Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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iamstryker wrote:
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Vooodu wrote:


Thing is, with any loot options i will always take the path of least resistance.


The path of least resistance = private parties with friends. No pvp and the game is super easy.




Yet, you expect random pub games to cater to your fluffy care bear needs instead of doing it yourself.

Single player doesn't drop as much as partys.. And you don't kill as fast either.

Also, there is still pvp in party's. Just not as bad a public games.

Which seems to balance out if you think about it.. But we all know you won't.



I really hate this thread. It's pathetic. Sure, it's necessary but it's definitely not doing any good. Do you really think a mod let alone a dev is going to read this much? Not even I would, and that's saying something. We've already made clear that we're locking all loot system threads except this one -- why do you think that is? It's certainly not because this is the one thread GGG is going to take into account when deciding what to do with the loot system. It's because if we close this, another will just be opened.

All you're doing now is venting and eating each other's tails. Which is fine by us, clearly you all wanted a space in which you could do that.

I've been called in by both Sickness and Vooodu, against each other no less, with unsavoury quotes but no direct links. If you're going to ask a moderator to act on content in a 650+ page thread, do yourselves a favour and link to the issue at hand.



If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Yeah, while looking up my explanation of the current loot system, I saw Voodu's advice to leave this 'stank-hole' of a thread. Good advice. I think I'll follow it.

Since I won't be posting anymore, I'll leave these two possible suggestions that I've posted before just so people can see what I'd find acceptable.

1.
Spoiler
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TremorAcePV wrote:

Basically, loot doesn't appear (it drops, but can't be seen or picked up) until all monsters in an instance are dead.

That fixes the following problems:
Looting while fighting - Breaks up combat, which isn't fun for most players.
Lag - Everyone is just as oblivious to items off screen as the rest of their groups, bosses and areas where the last monster is killed, the exceptions.
Ninja's - Everyone has just as much chance to find a good drop as the rest. Since everyone starts at the same time and knowledge of where the good loot is is unknown to all, it's fair.
Melee and Ranged aren't distinguished.

^^^Every problem the current loot system has (minus entitlement)

The only problem I can see is:
Movement speed stackers and skills that make movement faster/easier. But that's no different than build choice imo.

Added to that suggestion:

It can be an option, when making a public group to make it so that when the last monster is killed, it becomes open PVP and the last man standing gets the loot. Loot can't be picked up until this is over. Very cut throat. Purely player choice to join/create the group though.

Now, when the last monster is killed, the instance would be locked so that only the players in it when that happens are the only ones who can go to it. Preventing people from ninja-ing from recently cleared instances.


2. (this one is better imo)

Spoiler

Basically, leagues separate people who want options in looting, or people who want allocated loot.

Example:
If you want allocated loot, go to the league where that's all there is.

Same thing with FFA, and any other form of loot system. It adds options, but doesn't create the problems hardcore players care about.


Still, I'd love leagues to be made of Suggestion 1. That'd be epic.

Edit: And apparently Charan has said we are wasting out time venting. Woo!

I'm fine with the status quo. And everything that happens is up to GGG. And I trust them, they made this game after all.

GL & HF guys. I'm going to go play the game you guys are talking about.
Last edited by TremorAcePV#7356 on Mar 1, 2013, 5:47:22 PM
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Vooodu wrote:
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iamstryker wrote:
"
Vooodu wrote:


Thing is, with any loot options i will always take the path of least resistance.


The path of least resistance = private parties with friends. No pvp and the game is super easy.




Yet, you expect random pub games to cater to your fluffy care bear needs instead of doing it yourself.

Single player doesn't drop as much as partys.. And you don't kill as fast either.

Also, there is still pvp in party's. Just not as bad a public games.

Which seems to balance out if you think about it.. But we all know you won't.




Finding a clique to roll with seems pretty care bear to me. You call loot jacking from monsters pvp? Wow.

You are bad to the bone hard core bro.

They are going to change the loot system.



It is now a question of when and how. Software development takes longer then what you realize. Developers have to design, code, test, re-design, code, test, etc.
IGN: Wrathmar * Paulie * Client
"
Vooodu wrote:
"
iamstryker wrote:
"
Vooodu wrote:


Thing is, with any loot options i will always take the path of least resistance.


The path of least resistance = private parties with friends. No pvp and the game is super easy.




Yet, you expect random pub games to cater to your fluffy care bear needs instead of doing it yourself.

Single player doesn't drop as much as partys.. And you don't kill as fast either.

Also, there is still pvp in party's. Just not as bad a public games.

Which seems to balance out if you think about it.. But we all know you won't.



You completely ignored my point that private parties are the easiest way to play the game and yet you all just focus the "its easier" arguments onto pubs.

PVP in parties of friends? Key word is friends. I don't know about others but I am going to go out on a limb and say that most of these parties are like the ones that I have been in. The loot drops go to the person it dropped for(named). No pvp there.

Use your arguments not silly words like "carebear". Stuff like that is what got you banned.

Edit: Soloing is how I am playing the game which is more difficult. So your critique of me or those who like me is not only uncalled for but inaccurate. I only debate this issue because I think those of pure PVE playstyle deserve a place to pub. The game can always be ultra easy in private games, no need to gimp pubs and make them unfun for people for the sake of added difficulty.
Standard Forever
Last edited by iamstryker#5952 on Mar 1, 2013, 6:12:17 PM
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Charan wrote:
I really hate this thread. It's pathetic. Sure, it's necessary but it's definitely not doing any good. Do you really think a mod let alone a dev is going to read this much? Not even I would, and that's saying something. We've already made clear that we're locking all loot system threads except this one -- why do you think that is? It's certainly not because this is the one thread GGG is going to take into account when deciding what to do with the loot system. It's because if we close this, another will just be opened.

All you're doing now is venting and eating each other's tails. Which is fine by us, clearly you all wanted a space in which you could do that.

I've been called in by both Sickness and Vooodu, against each other no less, with unsavoury quotes but no direct links. If you're going to ask a moderator to act on content in a 650+ page thread, do yourselves a favour and link to the issue at hand.


I completely agree with you regarding the pointless vitriol and semantics arguments.

However, I'm left with no other options. I personally love this game but despise it's current loot allocation method for grouping.

Since utterly no other threads on the topic are permitted, what option is left to me? Just shut up and go away?

Not to state the obvious, but this is a game still in beta and in a forum, nay thread, where the developers asked for feedback. Should any who have issues with the current loot system just nod patiently and say "Well, we've done all we can. There's no need to ever discuss this issue again."?

You literally take away every other option we have and then tell us the devs don't bother reading, stop posting on the subject, etc.
In a very grind heavy game the death penalty equates to...more grinding.
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Charan wrote:
I really hate this thread. It's pathetic. Sure, it's necessary but it's definitely not doing any good. Do you really think a mod let alone a dev is going to read this much? Not even I would, and that's saying something. We've already made clear that we're locking all loot system threads except this one -- why do you think that is? It's certainly not because this is the one thread GGG is going to take into account when deciding what to do with the loot system. It's because if we close this, another will just be opened.

All you're doing now is venting and eating each other's tails. Which is fine by us, clearly you all wanted a space in which you could do that.

I've been called in by both Sickness and Vooodu, against each other no less, with unsavoury quotes but no direct links. If you're going to ask a moderator to act on content in a 650+ page thread, do yourselves a favour and link to the issue at hand.

You're right. This testimony to one-ups-manship and vitriol is deplorable and I hate that I allowed myself to get caught up in this cesspool again. Both sides should let it go. The devs know how the community feels at this point.

I am ashamed that I let myself do this.
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Sporkin wrote:
Think it's a deterrent for most people when there is more incentive to rush across the screen to pick something up before another player takes it than there is to actually kill something and contributing to the party.

"No ninja" teams are unrealistic in public games


I'll tell you what's unrealistic.

I was in a public game. Docks. An orb dropped, on the stairs, but at the bottom. The NAME of the orb looked like it was placed on the main dock part, not below the stairs.

So, I hit my run speed potion, which put me to 94% run speed (!!!), clicked on the orb name (as that's the fastest surefire way to run right to your orb and snag it, right?), and by the time my character navigated through the monsters, around the corner at the top of the stairs, and down to the bottom of the stairs, some asshat had used Lightning Warp to snag my orb.

That was the last time I played in a public game, period.

And it will be the last time I play in a public game, unless this company does something measurable and definite about the loot whore situation, and I'm certainly not alone.

The people defending ninjas are the ninjas themselves.

So how about this? Make another league. Make a league where the loot timer is 20 seconds, and completely remove the loot timer from the default league.

Then, wait a month and see which league actually has the most players in public groups.
Last edited by Azidonis#5705 on Mar 1, 2013, 7:43:51 PM
Deleted because of new content patch.

Not going to bother with this thread. Have some game playing to do. Especially awesome cause I am currently playing a dualist.

I suggest you all to do the same.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Mar 2, 2013, 12:41:39 AM

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