Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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bhavv wrote:
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AceNightfire wrote:
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bhavv wrote:
The fact that ranged players can't pick up loot if it isn't assigned is perfectly valid. The short timers need to stay at the least.

The fact that people feel like they are entitled to loot is wrong. If you don't pick it up, then it isn't yours.

Having played the game a lot more, I think that the following needs to be done:

-Increase assigned loot timers by a mere extra 2 seconds.

-Remove names from assigned loot. It gets assigned as it currently does but with no ones name on it.

-Drop assigned orbs next to the assigned player instead of wherever the monster died.

Now you have no excuses if you get ninjad.


I hate timers. It's not rare that someone with a timer has more then enough time to grab his item and you never had the chance to get it. That's why I ask for LOCK timers. Means that the item is locked for EVERYONE (so no one can take it) and after 5 seconds everyone can get it. This way, everyone had the same chance to get it.



This is a terrible idea because now all 6 people in the group will clock and hold their mouse button on any loot that drops instead of killing monsters, and only the most survivable builds will get the loot while other people die.

All these ideas including my earlier ones were bad. The best solution IMO is unique invisible loot rolls for everyone in the group, and no more quantity increase for groups.


That's great except it goes completely against the vision of the devs.

I think they are compromising too much already and they should make it FFA to truly stick to their "cutthroat" vision for this game.
This message was delivered by GGG defence force.
The problem is that current multiplayer environment provides little challenge. So the Devs must keep the current system so people don’t realize how easy co-op is.

With permanently allocated loot players would just spam AOE and collect loot at their leisure.
IGN: Wrathmar * Paulie * Client
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fireking wrote:
I don't understand the devs of this game, they say "we want fast paced battles" and they add a loot system that makes you forget the battle when a good loot drops and mass-click on the item. He says "The time would be increased by the time it takes for the character to run to the item." I am in the middle of the battle and you want me to run to the item? What kind of logic is that? I am in a battle with like 50 monkeys i am hardly alive with life gain on hit, an item drops and a ninja takes it because i can't stop attacking, because i would die if do.

That would be better than "A rare item, better get it before a ninja does *click-click-click* fuuuuu i died *rage quit*"


Whats their to understand really? Kill monsters and pick up loot. Its a very simple concept to understand. You make it seem as if killing monsters and picking up random loot on the ground is hard to do. When infact its as simple as walking and chewing bubble gum at the same time.


And this concept of not wanting to pick up loot during battles is kind of silly. Even i do this when farming alone due to fear of disconnects.


And for the love of god. You can't ninja something that dropped on the ground. That timer is not a wedding ring. Raging won't make you right and complaining about no getting the drop won't make others wrong for simply playing the game the way its meant to be players.


Names on timers need to be removed. Just because its to complicated for some people to understand.




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wrathmar wrote:
The problem is that current multiplayer environment provides little challenge. So the Devs must keep the current system so people don’t realize how easy co-op is.

With permanently allocated loot players would just spam AOE and collect loot at their leisure.


this gets to the heart of how some of the game mechanics are actively undermining the Devs vision of Wraeclast.

In theory, that vision could create interesting dynamics - FFA loot, the Bandit Quest, etc, are interesting ideas.

But when you can create 24 characters, delete and reroll at will, and have a persistent stash, the entire notion of some "cutthroat" world of criminals and political prisoners vying for survival is destoyed because there are NO CONSEQUENCES FOR YOUR BEHAVIOUR.

I can join a party, camp on loot, side with bandits, whatever, go stash my loot, roll a new character, and do it again. In-game, noone will know who I am, there is no history associated with any of my previous presence in Wraeclast.

The Devs need to work on creating a more interesting world for group play by creating real in-game consequences for cutthroat behaviour. Without that, the potential of FFA loot and Bandit quest like scenarios are just limp gimmicks that add nothing to the gameplay or local flavor.



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Jackel6672 wrote:
Being closer to monsters means they are automatically closer to dying. Yes, there are anti ranged mobs. Doesn't change the fact that there are still more monsters per capita that are melee style or anti melee.

The naked guy would die. I would purposely let him die if he was in my group, and then kick him. I would party chat everyone to let him die. Your example is bad.

In these games melee is always at higher risk, and will always be. Ranged has to take risk to get loot, melee is already at risk when picking up loot.

FFA lives up to its name, its completely fair. If you don't grab the item, someone else will. I said before this is the best implantation of this system I have seen, and I still stand by it. Ranged isn't entirely gimped loot wise. They have survivability, and chances to pick stuff up in this game. I see nothing to change about it.

To the last paragraph, an option like that will remove FFA. Its not going to be implemented unless its somehow its own league. The two options cannot co-exist because the easier play style will always be chosen.


Except that you're once again forgetting the fact that melee builds tankier to compensate. I'm sorry, but just because you say that melee has it tougher doesn't make it instantly so. You also completely missed the point regarding the naked guy. The point was that someone shouldn't be rewarded for doing nothing in a group just because he's in a riskier situation. Kicking that person isn't a fix either. I addressed this several times previously but you completely ignored it. You also ignored everything else i wrote regarding how loot and melee being currently weak have nothing to do with one another.

FFA loot has nothing to do with being fair. You're contradicting yourself again. By it's very definition, cutthroat loot implies that it won't be fair. Once again, a glass cannon and a tank play together. The glass cannon can't go near mobs or he will die and so, the tank gets all the loot. There is no choice in the matter, nor does the tank deserve all the loot. That's not hard to understand. Also, you don't want to see instanced loot because you're scared that the majority of the players will use it and not FFA? Pretty sure you're being incredible selfish there.
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wrathmar wrote:
The problem is that current multiplayer environment provides little challenge. So the Devs must keep the current system so people don’t realize how easy co-op is.

With permanently allocated loot players would just spam AOE and collect loot at their leisure.


That's a current issue with group play being too easy and faceroll, there's no reason to bring looting into this. Boost monster difficulty in parties so that it's still as challenging as solo player. No more problem afterwards.
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AceNightfire wrote:
And who says that the most players aren't satisfied already?

I mean, there are 70.000 active players (maybe more) and I only see a handful posting here about this topic over and over again... Maybe most people find it alredy "fair".

Don't get me wrong, I would like to see instance loot, but it's not a must for me. I will play the game with FFA or instanced loot. Just saying that people here always cry for "NOT FAIR!!!" and yet it seems like no one is realizing that there will never be something that is "fair". Like I said, even the optional stuff can be unfair. Why? Well, if you are a FFA player and there are only instanced parties around, then it is unfair to him, because he never wished for an instanced loot option but now he is suffering from this system because maybe many people play with instanced only.


This thread is now 670 pages long. The moderators needed to lock every single other loot thread because there were way too many of them and they were getting in the way of other suggestions. The developers, who were clearly in favor of an FFA system, have stated that they are considering changes due to the volume of feedback from players. And you're saying all this can be ignored?

Also, once again, nothing to do with fairness. You like it, that's fine. But it doesn't mean it's fairer than any other given loot system or that fairness is something completely arbitrary.
Last edited by cowkingmoo#0656 on Feb 27, 2013, 1:56:46 PM
Fairness is a secondary point. The primary point is that "loot tension" is bullshit, and that if this game really wants to be cut-throat then having asinine clickspam dictate who gets what loot is probably the most pathetic attempt imaginable.

Pure FFA loot is not Hardcore, Cut-Throat, or in any way useful to any game ever, and GGG looks like a bunch of morons for insisting so vigorously that it's somehow vital to the atmosphere of the game.
Dear GGG,

As I find myself checking this thread on a daily basis it has occurred to me that this game has the potential to become so great that it would overthrow the entire industry.

Over time, no doubt, this game will become the most beautiful creation ever seen since Diablo 2.

I guess you have forgotten about us GGG, those who wish to enjoy your creation but have been hurt by the looting system. I would like to play with random players when my friends aren't on, and I don't have many friends like those streamers who can party all day and night. I don't want to play solo but I don't want to experience the pain of getting a godly unique drop, only to have it ninjad by someone who was camping over it as I was finishing off the mobs.

When that happened I looked up the item (Unique bronzescale boots) and felt all the joy from playing the game escape from me. I logged out and since then have never played much.

Please help us.

Thanks,
-the ninjad
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Ginfress wrote:


And the harrasment and bullying starts all over again!

Edit: taking Vooodu's advice. Playing the game still with FFA-loot. No need for me to get banned because some carebears cry on the moderators lap when their feelings are getting hurt.


Oh look more hypocrisy. You get upset over what I post and then start slinging the carebear word around?

If you want to discuss the issue then do it. Avoid the lame insults like "carebear" or the silly jabs that Voodu makes.
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