Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I would say I agree with most of the people who get ninja'd out there. I find it ridiculous. I think separate loot should drop for each party member and you cant see what I get and I cant see yours. Fixes any issues.

Personally I only play in group with my friends because we respect each other and if your name is on the item regardless if I need it or not it goes untouched by other party members. Keeps all the drama out of the game for us.

However when I do elect to play in a group outside of my friends to complete a quest I make a mental note to my self assuming I will be ninja'd and remember I am after the quest reward not the loot that may drop, and thats normally the only time I will do a public play is to get something knocked out with others needing to accomplish that same goal.

Just my 2 cents. I do like that I have used all my own loot, found or crafted, I have only traded for maybe 7 gems and all my other gear or gems have been earned or dropped. I can say that about this game, you dont need anything from anyone unless you really want to lean on the other people in game.
I play with a group of friends who don't ninja from each other but we'd all still prefer instanced loot, it's just a better system IMO. We're constantly having to ask "who's loot was that", and if no one saw there's no fair way to decide who gets the item (/roll for now would work). Instanced loot would speed up the pace of the game and it would also de-clutter the screen which wouldn't be a bad thing. The current system isn't "cut throat" or "hardcore", it's just annoying and promotes griefing which is why so many people won't play in random groups.
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iamstryker wrote:

You completely ignored my point that private parties are the easiest way to play the game and yet you all just focus the "its easier" arguments onto pubs.

PVP in parties of friends? Key word is friends. I don't know about others but I am going to go out on a limb and say that most of these parties are like the ones that I have been in. The loot drops go to the person it dropped for(named). No pvp there.

Use your arguments not silly words like "carebear". Stuff like that is what got you banned.





Of course playing with actual friends will always work out better. Is that not the point? This is what the FFA loot vibe brings to the game.


Also, when i play with friends we don't care about some silly timer. We just go ape shit on the drops and give each other what we know we would need. Key word, NEED.


Everything else is fair play.



We aint a bunch of nancy carebears makin a fuss over every drop like its the end of the world... Thats how the game is supposed to roll.




Last edited by Vooodu#7002 on Mar 2, 2013, 12:55:22 AM
Am I the only one who wants instanced loot not because of ninjas but so my screen isnt covered?
ign = ultrahiangle
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TremorAcePV wrote:
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cowkingmoo wrote:
I have yet to really see an argument for FFA that doesn't essential boil down to "i like it better" despite how some people love to mask it in nonsense like "fairness, risk vs. reward" or "added difficulty, game would be too boring otherwise".

Cutthroat looting by definition isn't going to be fair. And no, FFA looting makes it easier, not more difficult, for players who want to contribute nothing in a group but still take as much loot as possible from other players.

And when asked why they don't support more options, it pretty much comes down to "i'm scared no one will play FFA and then i can't take other people's items anymore".


Misrepresenting arguments to make it easier to support your own.

Strawman. Look it up.

And saying FFA makes it easier is laughable. In instanced and allocated, you get your loot whether you attack something or not. Whether you contribute, or not.

In FFA, you are forced to be near the group, firstly, and secondly, to be near the mobs. This automatically means you will have to do something to get the loot, such as kite the monsters or at the very least tank damage/attention from the ones actually fighting.

Easier? lol no.


If you think i'm using straw men, you clearly need to reread some of your own posts. Also, you were the one who brought up this whole "risk vs. reward" and cutthroat is fairer argument and then completely failed to defend it after i responded in extreme detail.

In both instanced and FFA, someone who does nothing but leech profits. Except that it's only in the FFA case that this leecher can somehow get significantly more loot than someone who is actually working towards killing the mobs.

The whole system makes it clear that you shouldn't be doing what you think you should be doing (fighting monsters) but instead paying 100% attention to drops. This makes it more difficult for anyone who actually wants to play but easier for anyone who wants to do nothing but camp out loot.

No, jacking loot when that's all you're doing isn't particularly hard. It also isn't particularly hard when you have a tanky build. And no, you also don't have to be near the mobs since it's easy to abuse stuff like leap slam to only run in when something good drops.

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TremorAcePV wrote:
Edit: This is directed at the post just before this one.

Except that players, in the same game, that interact with me, can play an easier mode than I choose to but still affect me.

This devalues my experience in the game and takes fun in playing it away from me. You saying it doesn't is a lie because I'm the one who understand and decides if what I just said is true, and it most certainly is. I'm talking about me, specifically, after all. So stop trying to tell me what I am.

If it doesn't for you, you aren't me. And you aren't others like me.

Oh, and if that part didn't make sense, then you didn't read what I was responding to.


You kind of chose to interact with them when you joined their game. Like other people said, those private games who share loot certainly must bother you greatly as well.
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wrathmar wrote:
They are going to change the loot system.



It is now a question of when and how. Software development takes longer then what you realize. Developers have to design, code, test, re-design, code, test, etc.


I wish i was that sure. I honestly wouldn't hold it against them if they decided to stick with FFA. At the end of the day, it's their game.

But GGG needs to make a clear announcement on what they're going to do with the looting issue as soon as possible. If they are going to fix it, then announce that it will eventually be fixed. If it isn't going to be changed, then also say so.

I have a sneaking suspicion in the back of my mind that this is going to be one of those things that they completely ignore in favor of more "important" problems, several months down the line. I hope that i'm wrong.
Also do not forget that the devs of Diablo 2 gave away ffa system in their game (tl2)...This must mean something.....
When you judge another, you do not define them, you define yourself
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Vooodu wrote:
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iamstryker wrote:

You completely ignored my point that private parties are the easiest way to play the game and yet you all just focus the "its easier" arguments onto pubs.

PVP in parties of friends? Key word is friends. I don't know about others but I am going to go out on a limb and say that most of these parties are like the ones that I have been in. The loot drops go to the person it dropped for(named). No pvp there.

Use your arguments not silly words like "carebear". Stuff like that is what got you banned.





Of course playing with actual friends will always work out better. Is that not the point? This is what the FFA loot vibe brings to the game.


Also, when i play with friends we don't care about some silly timer. We just go ape shit on the drops and give each other what we know we would need. Key word, NEED.


Everything else is fair play.



We aint a bunch of nancy carebears makin a fuss over every drop like its the end of the world... Thats how the game is supposed to roll.






No different from when i play with friends or probably everyone else who plays with friends.So the FFA vibe doesn't really apply to teaming with friends.If there was an option to join either FFA or instanced you could join the FFA and not have to worry about the nancy carebears.I don't care what they do,i only join public games to complete something i can't do solo and friends are not online,fully expecting to get nothing in the way of decent loot.
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TremorAcePV wrote:


I disagree. It should not be allowed because it devalues the choice of FFA for the people who enjoy that loot system. I'm one of those people. I am the evidence of that claim. That makes it a fact.


You do make it clear in your posts that you don't want instanced loot, but you haven't made it clear how having some games be FFA and some be instanced (or some other loot option) would harm or hurt your playing.

Unless it is the following:

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TremorAcePV wrote:


So I don't expect you to understand why you having an option to play differently from me, but still be in the same game as me, is effecting me in how you play differently than I do.


The way I understand the "option" would be that the created party instance would be the same for all players in that instance.

Let's say a public party is made called "Instanced Loot Dock Runz" and the game creator sets the "option" to instanced loot. Players joining the game would *all* have instanced loot, not just some of them.


Likewise, if a player who didn't want loot to be determined by name or a timer, a game could be made such as "FFA Dock Runz" and the "option" set to zero timer and all loot available to be nabbed by the first to get to it. Players joining the game would not have the choice for :their" loot to be instanced, as all loot would fall to the ground ready for anyone to scoop up.


How does player A playing in "Instanced Loot Dock Runz" hurt the game play of player B playing in "FFA Dock Runz"?

If the only reason is that you think there won't be enough people joining FFA games, then your logic is flawed.

The same sort of logic could be used to say that non-hardcore play shouldn't be allowed because not enough people would play hardcore, or people shouldn't be allowed to play private map games because not enough public map games will be available.

I think if the option is given, people will choose to create and play both styles and we will probably have more players total because people can play how they want to.

As an example how many players wouldn't go for friendly fire/collateral damage being in the game, but would play that way if they had the option to do so in some games?

Playing a game where friendly fire is used makes grouping more complicated and exciting imo, but it can be too easily abused by griefers to be locked into the game.

Options are good. No options is like choosing between one character type and one skill and one weapon.














Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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DalaiLama wrote:
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TremorAcePV wrote:


I disagree. It should not be allowed because it devalues the choice of FFA for the people who enjoy that loot system. I'm one of those people. I am the evidence of that claim. That makes it a fact.


You do make it clear in your posts that you don't want instanced loot, but you haven't made it clear how having some games be FFA and some be instanced (or some other loot option) would harm or hurt your playing.

Unless it is the following:

"
TremorAcePV wrote:


So I don't expect you to understand why you having an option to play differently from me, but still be in the same game as me, is effecting me in how you play differently than I do.


The way I understand the "option" would be that the created party instance would be the same for all players in that instance.

Let's say a public party is made called "Instanced Loot Dock Runz" and the game creator sets the "option" to instanced loot. Players joining the game would *all* have instanced loot, not just some of them.


Likewise, if a player who didn't want loot to be determined by name or a timer, a game could be made such as "FFA Dock Runz" and the "option" set to zero timer and all loot available to be nabbed by the first to get to it. Players joining the game would not have the choice for :their" loot to be instanced, as all loot would fall to the ground ready for anyone to scoop up.


How does player A playing in "Instanced Loot Dock Runz" hurt the game play of player B playing in "FFA Dock Runz"?

If the only reason is that you think there won't be enough people joining FFA games, then your logic is flawed.

The same sort of logic could be used to say that non-hardcore play shouldn't be allowed because not enough people would play hardcore, or people shouldn't be allowed to play private map games because not enough public map games will be available.

I think if the option is given, people will choose to create and play both styles and we will probably have more players total because people can play how they want to.

As an example how many players wouldn't go for friendly fire/collateral damage being in the game, but would play that way if they had the option to do so in some games?

Playing a game where friendly fire is used makes grouping more complicated and exciting imo, but it can be too easily abused by griefers to be locked into the game.

Options are good. No options is like choosing between one character type and one skill and one weapon.






They fear that they can't have enough games to ninja... Or some of them are so hypocrites that admit that if loot options exist they will take the easier way... So hardcore players lol
When you judge another, you do not define them, you define yourself

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