Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Generally everything I say is just my opinion so please take that as a given. However I think its obvious that saying that someone else wants something in there game isn't actually a "reason". Thats basically just someone saying "because I said so". Its not an explanation for anything. If we ask the devs why they changed CI and they just say "because thats how we want it". Thats not at all a reason for why they want it that way. Did I really need to explain that? Standard Forever Last edited by iamstryker#5952 on Mar 1, 2013, 11:29:33 AM
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" Ok? I guess I made my point since you have nothing to say against it? Standard Forever
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" Actually, the reason is in the above post that you quoted me in. What, can't you read? You talk all this sauce about retards and kids but can't figure out the answer to your own stupid questions.... LMAO. |
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You guys name calling each other is accomplishing nothing. If you disagree with someone so much that you would result in name calling, then I would just ignore that person entirely. Please stop this.
IGN: Mibuwolf
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" QFT Standard Forever
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" so it's "you have some personal issues and feel the need to harrass others to make yourself feel better." This is the worst one.. I am confident that when knowing this, no one will ever take you seriously (not that anyone did anyways...). I gave you a chance to blaim it on something else, you should have taken it. Here is a fact: Even though you think you are, you're not better than the people who make the no-ninja groups. You are nothing but an ignorant prick who has no respect for other people and has to harrass other people to make yourself feel better. I'm done talking to you (until you say something that is even more extraordinarily stupid that is actually on topic). Last edited by Sickness#1007 on Mar 1, 2013, 11:49:03 AM
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" Competing for loot is more difficult: -you need to pay attention to what drops while fighting -you may need to run into danger to get your item -even with friends, you still need to see what falls This is not a reason; however, it turns your question into ‘There should be a switch to avoid a difficult part of the game’ Also, there already is an option – make friends and all agree to not compete. However, that can be very difficult to arrange too. --------------------------------- What so much of this boils down to is another form of RNG you have to deal with if you want to party with other people. It’s the most horrible and most evil form of RNG ever devised: HUMAN RNG! It is highly unpredictable, sometimes greedy, sometimes ignorant, and pretty much always a problem. The thing is, when you join a group you get so many advantages: Shared auras, faster quest completion, faster XP accumulation, less chance of dying. Well-blended parties can totally ROTFL STOMP through any part of this game. *fact* So the next question comes in here: Should parties be nerfed first then? This is a tough one, because it would be very difficult to do this and not punish groups that are ‘not well blended’ and you would quickly run into the problem of people being much better off solo’ing then grouping. As it stands, three character’s that are all somewhat weak and cant progress solo could group up and actually be a viable party, they have an option to complete a tough quest by grouping up. If parting were nerfed even a little bit this possibility would quickly fade. There are many other reasons and I do not have time for more, but I see this as the biggest problem with adding options. -edit spelling |
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I liked this thread better when it was simply a discussion back and forth. As of now everyone's taking this topic personally, getting angry, and mudslinging.
May as well make a new thread just for that and leave this one alone for serious discussion. Edit: For now I think I will only respond to ten swords. He appears to be mature enough to discuss this topic with. Standard Forever Last edited by iamstryker#5952 on Mar 1, 2013, 11:49:12 AM
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In an attempt to put the thread back to its former state, here is what the devs want:
" The problem is: A. no cutthroat league. B. Timer doesn't help when your item is stuck due to player collision, nor does it help when a bunch of people run ahead of the group opening chests and trying to race to get more loot period. This leads to people playing for themselves rather than as a group. People currently group up just for the quantity bonus and that is all. This loot issue I am describing ALSO is why multiboxing/multiloading is becoming a more viable option because it just cuts out ALL of the frustration. C. Not everyone wants the timer. D. Not everyone wants nametags on the loot so you can get bitched at for stealing "their loot". This miscommunication is the developers fault for making the player think the loot is thiers E. Loot options would satisfy a larger amount of players and could possibly end this entire debate. F. There are over half the game listed with "Ninja=kick". It is cumbersome. Some games don't even have "ninja=kick" in the title and will be kicked sometimes before the boss. This leads to frustration. G. This currennt system is just not cut-throat. It just isn't. White items are cut-throat, but... what about the rest. This timer isn't a solution. It should hopefully only be a placeholder for the devs to solve the REAL issue. IGN: Mibuwolf Last edited by mibuwolf#7946 on Mar 1, 2013, 11:52:50 AM
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There really needs to be an option that the party leader can choose to enable or disable Free-For-All looting. That would please everyone. Those who enjoy the ninja'ing can continue to be ninja'd and those who hate it can avoid getting loot stolen because of lag. Win win.
-Slad No mercy for the weak. No pity for the dying. No tears for the slain.
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