Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" That's great except it goes completely against the vision of the devs. I think they are compromising too much already and they should make it FFA to truly stick to their "cutthroat" vision for this game. This message was delivered by GGG defence force.
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The problem is that current multiplayer environment provides little challenge. So the Devs must keep the current system so people don’t realize how easy co-op is.
With permanently allocated loot players would just spam AOE and collect loot at their leisure. IGN: Wrathmar * Paulie * Client
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" Whats their to understand really? Kill monsters and pick up loot. Its a very simple concept to understand. You make it seem as if killing monsters and picking up random loot on the ground is hard to do. When infact its as simple as walking and chewing bubble gum at the same time. And this concept of not wanting to pick up loot during battles is kind of silly. Even i do this when farming alone due to fear of disconnects. And for the love of god. You can't ninja something that dropped on the ground. That timer is not a wedding ring. Raging won't make you right and complaining about no getting the drop won't make others wrong for simply playing the game the way its meant to be players. Names on timers need to be removed. Just because its to complicated for some people to understand. |
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" this gets to the heart of how some of the game mechanics are actively undermining the Devs vision of Wraeclast. In theory, that vision could create interesting dynamics - FFA loot, the Bandit Quest, etc, are interesting ideas. But when you can create 24 characters, delete and reroll at will, and have a persistent stash, the entire notion of some "cutthroat" world of criminals and political prisoners vying for survival is destoyed because there are NO CONSEQUENCES FOR YOUR BEHAVIOUR. I can join a party, camp on loot, side with bandits, whatever, go stash my loot, roll a new character, and do it again. In-game, noone will know who I am, there is no history associated with any of my previous presence in Wraeclast. The Devs need to work on creating a more interesting world for group play by creating real in-game consequences for cutthroat behaviour. Without that, the potential of FFA loot and Bandit quest like scenarios are just limp gimmicks that add nothing to the gameplay or local flavor. |
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" Except that you're once again forgetting the fact that melee builds tankier to compensate. I'm sorry, but just because you say that melee has it tougher doesn't make it instantly so. You also completely missed the point regarding the naked guy. The point was that someone shouldn't be rewarded for doing nothing in a group just because he's in a riskier situation. Kicking that person isn't a fix either. I addressed this several times previously but you completely ignored it. You also ignored everything else i wrote regarding how loot and melee being currently weak have nothing to do with one another. FFA loot has nothing to do with being fair. You're contradicting yourself again. By it's very definition, cutthroat loot implies that it won't be fair. Once again, a glass cannon and a tank play together. The glass cannon can't go near mobs or he will die and so, the tank gets all the loot. There is no choice in the matter, nor does the tank deserve all the loot. That's not hard to understand. Also, you don't want to see instanced loot because you're scared that the majority of the players will use it and not FFA? Pretty sure you're being incredible selfish there. |
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" That's a current issue with group play being too easy and faceroll, there's no reason to bring looting into this. Boost monster difficulty in parties so that it's still as challenging as solo player. No more problem afterwards. |
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" This thread is now 670 pages long. The moderators needed to lock every single other loot thread because there were way too many of them and they were getting in the way of other suggestions. The developers, who were clearly in favor of an FFA system, have stated that they are considering changes due to the volume of feedback from players. And you're saying all this can be ignored? Also, once again, nothing to do with fairness. You like it, that's fine. But it doesn't mean it's fairer than any other given loot system or that fairness is something completely arbitrary. Last edited by cowkingmoo#0656 on Feb 27, 2013, 1:56:46 PM
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Fairness is a secondary point. The primary point is that "loot tension" is bullshit, and that if this game really wants to be cut-throat then having asinine clickspam dictate who gets what loot is probably the most pathetic attempt imaginable.
Pure FFA loot is not Hardcore, Cut-Throat, or in any way useful to any game ever, and GGG looks like a bunch of morons for insisting so vigorously that it's somehow vital to the atmosphere of the game. |
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Dear GGG,
As I find myself checking this thread on a daily basis it has occurred to me that this game has the potential to become so great that it would overthrow the entire industry. Over time, no doubt, this game will become the most beautiful creation ever seen since Diablo 2. I guess you have forgotten about us GGG, those who wish to enjoy your creation but have been hurt by the looting system. I would like to play with random players when my friends aren't on, and I don't have many friends like those streamers who can party all day and night. I don't want to play solo but I don't want to experience the pain of getting a godly unique drop, only to have it ninjad by someone who was camping over it as I was finishing off the mobs. When that happened I looked up the item (Unique bronzescale boots) and felt all the joy from playing the game escape from me. I logged out and since then have never played much. Please help us. Thanks, -the ninjad |
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" Oh look more hypocrisy. You get upset over what I post and then start slinging the carebear word around? If you want to discuss the issue then do it. Avoid the lame insults like "carebear" or the silly jabs that Voodu makes. Standard Forever
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