Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" This topic has been going on for 650+ pages. And you're telling me that FFA loot isn't hindering the social aspect for a large part of the player base? We get it, you like FFA but that doesn't automatically mean that everyone likes it or there shouldn't be a choice or there isn't a problem. Another very clear example. Let's say i'm friends with somebody and every time we go out to eat, that person ends up making me pay. Now, lets say that i'm friends with someone in Path and every time we end up farming, he ends up taking all the whites. Do you honestly think i'm going to stay friends with either of them for very long? Being willing to run up and grab loot from other players, once again, has nothing to do with whether they deserve that item or not. It is based on your opinion/tastes only, has nothing to do with fairness and and from this topic, isn't something favored by everyone. Rolling a melee character objectively should have nothing to do with the loot system. If they are currently weak, then give them skill and passive buffs. It doesn't mean compensate them with more loot. Edit: One last thing that i don't get. I have no idea why pro-FFA loot people are arguing so vehemently against the option for options. Let's say that the situation was reversed and the loot was instanced to start with. The developers clearly wanted that feature to be in the game. But a large part of the players on the forums, etc. want a more FFA styled loot system. As long as there would be an option to play both, i sure as hell wouldn't be wasting my time posting, defending the game's "non-cutthroat" purity like it was a virgin or something. If people want cutthroat, let them have it; i don't mind, i can still play instanced. Last edited by cowkingmoo#0656 on Feb 26, 2013, 10:46:42 AM
|
|
|
I can't wait for the complaining if they make the timers even longer or infinite and people start complaining about people not picking up their stuff as the screen becomes a field of timers everywhere.
Or even better, Player A doesn't need an item and doesn't care to pick it up but Player B wants it and has to wait even longer to pick it up leaving Player B even further behind as the group moves on to other areas of the map. |
|
" this is the clueless fact of the day i made a build that deals 3 times your dps and i am still forced to fight AND for the loot? seriously get your facts STRAIGHT FOR ONCE LOOT IS THE REWARD FOR KILLING the MOB, it SHOULDN'T require MORE effort from ranged to get the reward..... seriously...asking for ranged to contribute MORE is .....stupid? When you judge another, you do not define them, you define yourself
|
|
" Probably jumping in at the wrong time but whatever... But your meat-shield in front of you that allows you to fire so much and take less damage doesn't deserve anything for doing his job? |
|
|
><
http://www.youtube.com/watch?v=4EpJDyLCybg Im comming for all "YOUR" loot :D. Last edited by Vooodu#7002 on Feb 26, 2013, 12:25:41 PM
|
|
" i am here since page 200... yeah he deserves the same loot at least with me, not more..... and the truth is that i do not need a meatshield , he needs a dps to take effective exp/time in fact i boost him more than he does When you judge another, you do not define them, you define yourself
|
|
" " " " 5 posts of paragraphs to respond to. There goes 30 minutes. 1. At this point, they would have put the system in place if it was their belief it would be in their best interest. Games been in CB for what, 2 or so years? 2. What you put, was the community taking care of its self. That is a huge social aspect of the game that adds a dynamic function to it. One guy might kick "ninjas" in one game, and be a "ninja" in another. Nothing is stopping him, and its his choice. You use what you are given. FFA in non public games is working as intended, frankly the items are on the ground. Anyone can pick them up, just no one is in the party. 3. Its perfectly fair. A melee can be killed in one hit on high level maps, a ranged is no where near the action. If the melee stops attacking, chances are he will die if caught off guard. If ranged stops attacking, nothing happens except your melee friend may die. Hes still taking the most risk vs reward. 4. Again, its their choice. It only sucks out fun if you let it. You have to understand that not everyone will get the drops they want. If you can't get around that, FFA games might not be your cup of tea. Not saying quit, just that you might not enjoy FFA games as much as other choices. "Whether you think you can or you think you can't, you're right!" Henry Ford Last edited by Jackel6672#4463 on Feb 26, 2013, 4:22:41 PM
|
|
" Way to contribute nothing to the topic. Tell me why you feel you deserve the same amount of loot by not taking the time to pick it up? The reward for killing the mob is XP, the loot is an added bonus that, to put it how you may understand it: DROPS TO THE GROUND WITH A SET TIMER THAT ALLOWS SAID PERSON ON SAID TIMER TO PICK IT UP IF HE OR SHE SO CHOOSES, AND IF HE OR SHE DOES NOT PICK IT UP YOUR MELEE FRIEND WHO YOU OUT DPS BY 3x WILL PICK IT UP. "Whether you think you can or you think you can't, you're right!" Henry Ford
|
|
" Population in closed beta was max. 2k Population in open beta is like 50k Games been in OB for what, 1 month or so? " That's a (very) bad planned melee. " You should equip your character with XP, see how far that gets you. Thats a very questionable statement (to be polite) in a argp where the itemization is (almost) everything. Last edited by mobutu#5362 on Feb 26, 2013, 4:38:10 PM
|
|
" I said they were being greedy. There is absolutely nothing wrong with that though. The frantic clickfest that must be going on their end is usually entertainment for me. It does not change the fact that the melee is still taking on more risk. The only risk the ranged is taking is that he might get less drops. The added survivability is the upside of it, in that in the end the ranged characters drops will even out when his melee pals may die and lose their chance at drops on bosses etc. Of course this is a tighter squeeze on hardcore, where melee take on much more risk of dying then ranged. "Whether you think you can or you think you can't, you're right!" Henry Ford
|
|






















