Yeah. iamstryker is a troll. Takes me a while to see these things as I have no knowledge of trolling and take everyone seriously because I'm an optimist. Lying through your teeth about what you do and say really helped me realize it. Thanks.
If you aren't lying, what you do and what you say you do are two verrrrrry different things, fyi.
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jalford wrote:
Spoiler
In response to TremorAcePV,
i just wanted to say, it was a very well written post, and I agree with most of what you say about hostile posts(though you did get a little insulting yourself there at the end). Where we differ, is that I find most of the insults come from the pro FFA faction and are directed at people like myself who want something different (I am not referring to this thread in particular, I haven't read it all). The people who call themselves "hardcore" are very rarely like yourself. They are usually extremely hostile, quick to insult, and assume we are all carebear losers who don't deserve to play anything above fate's(very casual ARPG) level of complexity. Im 32, and have been gaming since I was 5. Its the only hobby I have. I am not casual, I do not like simple games, I enjoy difficulty, but I also do not like to group, and FFA loot when playing with strangers really doesn't make me want to change my mind.
I'm not so much against FFA, as much as I am against how skewed the game is towards playing in a group, when even you agree that the game is primarily single player. I would have no problem with the FFA if this issue didn't exist.
Progressing past act 3 cruel playing totally solo becomes quite difficult because it is so difficult to keep your gear from lagging at that point. You start to have to grind for gear, which cause you to get ahead in levels, which then causes you to take a penalty to currency drops...wait what?? How does that make sense. So grinding for gear will actually make me get less of the currency that I hardly ever get to begin with?
I stated that I like difficulty before. That is true, but ARPG difficulty is not the same as Ninja gaiden difficulty. Progressing without proper gear becomes a battle of attrition, and with exp penalties(which im fine with), you can not blindly throw yourself at the problem until you win.
So back to the FFA issue. The whole point of an ARPG for me is building my character into something powerful. For that I need exp and loot. Playing with strangers who are hiding behind a computer, and because of this refuse to act civil, makes getting said loot a declaration for word wars sometimes, and i just don't have the energy or the patience for that. I'm a salesman, i deal with difficult people for a living, I don't want to do it im my hobby.
So whats the answer, what is the solution? For me its simple, increase drop rates for solo. Particularly on currency items. I would be happy with just raising it to the lvl of a 2 player party. I promise, the majority of people who don't like FFA are probably like me. They are only against it, because they feel the have to group to progress. Its the complete opposite of diablo 3 where grouping actually lowered your chance of progression(because of extreme difficulty before all the patches) and you lowered the gear you got by avg your item rarity between the group. PoE has gone the complete opposite end of the spectrum, where you almost have to group if you want progress at any kind of normal speed once you hit roughly act 3 cruel.
You look at the inventories of these streamers who only play in groups. They have a whole page of valuable currency items. Stacks and stacks and stacks of alchs, chaos, ect. You look at the floor when they are running a map, when they hit alt, all you can see is items littering the floor, they cant even leave the item names up, its too much. I read people saying they went through 500 fusing trying to make a 6l. ect, ect, ect. I have 3 characters in cruel, 2 in act 3, 1 just got there and a bunch more throughout normal(i cant just play 1 character, i like to rotate to keep them fresh). I may have gotten 15 total chaos orbs, maybe 15 total alchs, no more than 25 fusings or jewelers, 1 blessed, 1 exalted, 0 GCP. Ive had 3 unique drops(all terrible or very low lvl). I started playing the week open beta started. I use as much IIQ and IIR as I can afford to use without dying. I know I haven't played as many in game hours as them, but I could play triple what they have and not sniff the level or items and orbs they get.
Im not going to quit if nothing changes, ill just keep slogging through it solo. But it just seems like such and easy fix to keep everyone happy. FFA remains, grouping is still more beneficial, but solo players at least have a chance.
I like your suggestion. Raising the loot drop for solo just a bit (2 man group, as you suggest) is a good solution I think everyone would like.
Your RNG is.... horrible. I've played since after a week OB started and haven't past Act 2 Normal (I play a LOOOT of characters and Hardcore only, not to mention I solo most of the time). I've gotten approximately as many of everything you've gotten, plus 2-3 GCP's but no uniques.
It's all about level when it comes to currency. I usually play areas 2 levels above me (to level faster and get better currency drops). I also play in groups but play in separate instances from them. I don't know if I get the same bonuses (doubt it), but it feels like it makes a difference.
You're also a different kind of hardcore player than me. Any difficulty is good difficulty (within reason). That's just a personal thing for me though.
I think the reason "hardcore" players are hostile is because of how rare something like PoE is. Count the number of MMORPG's out there for casuals. There are toooons. How many for hardcore ARPG players? I mean really? It doesn't warrant their treatment of casual players, but it's still a reason.
I think the reason "hardcore" players are hostile is because of how rare something like PoE is. Count the number of MMORPG's out there for casuals. There are toooons. How many for hardcore ARPG players? I mean really? It doesn't warrant their treatment of casual players, but it's still a reason.
MMO's are not for casual gamers, they just try to pretend they are. That's why so few of them are all that successful, and that's why WoW's population is in steady decline, aside from it's dated graphics and numerous mechanics changes.
As for ARPG's, the current best is Torchlight 2. I think Path of Exile has a better aesthetic, but in terms of mechanics it just isn't close to being on par with TL2, yet. Not only the party looting system, but other mechanics like damage mitigation need to be improved.
If instanced loot becomes available no one will play FFA loot. Its as simple as that.
So called FFA defenders maybe assholes. But,, they are not stupid. And it would be pointless to have both in this game unless FFA has some HUGE benefit.
Besides calling FFA defenders assholes is kind of stupid since the creators of the games are FFA supporters.
Sorry, what? I'll keep playing FFA loot if options are presented. Plenty of people would. FFA already does have huge benefits. If I pay attention more than the other players I get all the loot.
If instanced loot becomes available no one will play FFA loot. Its as simple as that.
So called FFA defenders maybe assholes. But,, they are not stupid. And it would be pointless to have both in this game unless FFA has some HUGE benefit.
Besides calling FFA defenders assholes is kind of stupid since the creators of the games are FFA supporters.
Sorry, what? I'll keep playing FFA loot if options are presented. Plenty of people would. FFA already does have huge benefits. If I pay attention more than the other players I get all the loot.
OH wow i see
SO you are one of the NON-PLAYERS?
oh let me rephrase that:
U do not care about MOBS or FIGHT or PARTY
all you care is Looking at ground for loot all the time ignoring the fight all together and when something drop u JUMP and usually pick it up Before the any other person EVEN notice what was in the loot cause they were too damn busy with fight and or spammed with tons of spamming skills and shit all over the screen to notice?
GG to your play i have seen plenty of those blood suckers such as u
I dont get why they cant try increasing it to 20 seconds either.
With the timer as short as it is now a pathing issue or lag often what decides who gets the gear.
Yup, but all the ninja's know this, and that is why they want to keep it that way...maybe when they introduce the cut-throat league they can keep the FFA loot they want and us in different leagues can have it so the Group Leader can choose what type of loot.
I think that is fair.
If you think I care what you think, you need more of a life than I do.