Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Why not just make it a setting when you start a public group
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cowkingmoo wrote:

The problem is that even if it were true (he has a higher chance of dying) it doesn't serve as a good metric for determining how rewards should be split between players. Just because he's more at risk doesn't mean he's contributing anything to the group, or has greater value than a ranged player. That marauder could be hypothetically doing absolutely nothing (little damage, not stunning, not double cursing, etc.) but he gets all the whites just because he has a higher chance of dying? That doesn't really make sense.


Well said
Standard Forever
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wrathmar wrote:
They are currently designing a new loot system.


Could you please point me to where the developers have said they will redesign the whole loot system?
ya, I'm completely turned off of pub games b/c of the structure... I'll click an item with half the timer and still not get it etcetc. Whites/chrome material are a whole other thing
^
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cowkingmoo wrote:

The problem is that even if it were true (he has a higher chance of dying) it doesn't serve as a good metric for determining how rewards should be split between players. Just because he's more at risk doesn't mean he's contributing anything to the group, or has greater value than a ranged player. That marauder could be hypothetically doing absolutely nothing (little damage, not stunning, not double cursing, etc.) but he gets all the whites just because he has a higher chance of dying? That doesn't really make sense.



Edit:

Your posts boil down to risk vs reward, and non contributing members of parties. It seems the boot option should be used more for the latter.

He is for sure taking more risk then you. You want those items, go pick them up.

This system is pretty much the best loot system I have every played in a Hack and slash. Even with its flaws (timer could be extended about 2 seconds) it allows ranged characters to pick up loot.

You used to have to make a sorc/WW in D2 to farm loot for your ranged character.

Also, I had to post. Too many negative posts in a row. It seems the pro ffa people have stepped out. At least the guy giving the sides colors has stopped. That got lame real fast.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672#4463 on Feb 26, 2013, 1:43:20 AM
2nd unique ever was snagged from me because loot timer and I had a full inventory.

Almost quit that day.

Increase loot timers based on rarity of item. quick timers for blue's, normal timers for rares/orbs, longer times for unique.

seems obvious.
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Jackel6672 wrote:


This system is pretty much the best loot system I have every played in a Hack and slash. Even with its flaws (timer could be extended about 2 seconds) it allows ranged characters to pick up loot.




FFA is barely a system, just throw the items on the ground and leve community to fix it cant' be considered a system at all..

FFA is the worst system ever existed ..it ENFORCES PvP elements when (as PvP arena) players should at least have an option to disable it

end of story

i kindly remind to everyone that community SHOULDNT' fix the lack of insights of a game (i.e. play with friends only is NOT a solution)
When you judge another, you do not define them, you define yourself
Last edited by killbilly#2346 on Feb 26, 2013, 2:05:17 AM
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killbilly wrote:
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Jackel6672 wrote:


This system is pretty much the best loot system I have every played in a Hack and slash. Even with its flaws (timer could be extended about 2 seconds) it allows ranged characters to pick up loot.




FFA is barely a system, just throw the items on the ground and leve community to fix it cant' be considered a system at all..

FFA is the worst system ever existed ..it ENFORCES PvP elements when (as PvP arena) players should at least have an option to disable it

end of story

i kindly remind to everyone that community SHOULDNT' fix the lack of insights of a game (i.e. play with friends only is NOT a solution)


I don't understand why you feel you deserve the option to disable a core feature the game is designed around. I think instanced loot has spoiled a lot of you, and you cannot accept that this is how the game is intended.

Back in the day, we made due with what we had. Actually developing methods to over come "obstacles" and "challenges" put in front of us. Looting is a challenge in this game, its meant to be hard to always get items in a party format. If you lack the foresight to get partied and make friends with like minded people, you will be alone. Which, you will blame on the game not being as friendly to random pubs. Since those people in those games may or may not have an agenda that matches yours, so chances are they feel no remorse on taking drops you are not willing to rush to pickup.

"Whether you think you can or you think you can't, you're right!" Henry Ford
In all games that i played, i have no problems to make buddys on my Friendlist. But thies FFA System hinders the people to socialise.

My 5 mates in a 6 player groupe are not friends, they are all Loot Enemies.

I can`t understud for what thies system are good?

Also, that a Marauder have more risk and more oportunity to grab all the 4-6L white Items, its that a design joke?

I like many mecanics in thies game, but i dont understud what GGG has thinking.

They testet the system only whit fanboys and friends?

Dont know. Its sad and in the long therm, why should peoples play a game, that antisocialise?

Try your own build, rerolling again and again, more fun than Maps.
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Pinchyskree wrote:
Oh dear, STILL people thinking it has to be one way or the other, talk about rigid minds.

Just because you personally don't care about losing currency en masse doesn't mean everyone else shouldn't.

>>>CHOICE<<<


Marry me.

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