Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" <snip> The part where 2 or 3 "team" members are just standing around* , not fighting, or only fightning occasionally so they don't get kicked, bugs me more than anything else. FFA games tend to be less efficient, both in terms of experience and loot generation overall. There are lots of unnecessary deaths, areas take longer to get through, lots of mobs and rare mobs get untouched and the people doing the least work are often getting a whole lot of rewards. There are also plenty of games where one player is tanking for everyone else and doing a lot of damage and essentially "carrying" the group, while the leechers are snaffling up most of the drops, or trying to squat on them so no one else can pick them up. * except for the quick dash for the rare or unique bosses when they anticipate the final moment of the kill Why not try "lag tension"? Instead of fixing desynch why not add more desynch and give the players even more of an adrenaline rush when the game locks up and drops them from that level 75 rare map run... Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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I feel the loot system discourage team play, i'm mostly playing solo because half the time i can't get to an item because of body block etc, and i don't trust public parties for honoring loot assignment even when the party is created with that in mind (all the easier to steal when people don't expect it).
i don't see whats so horrible about letting the party leader choose, clearly if you are this many that wanna play with FFA it should be no problem for you to create parties together and play as you always have. the only reason for wanting the current system is so you can get loot from people that doesn't like the system. also instanced loot will help the current annoyance where the ENTIRE screen is covered in items when doing maps. but what i have just said has properly been said many times before, just felt i should ad my opinion to the discussion that is properly gonna determine if i play this game long term. because as is i don't feel "safe" playing with randoms and single player gets boring fast. |
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" Errors in logic are like errors in math or programming. A thousand people can have the opinion that 2+2 really equals 19, or that server client latency is just a psychological effect, but it doesn't make it true. " No disagreement on what you would choose, obviously. " People are different. The more people you get to know, the more you will be suprised at just how many different things make them happy or sad. It is very naieve to think that all people think the way you do. It is normal to think that many or most people think the way you do, but when you start talking about a large group from around the world, the differences between people show up a lot more often than you might expect. The world has plenty of sadists and masochists and plenty of people who can't understand the appeal of that aspect whatsoever. There are people that like difficulty and challenge, and those that don't. There are people that like challenge sometimes, and sometimes they don't want challenge. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" TL;DR: I am glad you are supporting having timer options now. What? You didn't change your mind? How was I supposed to know, by actually taking the time to read what you posted? I did find the following part of your post interesting: " I feel exactly the SAME way. People who aren't fighting the mobs and are just pretending to fight while others do the hard work so they have an edge to Ninja items are playing an easier game. Ninjas have it easy and it devalues my game time. GGG needs to make the game tougher and make the Ninjas actually have to fight for a chance to win loot. It doesn't have to be "named" timers, but maybe the people who aren't actively participating in the battle don't see any loot at all. That would take care of 75% of the so called loot problem. Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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" This exactly the problem with ffa. It doesn't matter if you are contributing to the party it matters only if you clicked faster that's why ffa can be translated to "click fest mini game" It is good to see that the ffa defenders finally accepted the obvious When you judge another, you do not define them, you define yourself Last edited by killbilly#2346 on Mar 2, 2013, 8:43:47 AM
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" Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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Just by checking XFire trends (not to mention ingame) you can see that this game is rapidly losing players. There are far less groups ingame, pugs than before.
I feel that those bad and outdated game design decisions (FFA and terrbile spam chat trade system) will prevent POE from reaching higher popularity. It's shame because the game is great and deserves better than this. |
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" First off there are no ninjas.. Its a proven fact. Second, you act as if people taking drops on the ground is against the rules. Some people are NOT pretending to fight mobs, they just do what they need to do. Some players have to play really defensive in public games just to avoid death due to constant cluster fuck of skills spam going on. With my two hand marauder i can mow though everything like crazy. Yet in games with lightning spam skills, totems and such get spammed i have no clue whats going on. I need to stay back just to stay alive. Also, you say ninjas have it easy.. Which is a crock. Just because they can't deal with the loot timer doesn't mean anyone has it easy. 99% of all soooo called ninjas are picking up loot while they kick ass. Just so you know. |
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" Your opinions are no better than anyone elses. We all know how the game was intended by the devs and whats really against the rules or not. Makes no difference. Standard Forever
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" I doubt POE is losing players because of FFA loot. Things like dysnc and to many FPS drops are more of a buzz kill then FFA loot. But still, maybe less players means less lag. Which is cool by me. |
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