Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Ten_of_Swords wrote:


Competing for loot is more difficult:


Difficulty is nice but what about adding difficulty that isn't a result of forced pvp? does forced pvp really need to be a requirement in public games? To be consistent with this line of reasoning private games would have to be heavily nerfed because they do not have this draw back. They are the easiest way to play this game.

I really don't see added difficulty as a valid reason. Partly because its not just added diffiuculty its a forced playstyle change. In order to jump into a public game you have to completely switch how you play the game elsewhere. Instead of focusing on effectively killing the monsters and staying alive, all of the sudden your focus is on simply getting the reward for playing the game which is the loot.

If GGG wants to promote this playstyle then why ONLY in public games? It seems more fit for some kind of pvp MMO. Why doesn't Path of Exile force true cutthroat? Why can't we go hostile on eachother?




Standard Forever
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Sickness wrote:
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Vooodu wrote:


Actually, the reason is in the above post that you quoted me in. What, can't you read?

You talk all this sauce about retards and kids but can't figure out the answer to your own stupid questions....

LMAO.


so it's "you have some personal issues and feel the need to harrass others to make yourself feel better." This is the worst one.. I am confident that when knowing this, no one will ever take you seriously (not that anyone did anyways...).
I gave you a chance to blaim it on something else, you should have taken it.

Here is a fact: Even though you think you are, you're not better than the people who make the no-ninja groups. You are nothing but an ignorant prick who has no respect for other people and has to harrass other people to make yourself feel better.


I'm done talking to you (until you say something that is even more extraordinarily stupid that is actually on topic).


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Chris wrote:

- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.



Okay.. A little latency.. One problem, GGG.
This game hasn't been optimized. The system you're promoting is totally flawed. Horrendous lag and de-syncrinization ruin any chances of this system working successfully.

-Slad
No mercy for the weak. No pity for the dying. No tears for the slain.
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iamstryker wrote:


If GGG wants to promote this playstyle then why ONLY in public games? It seems more fit for some kind of pvp MMO. Why doesn't Path of Exile force true cutthroat? Why can't we go hostile on eachother?



Thats actually a good question.

Its safe to say 100% of the people complaining about getting items stolen will now be complaining about PVP not being balanced at all. If you have tried PVP you would know what im talkin about. I don't know if you have or not. But il assume you haven't.

Also, its safe to say people complaining about random items dropping in pub games probably won't last a split second if they hostiled someone.

Crying about items geting stolen and then getting their ass kicked will just end up sending them into NERD RAGE OVERDRIVE.

I for one would love to see this happen just for the sake of adding salt on the wound.

Last edited by Vooodu#7002 on Mar 1, 2013, 12:09:58 PM
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Jackel6672 wrote:
To all the "rebuttals" to the definitions.

I have killed Brutus and not gotten any items. A reward is something always given to you when you complete a certain task: xp, quest rewards those type of things. A bonus is something given on top of that: loot. Please remember, we are not going by what your opinion of the definition is, we are going solely by the definition. Loot is a bonus due solely for the fact it does not drop on every kill. If it did, it would be indeed a reward.

I've also killed countless rares on my rerolls, and had times I get no loot.

You can get through this game by only buying gear from the shop. Its really not a hard game. I play all of my rerolls "man mode" where I only use self found, or shop items. Have not had a problem yet.

It is entirely not my problem you can't seem to comprehend this. You guys act like getting a bonus is a bad thing.

There's a reason most rpgs use XP as a quest reward, and have the boss be able to drop good loot.



My challenge still stands then. Beat the game (hell I'll take normal difficulty) without picking anything up. Oh, and since I haven't stated it explicitly before, you also can't use items from your stash. Only things your character is "rewarded" with. Please, record it and post a video, or I'm not gonna believe you.

That's the real point here. Going by your own definitions, you don't expect to get loot from killing monsters. Yes, this is Reductio ad Absurdum. But you seem to continue to believe, because you can kill a monster and have no loot drop, this means loot is not a reward for killing monsters. Thus, since you shouldn't expect it, you should be able to progress just fine without it. So, let's see it.

I'd point out this means throughout a Normal playthrough you get a belt and a ring. Assuming you get that far just using your fists, and the small amount of items you can buy from starting scrolls.

If you find this ridiculous, please take a step back, and think about your own position. See if you can't explain it better then. Because that's what I take from it.
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Vooodu wrote:
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iamstryker wrote:


If GGG wants to promote this playstyle then why ONLY in public games? It seems more fit for some kind of pvp MMO. Why doesn't Path of Exile force true cutthroat? Why can't we go hostile on eachother?



Thats actually a good question.

But, its safe to say 100% of the people complaining about getting items stolen will now be complaining about 100% of PVP not being balanced at all. If you have tried PVP you would know what im talkin about.

Its safe to say people complaining about random items dropping in pub games probably won't last a split second if they hostiled someone.

Crying about items geting stolen and then getting their ass kicked will just end up sending them into NERD RAGE OVERDRIVE.

I for one would love to see this happen just for the sake of adding salt on the wound.



voodoo you probably failed to understand the logic of the poster...

he said since we accepted the loot item pvp why we do not have TRUE pvp also (hostile everywhere like in d2)
enforcing pvp only on loot items is....stupid? give us full pvp and we will discuss later
When you judge another, you do not define them, you define yourself
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Vooodu wrote:
If you have tried PVP you would know what im talkin about. I don't know if you have or not. But il assume you haven't.



Only responding to say, read my sig.
Standard Forever
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killbilly wrote:
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Vooodu wrote:
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iamstryker wrote:


If GGG wants to promote this playstyle then why ONLY in public games? It seems more fit for some kind of pvp MMO. Why doesn't Path of Exile force true cutthroat? Why can't we go hostile on eachother?



Thats actually a good question.

But, its safe to say 100% of the people complaining about getting items stolen will now be complaining about 100% of PVP not being balanced at all. If you have tried PVP you would know what im talkin about.

Its safe to say people complaining about random items dropping in pub games probably won't last a split second if they hostiled someone.

Crying about items geting stolen and then getting their ass kicked will just end up sending them into NERD RAGE OVERDRIVE.

I for one would love to see this happen just for the sake of adding salt on the wound.



voodoo you probably failed to understand the logic of the poster...

he said since we accepted the loot item pvp why we do not have TRUE pvp also (hostile everywhere like in d2)
enforcing pvp only on loot items is....stupid? give us full pvp and we will discuss later



I understand totally.

Im just sayin'.

All these people who complain about loot getting stolen will probably hostile people ASAP and die just as fast. This happened in D2 alot. Rage about this and then rage about that.

I can't even count how many times in D2 someone would talk shit, hostile me and get owned.. Which sent them into a nerd rage frezny.




Also, just think off all the PKrs that would flood these runs. Forget about loot drops. Pkrs would be the new issue.

I personally think it would be fun. But currently, the pvp part of POE is very bad even when compared to D2.

Totem spamming, temporal chains and summons could wipe out a group of player in seconds. And im sure everyone one wold be pking in games causing people to flip out.

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Vooodu wrote:
.


Nevermind.

To me you seem like a reactionary poster out to argue for the sake of it and not worth responding to.

If you understood anything of what you actually read in this thread - you've responded to *me personally* a NUMBER of times - then you'd understand something of my stance on the issue. Clearly you don't so what is the point?



You should ask yourself if your only purpose in life is to hear yourself speak. Because you don't need anybody around to do this.
Last edited by Devilnaut#7302 on Mar 1, 2013, 12:41:24 PM
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Devilnaut wrote:


Nevermind.

To me you seem like a reactionary poster out to argue for the sake of it and not worth responding to.

If you understood anything of what you actually read in this thread - you've responded to *me personally* a NUMBER of times - then you'd understand something of my stance on the issue. Clearly you don't so what is the point?



You should ask yourself if your only purpose in life is to hear yourself speak. Because you don't need anybody around to do this.





You act as if hes a troll. Then go on to actually troll yourself. Amazing sense of logic.



Last edited by MrNecro#3599 on Mar 1, 2013, 12:51:15 PM

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