot "roll" system.
(rares/uniques/ orbs maybe?)

However, you could remove the "need/greed" entirely and just allow the following loot options to party leader:

- FFA (no timer)
- instanced loot (get roughly 50% less than FFA & also groups should be HARDER than solo)
- group loot "/roll"

The thing that was nice about "need/greed" in WoW if I recall is that it didn't slow the game down much at all because the loot would just appear in your bag if you won the roll. It was pretty handy.

FFA in this example would be used by people who are good at sniping loot for more chances at picking up the good loot. FFA still would have a purpose AND without a timer (the true GGG vision).

This idea best solves the issues I presented many times already: http://www.pathofexile.com/forum/view-thread/392/page/744#p2031439

Note: I'm not saying that this is how GGG should implement such a system, but the idea is basically "allow a few loot options to be selected by the party leader".

IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 9, 2013, 11:19:43 AM
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mibuwolf wrote:

If you think so, then provide a solution to the problems listed previously. A few loot options with some minor tweaks to the rules would be the best solution thus far.




You must love to see me type the same thing over and over :D

Those so called things you call best soultions are just more cans of worms.

The current solution for people with loot issues would be to play alone or find some friends.



But, thats tooo complicated... So, the only other solution is.


1.) Full on Free for All loot. Remove timers and let it be the game it wants to be.




2.) Go full on Instanced loot. Put people in a loot bubble and shut them the hell up.





I would prefer option one, but i could live with option two.



But the last thing we need is a complciated loot system with too many options that divide everyone.



People need to suck it up and deal with it.
Last edited by Vooodu#7002 on Mar 9, 2013, 10:43:49 AM
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Vooodu wrote:
People need to suck it up and deal with it.

You didn't read the previous post at all. If you really don't care about the issues at hand, then just go away troll. You have no interest in this thread except giving us a hard time.

I countered all of your points already. Now be-gone. Shoo.
IGN: Mibuwolf
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mibuwolf wrote:
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Vooodu wrote:
People need to suck it up and deal with it.

You didn't read the previous post at all. If you really don't care about the issues at hand, then just go away troll. You have no interest in this thread except giving us a hard time.

I countered all of your points already. Now be-gone. Shoo.



You haven't countered anything.

Simply typing the word troll means nothing. Its actually a compliment because that just means im right.

And really? You say I didn't read the previous post.


Funny, not only did I read it. I quoted it and responded to it with simple logic.


Did you even read my post? ...lol



Last edited by Vooodu#7002 on Mar 9, 2013, 11:01:50 AM
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Vooodu wrote:
You haven't countered anything.
I have.

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Vooodu wrote:
Simply typing the word troll means nothing.
You're right, but I'm typing troll because you are giving responses without thoroughly giving proper thought into them. You respond with what seems possibly the laziest effort given possible. i.e. Your posts have no substance to them and are just words without meaning. You present no arguments to back up any of your claims roughly 90% of the time.

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Vooodu wrote:
Its actually a compliment because that just means im right.

No. It doesn't. Faulty logic on your part. We label you a troll because of what I have already stated.

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Vooodu wrote:
And really? You say I didn't read the previous post.
Yeah. You apparently didn't given the response you gave me. Especially the end portion which really is where the issues with your "all or nothing" approach lies.


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Vooodu wrote:
Funny, not only did I read it. I quoted it and responded to it with simple logic.
You quoted part of it, and only responded to what seemed like a small portion of what I said. If you HAD read it all, then you would mention in your post why you think an "All or nothing" approach would solve the issues that are plaguing the current loot system.


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Vooodu wrote:
Did you even read my post? ...lol
I asked you first. To answer your question: I did. Your post unfortunately is full of sarcastic remarks and insults the people who do not agree with you. I choose not to insult anyone for disagreeing with me or the logical arguments I present to them.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Mar 9, 2013, 11:09:16 AM
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wrathmar wrote:
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TremorAcePV wrote:
I think their silence speaks volumes about how this is gonna go.

Edit: Which is why I'm optimistic about it. :)


They are working on updating the system.

The Devs have not publicly stated how they are changing it, but have stated they are working on it. I sent a message to ionface regarding this topic and the reply I received states:


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ionface wrote:
Chris made that[this] thread, and I think GGG has two of their best guys fixing the issue. Even just this patch we had some looting changes, and there will possibly be a lot more soon.



Now the question is how do they maintain the core loot system while reducing player frustration and nurturing a in game community?


There are 2 goals here that they need to fill. I think they are afraid of people perma-afking if loot is locked forever like other uber care bear games. I also think they want you to feel some adrenaline rush when loot drops.

For an everquest style rush to the loot first i think the game is working as intended where you have competitive PVE but evidence indicates most people like to avoid player vs player conflict most of the time (with the option to have it some of the time if the reward for doing it is greater).


Some timer seems necessary to avoid people peeing then getting loot off a fight they missed. Plus it discourages multi-boxing. Some way to limit looting to people who haven't damaged something near the other mobs that dropped loot would be a good idea too.

Finally loot needs to be higher in cooperative play than solo but lower than competitive Pve. Finally if someone is being piggy you should be able to attack them, I would add that to competitive Pve.

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