Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Jackel6672 wrote:
The system doesn't hinder the social aspect. Not adapting to the system does. You can be friends, and "loot enemies" at the same time, you know. If your not competitive, just pick up what you can. If you are, pick up what ever you can get your greedy hands on.

Don't let the game hold you back on being social, the only roadblock is yourself.

On the Marauder point. If you are not on the front lines, and not willing run up to grab something you may be interested in you will lose the item. If you like that idea, roll a melee character. If you don't like the risk , roll ranged. The system is not stopping you from getting drops.

CB was pretty much completely randomly chosen forum users, minus the people that donated to get in and people that codes from said people. This is the phase on getting an opinion and interest in a larger population, hence open beta. More people, more feedback, and more testing.

If they ever changed the system, I would accept it. I just don't feel its likely.


This topic has been going on for 650+ pages. And you're telling me that FFA loot isn't hindering the social aspect for a large part of the player base? We get it, you like FFA but that doesn't automatically mean that everyone likes it or there shouldn't be a choice or there isn't a problem.

Another very clear example. Let's say i'm friends with somebody and every time we go out to eat, that person ends up making me pay. Now, lets say that i'm friends with someone in Path and every time we end up farming, he ends up taking all the whites. Do you honestly think i'm going to stay friends with either of them for very long?

Being willing to run up and grab loot from other players, once again, has nothing to do with whether they deserve that item or not. It is based on your opinion/tastes only, has nothing to do with fairness and and from this topic, isn't something favored by everyone.

Rolling a melee character objectively should have nothing to do with the loot system. If they are currently weak, then give them skill and passive buffs. It doesn't mean compensate them with more loot.

Edit: One last thing that i don't get. I have no idea why pro-FFA loot people are arguing so vehemently against the option for options. Let's say that the situation was reversed and the loot was instanced to start with. The developers clearly wanted that feature to be in the game. But a large part of the players on the forums, etc. want a more FFA styled loot system.

As long as there would be an option to play both, i sure as hell wouldn't be wasting my time posting, defending the game's "non-cutthroat" purity like it was a virgin or something. If people want cutthroat, let them have it; i don't mind, i can still play instanced.
Last edited by cowkingmoo#0656 on Feb 26, 2013, 10:46:42 AM
I can't wait for the complaining if they make the timers even longer or infinite and people start complaining about people not picking up their stuff as the screen becomes a field of timers everywhere.

Or even better, Player A doesn't need an item and doesn't care to pick it up but Player B wants it and has to wait even longer to pick it up leaving Player B even further behind as the group moves on to other areas of the map.

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Jackel6672 wrote:
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Iamstryker




3. Its perfectly fair. You are playing a build that kills from afar. Apart from having the loot teleport to your side, you will never get everything. If you are not willing to risk death to get items, don't complain when others are.




this is the clueless fact of the day

i made a build that deals 3 times your dps and i am still forced to fight AND for the loot?

seriously get your facts STRAIGHT FOR ONCE

LOOT IS THE REWARD FOR KILLING the MOB, it SHOULDN'T require MORE effort from ranged to get the reward.....

seriously...asking for ranged to contribute MORE is .....stupid?
When you judge another, you do not define them, you define yourself
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killbilly wrote:
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Jackel6672 wrote:
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Iamstryker




3. Its perfectly fair. You are playing a build that kills from afar. Apart from having the loot teleport to your side, you will never get everything. If you are not willing to risk death to get items, don't complain when others are.




this is the clueless fact of the day

i made a build that deals 3 times your dps and i am still forced to fight AND for the loot?

seriously get your facts STRAIGHT FOR ONCE

LOOT IS THE REWARD FOR KILLING the MOB, it SHOULDN'T require MORE effort from ranged to get the reward.....

seriously...asking for ranged to contribute MORE is .....stupid?


Probably jumping in at the wrong time but whatever...

But your meat-shield in front of you that allows you to fire so much and take less damage doesn't deserve anything for doing his job?
><





http://www.youtube.com/watch?v=4EpJDyLCybg




Im comming for all "YOUR" loot :D.




Last edited by Vooodu#7002 on Feb 26, 2013, 12:25:41 PM
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kingofbeers1212 wrote:


Probably jumping in at the wrong time but whatever...

But your meat-shield in front of you that allows you to fire so much and take less damage doesn't deserve anything for doing his job?


i am here since page 200...
yeah he deserves the same loot at least with me, not more.....
and the truth is that i do not need a meatshield , he needs a dps to take effective exp/time

in fact

i boost him more than he does
When you judge another, you do not define them, you define yourself
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Your guess is as good as mine. Maybe their small team has worked so hard on other content that they didn't want to think about the loot system? Maybe they were hoping that at Open beta people wouldn't care that much about it? Nothing is stopping them from implementing another system except themselves.


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Maybe I should go look back at what I wrote but I don't see what this has to do with what I said. Ya some people are playing party games but that doesn't mean its good for the game or that most players stay away from public games because of that system. People are playing it the way that it was designed? Seriously? People make their own games that say that they will kick anyone who plays competitively. Meaning they DO NOT want people to play it the way that it was designed. If FFA is a core feature then also anyone NOT in a public game isn't playing as intended (In almost every case).


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You can argue that its intended but I don't see how its fair at all. Its not fair to ranged to not be able to get rewards for being a contributing part of the group. Everyone risks deaths who is contributing. People should never feel that they have to roll a melee just to have a fair chance or to be a better ninja. I just don't agree. As I said before people do risk it and still miss out on the items with their names. Its not a "fair" system and never will be.



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2 or 3 seconds more would maybe help in some smaller ways but in the end its not a real compromise between the two different playstyles, that being competitive and non competitive. Non competitive people simply can't play public games because its sucks out all of the fun. This game trys to cater to both pvp and pve players not just one.



5 posts of paragraphs to respond to. There goes 30 minutes.

1. At this point, they would have put the system in place if it was their belief it would be in their best interest. Games been in CB for what, 2 or so years?

2. What you put, was the community taking care of its self. That is a huge social aspect of the game that adds a dynamic function to it. One guy might kick "ninjas" in one game, and be a "ninja" in another. Nothing is stopping him, and its his choice. You use what you are given. FFA in non public games is working as intended, frankly the items are on the ground. Anyone can pick them up, just no one is in the party.

3. Its perfectly fair. A melee can be killed in one hit on high level maps, a ranged is no where near the action. If the melee stops attacking, chances are he will die if caught off guard. If ranged stops attacking, nothing happens except your melee friend may die.

Hes still taking the most risk vs reward.

4. Again, its their choice. It only sucks out fun if you let it. You have to understand that not everyone will get the drops they want. If you can't get around that, FFA games might not be your cup of tea. Not saying quit, just that you might not enjoy FFA games as much as other choices.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Feb 26, 2013, 4:22:41 PM
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this is the clueless fact of the day

i made a build that deals 3 times your dps and i am still forced to fight AND for the loot?

seriously get your facts STRAIGHT FOR ONCE

LOOT IS THE REWARD FOR KILLING the MOB, it SHOULDN'T require MORE effort from ranged to get the reward.....

seriously...asking for ranged to contribute MORE is .....stupid?


Way to contribute nothing to the topic. Tell me why you feel you deserve the same amount of loot by not taking the time to pick it up? The reward for killing the mob is XP, the loot is an added bonus that, to put it how you may understand it:

DROPS TO THE GROUND WITH A SET TIMER THAT ALLOWS SAID PERSON ON SAID TIMER TO PICK IT UP IF HE OR SHE SO CHOOSES, AND IF HE OR SHE DOES NOT PICK IT UP YOUR MELEE FRIEND WHO YOU OUT DPS BY 3x WILL PICK IT UP.
"Whether you think you can or you think you can't, you're right!" Henry Ford
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Jackel6672 wrote:
1. At this point, they would have put the system in place if it was their belief it would be in their best interest. Games been in CB for what, 2 or so years?

Population in closed beta was max. 2k
Population in open beta is like 50k
Games been in OB for what, 1 month or so?

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Jackel6672 wrote:
A melee can be killed in one hit on high level maps.

That's a (very) bad planned melee.

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Jackel6672 wrote:
The reward for killing the mob is XP

You should equip your character with XP, see how far that gets you.
Thats a very questionable statement (to be polite) in a argp where the itemization is (almost) everything.
Last edited by mobutu#5362 on Feb 26, 2013, 4:38:10 PM
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mobutu wrote:
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Jackel6672 wrote:
If your not competitive, just pick up what you can.
If you are, pick up what ever you can get your greedy hands on.

A new term for greediness: competitive.
Yes, that's what it is, hiding your core greediness (a defect) by using a lofty term: being competitive.
I like that.

Also, on the subject of risk vs reward:
A marauder being closer to the mobs is not in the risk of dying because he is specced to do exactly that.
It is exactly his core purpose, to be a tank closer to the mobs, minimizing his risk of dying as much as possible.
A tank that also uses aoe skills mind you, but closer to the mobs.

This is kinda like a clasic class struggle analogy from real life.
In the end nobody risks more or less, they specialize on a particular skill so the group can be successful.
This means everyone have a right at a slice of the reward. Not a "pick up first" scenario.


I said they were being greedy. There is absolutely nothing wrong with that though. The frantic clickfest that must be going on their end is usually entertainment for me.

It does not change the fact that the melee is still taking on more risk. The only risk the ranged is taking is that he might get less drops. The added survivability is the upside of it, in that in the end the ranged characters drops will even out when his melee pals may die and lose their chance at drops on bosses etc.

Of course this is a tighter squeeze on hardcore, where melee take on much more risk of dying then ranged.
"Whether you think you can or you think you can't, you're right!" Henry Ford

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