Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I did not read all of the pages so i don't know if this was brought up yet. The only way I can see loot being distributed fairly is by incorporating the "round robin" system which simply lines all party members up alphabetically and goes down each 1 in order per drop assigning them loot.

The limit could be set at all loot rare or above and all currency Alteration Orb or above is assigned to the party member in line. Any magic or lower and augmentation orb or lower is left free for all. The items could be locked by name you could then choose to right click the item to pick it up or left click the item to unbind it. all items on the ground unbind after exiting the zone.

More option intensive loot rules like Master Looter etc I don't believe have a place here. Round robin would allow fairness with drops as it entirely luck based with no foul play mixed in, it wouldn't have an entire group clicking over the same item blocking each out mid combat and it would probably require the least amount of resources dedicated to it as we already have a loot timer window they simply need to add a lock / unlock function.

Cut throat league could then adopt the current loot system without anyone being excluded from their various loot niches.
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TremorAcePV wrote:

- That would defeat the reason people claim to want another option besides FFA. It's to get all the loot. No other reason. If they get the amount of loot that would normally drop divided by the number of group members, it would basically not be different than playing FFA. The only difference really being that they are limited to what they see and can't pick up anything else besides it.


What? If you think that people want loot options so they can have more loot drop for them then you have completely missed the point.
People just don't want other players to be able to take the loot that has dropped for them, because they have so little interest in taking loot that have dropped for other players.

There is a reason why most groups are "no ninja".
The devs should design the game around the players, and not do like D3 and decide what is fun for them.
Last edited by Sickness#1007 on Feb 27, 2013, 8:31:20 PM
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Ginfress wrote:

They have friends in the moderation team. End of the whole story.


Oh wow, you have no idea how ridiculous that claim is. You are obviously biased like a boat, and can't see things for how they are.

I reported Voduu when he said that everyone who disagreed with him are bitches etc. I dunno how many others reported him, but he got rightfully banned for it. Please, find anyone who is for loot options that uses even nearly as bad language as Vooduu.

Fun fact: The last person I reported was the same moderator I reported Vudoo to. Yeah, we are so close friends!


I really hope they fully address this soon and come to a choice for the community. If there was no d-sync issue or lag then maybe this will work.

Again I know why they want the FFA loot...but it offers no intensive to group with pugs.

If they keep the FFA loot, it won't cause me to quit or uninstall...but I hope GGG can see why they may need to bite the bullet on this one...I really think a loot option will bring more people to this game than hurt it...people that bitch to keep FFA loot are the ones who know that it is an easy way to get good loot at the cost of others (I said most, not all).

Any game I have played that has FFA loot it like this, it doesn't work. This is the only major thing I ever thought was an issue with this game (other then the chat interface)...but hey we are still in beta.

There are more than a few people that dislike FFA, and I hope DEV see that it is not just a few people as some people are saying, including mods.
If you think I care what you think, you need more of a life than I do.
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cowkingmoo wrote:
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Jackel6672 wrote:
Being closer to monsters means they are automatically closer to dying. Yes, there are anti ranged mobs. Doesn't change the fact that there are still more monsters per capita that are melee style or anti melee.

The naked guy would die. I would purposely let him die if he was in my group, and then kick him. I would party chat everyone to let him die. Your example is bad.

In these games melee is always at higher risk, and will always be. Ranged has to take risk to get loot, melee is already at risk when picking up loot.

FFA lives up to its name, its completely fair. If you don't grab the item, someone else will. I said before this is the best implantation of this system I have seen, and I still stand by it. Ranged isn't entirely gimped loot wise. They have survivability, and chances to pick stuff up in this game. I see nothing to change about it.

To the last paragraph, an option like that will remove FFA. Its not going to be implemented unless its somehow its own league. The two options cannot co-exist because the easier play style will always be chosen.


Except that you're once again forgetting the fact that melee builds tankier to compensate. I'm sorry, but just because you say that melee has it tougher doesn't make it instantly so. You also completely missed the point regarding the naked guy. The point was that someone shouldn't be rewarded for doing nothing in a group just because he's in a riskier situation. Kicking that person isn't a fix either. I addressed this several times previously but you completely ignored it. You also ignored everything else i wrote regarding how loot and melee being currently weak have nothing to do with one another.

FFA loot has nothing to do with being fair. You're contradicting yourself again. By it's very definition, cutthroat loot implies that it won't be fair. Once again, a glass cannon and a tank play together. The glass cannon can't go near mobs or he will die and so, the tank gets all the loot. There is no choice in the matter, nor does the tank deserve all the loot. That's not hard to understand. Also, you don't want to see instanced loot because you're scared that the majority of the players will use it and not FFA? Pretty sure you're being incredible selfish there.


You keep saying melee builds are built more rugged to compensate. Have you played melee in the current game? All those discussions of melee being gimped? GS being one of the few viable skills in the late game? Armor being completely worthless to hard hits, etc. You just seem to not get the risk involved. Reading your posts, makes me think you only play ranged. That's entirely your choice, but you also lose out on getting drops easily if you don't actually get up close to get them.

Free For All. FFA is Free For All. Explain to me how everyone having the same ability to pick up loot is not fair. Don't go into useless scenarios on ranged vs melee to do it either. There are advantages and disadvantages to both play styles that compensate for each other.

You do realize there are melee glass cannons aswell, right? There are also ranged tanks. There is no set role, stop acting like there is. Its your choice to play a build that may die if you get soo close. Or you could use crowd control and not be dumb about it. I would also like to point out that ranged builds can take nearly every defensive node that melee can.

Who ever picks up the loot, obviously deserves it.

Also, way to not understand why I don't want to see options on this.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Feb 28, 2013, 12:00:54 AM
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Jackel6672 wrote:

Free For All. FFA is Free For All. Explain to me how everyone having the same ability to pick up loot is not fair.


This has been explained many times. It wasn't fair when it was full FFA (which the devs agreed on) and its STILL not fair. Its a clickfest competition where someone is left in the cold. Thats a style of play.

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Jackel6672 wrote:

Don't go into useless scenarios on ranged vs melee to do it either. There are advantages and disadvantages to both play styles that compensate for each other.


They aren't useless and I don't at all understand why anyone wants to say that having a safer character means that its ok for them to get less loot. I think that is ridiculous. Melee and Ranged should be somewhat balanced and that shouldn't have anything to do with the ability to get loot.

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Jackel6672 wrote:

There are also ranged tanks. There is no set role, stop acting like there is.


There is no set class thats always up close but there are builds that are always up close.

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Jackel6672 wrote:


I would also like to point out that ranged builds can take nearly every defensive node that melee can.



And that means an archer should get right up in the monsters face?

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Jackel6672 wrote:


Who ever picks up the loot, obviously deserves it.



Really? They OBVIOUSLY deserve it? How is that obvious in the context of this game as a whole that a player DESERVES anything on the ground simply by clicking on it the fastest? If thats what you think then thats fine but I personally think its a lame/boring/unintuitive/unfair/silly way to play this game.

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Jackel6672 wrote:

Also, way to not understand why I don't want to see options on this.


Maybe I should go reread your posts because right this second I don't remember why you don't want to see looting options?
Standard Forever
Last edited by iamstryker#5952 on Feb 28, 2013, 12:18:58 AM
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iamstryker


1 Everyone has the same chance. You're grasping at straws with this "play style" argument.

2. There's downsides to differing builds. You are far away, you get less loot. The timer was added to allow you to get more. Its FFA after all, the game does not care what reasons you have for not being by the loot. It just knows that you didn't pick it up in time. Once you guys accept that you will get less drops by not being anywhere near the loot, you may try running up to get said loot. Hard to understand, I know, you have to click on loot to get it.

3. No argument here. Riskier builds are up close.

4. It means an archer in the current meta game "can" get up in the monsters face if he so chooses, which can be risky and rewarding.

5. You explained why its obvious. They clicked on an item before you. Hard to accept, I know.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Feb 28, 2013, 12:28:20 AM
This is the other reason why this thread has 672 pages, because people keep going over the same, old, meaningless arguments.
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XCodes wrote:
Fairness is a secondary point. The primary point is that "loot tension" is bullshit, and that if this game really wants to be cut-throat then having asinine clickspam dictate who gets what loot is probably the most pathetic attempt imaginable.

Pure FFA loot is not Hardcore, Cut-Throat, or in any way useful to any game ever, and GGG looks like a bunch of morons for insisting so vigorously that it's somehow vital to the atmosphere of the game.

Both of you shut up about whether the looting is "fair" or not, because frankly it's obvious that you define the word differently. What's more, if anyone says that "loot system X is Fair," then frankly I'm going to call bullshit on you. A party that runs through an act will encounter hundreds, if not thousands, of randomly-generated currency items, magical items, rare items, and unique items, and in order for this system to be perfectly, absolutely fair, it will have to take into assign some kind of universal value to each of these items calculated based on their mods, sockets, and how high the roll is, and then weight the value of it towards each party member based on their spec, the specs of their alts, and so on and so fourth.

There are so many things about such a system that go against what PoE is trying to be that it's ridiculous. Therefore, NO LOOT SYSTEM IS FAIR, GET OVER IT! The only reason to want to have one loot system over another is because it determines how you want your party to act, and will work as an agreement between party members to either have their clusterclickspamfuck, to act like semi-resonable people and kill the things trying to kill you before getting distracted by shiny things, not after, or, best of all, to actually kill each other over item drops instead of playing this ridiculous game of "whoever picks it up first gets to keep it!" What kind of cutthroat badass does stupid shit like that!?
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XCodes wrote:
This is the other reason why this thread has 672 pages, because people keep going over the same, old, meaningless arguments.
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XCodes wrote:
Fairness is a secondary point. The primary point is that "loot tension" is bullshit, and that if this game really wants to be cut-throat then having asinine clickspam dictate who gets what loot is probably the most pathetic attempt imaginable.

Pure FFA loot is not Hardcore, Cut-Throat, or in any way useful to any game ever, and GGG looks like a bunch of morons for insisting so vigorously that it's somehow vital to the atmosphere of the game.

Both of you shut up about whether the looting is "fair" or not, because frankly it's obvious that you define the word differently. What's more, if anyone says that "loot system X is Fair," then frankly I'm going to call bullshit on you. A party that runs through an act will encounter hundreds, if not thousands, of randomly-generated currency items, magical items, rare items, and unique items, and in order for this system to be perfectly, absolutely fair, it will have to take into assign some kind of universal value to each of these items calculated based on their mods, sockets, and how high the roll is, and then weight the value of it towards each party member based on their spec, the specs of their alts, and so on and so fourth.

There are so many things about such a system that go against what PoE is trying to be that it's ridiculous. Therefore, NO LOOT SYSTEM IS FAIR, GET OVER IT! The only reason to want to have one loot system over another is because it determines how you want your party to act, and will work as an agreement between party members to either have their clusterclickspamfuck, to act like semi-resonable people and kill the things trying to kill you before getting distracted by shiny things, not after, or, best of all, to actually kill each other over item drops instead of playing this ridiculous game of "whoever picks it up first gets to keep it!" What kind of cutthroat badass does stupid shit like that!?


You answered yourself. The developers of this game want you to act in such a way, as to be distracted by shiny things, and to take as much as you can get. Its up to us, the players, to determine how we play. The lack of control in this game must really bother you.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Let the party leader adjust loot timer length. Friends can play with low timers. Pubs can have high timers.

The mechanic as it is discourages people wanting to group play.

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