Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
"What would that accomplish? IGN: Mibuwolf
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" So you know who ninja'd you. You can choose to kick them, leave party or ignore if you do not mind. This maintains the current game pace and kinda resolves the ninja issue. Would people still ninja if their name is displayed when they pick up valuable stuff? For me personally, no. |
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" It wouldn't resolve anything, he still has your item and when you kick him he's still in your instance. If you think people wouldn't ninja an exalted because the game will tattle on them you're very wrong. | |
" The main issue then is: Will EVERYBODY just go to the "group parties" and nobody going to the "cut-throat" parties? If so then you are right. Ehmm....I am not entirely sure. I designed that with that in mind as well. The current party system is "fast" and fast-paced. That would be the advantage it has over the other party type, which has lots of rules and group chat and stuff. So people would, half of the time join the "fast" cut-throat party, and half of the time join the "slow" meticulous group party. Thus you don't divide the community at all, with everybody joining both types of parties at times. I can't predict the future, so I can't know if that will indeed happen, or if what you said will happen and nobody will join cut-throat parties.... ...but....isn't it at least worthy to try to do something about it? Maybe some kind of test or something? |
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I respect the titled games "no ninja" but anything that doesn't have it in the title is a free for all as far as I'm concerned. I've been ninja'd more times than I can count and I deal with it. I'm probably the biggest loot whore in games like this but I don't think I've whined once about a chaos orb or rares being stolen from me. I've seen many kids whine about me taking their orb or wand, though.
Solutions? I like the idea of being able to set loot settings when you create a game. At least an increased timer would be nice. Sometimes when a summoner is in the game and you're balls deep in a mob when something drops for you, you can't get to it in time. Simply increase it by five more seconds or so and I think it would be better overall. That, or people learn to deal with a lost regal orb that they couldn't pick up in time. My Shop= https://www.pathofexile.com/forum/view-thread/244989
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Okay....what about this:
Make all loot complete FFA, but make all currency player-based loot I doubt people will yell "ninja!" if it's only rares/uniques/blues we are talking about. It seems currency brings the most problems here, so why not just instance those? I mean, it's obvious ANYBODY would pick ANY currency (>Portal Scrolls), so it's obvious everybody will fight for said loot and people WILL complain and have a bad time (specially if they get no orbs and stuff) With normal loot that doesn't happen, some people may need some loot, some others. Yes, almost everybody picks rares...but if you miss a rare it's not like you can't find another one later. Those are unidentified as well so there's basically no difference between a rare dropped now and one dropped later. |
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" That sort of compromise sounds silly. Only one option no matter what it turns out to be just sounds silly because in the end there are bound to be a large group against it. IGN: Mibuwolf
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" I like this idea, people ALWAYS need currency, so there won't be the issue of players feeling the need to share it to whoever needs it most. Though there'd definitely still be whining about rares and especially uniques being stolen. |
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" I completely agree.. this game has an overlaying map, a hundred items on the screen at any given time, 30 summoned skeletons and 5 players spamming high effect spells with 3.0 APS and it is obnoxious to have to run around trying to get loot and fight etc. I get it that most classes in this game focus entirely on survivability which makes this less of an issue.. but to me that adds to the blandness that a glass cannon style build is not even close to viable to be honest.. but at the same time it makes my above complaint less of an issue if you have one less thing to worry about (being able to take a massive amount of damage negates having to worry about surviving) I think a really cool solution would be to make it instance based.. if a party has FFA loot selected that instance will be FFA loot like it currently is, if a party chooses non-FFA loot then the yellow+orange items stay on the ground till you pick them up. and players could easily know what kind of party they are joining by a little icon in the available party list. |
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1.Change the system in default/hardcore
2.Use current system in races 3.Add FFA as a map mod 4.Players happy? IGN: Wrathmar * Paulie * Client
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