Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
and what agreement is that ?
what if the other player is stronger than me ? in real life, i can go to police. here, im forced to suck it in cause might makes right, right ? so, i am not able to play the game how i wanted to play and how judging by these posts and pug-s half of game population wants to play because you have option to screw us up while we are forced to suck it in and play it your way why is not ok to have people that want to screw one another play with one another and us, who dont want to do that and want to concentrate on quests and mobs play with one another ? without wondering would some ninja jump from tree and pick up my unique if i dont jump on it instantly its being droped because all other 5 guys are jumping on it too. in both cases you have options. just more fairly enforced instead of being totally oriented toward one group of guys. A stranger like no otherther, Faced the wall of the Umbra, @Yastro Last edited by yastru#3625 on Feb 19, 2013, 8:34:14 PM
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" Applying hypotheticals to other hypotheticals makes all the sense in the world, and the strongest arguement. /sarcasm |
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" See, that's my confusion. Why are you here if you just want to kill mobs and complete quests? Go play some other game. Ugh. That's why hardcore players say "go play another game." Not because we are cruel, but because we are desperate. Your (softcore, scrubs, whatever) choices are huge. Sooooo many MMO's, Sooo many other games. We have this. That I know of. Maybe 4-5 others. Leave our game alone. This is a game made by hardcore players (the devs) for hardcore players. It was made for people who like to be challenged in both hard and unique ways. When was the last time there was an RPG where you could fight your group mates (for now, by clicking, later, possibly by duel) for loot? When was the last time there was an RPG that reflected the hard decisions we make in life with just as brutal consequences? Last edited by TremorAcePV#7356 on Feb 19, 2013, 8:36:02 PM
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" who the fuck are you to tell me what to play ? and what makes you fuckin hardcore. leaving monsters and jumping on that loot ? whats hardcore in that, please enlighten me. and i was playing games before you were being born. more hardcore ones than u can imagine, only children act that way and label people in softcore/hardcore based on some silly ways they enjoy their playing time and thinking they superior to other people choices. your being dick is not a hardcore, youre just being a dick. A stranger like no otherther, Faced the wall of the Umbra, @Yastro Last edited by yastru#3625 on Feb 19, 2013, 8:37:13 PM
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" No one. But I know you'd be happier playing those mindless quest completing monster killing games. This isn't much different, but what makes it different is what makes it good to me. And you want to change it. For the worse, imo. What makes me hardcore? My desire to complete the hardest challenge possible. What makes you softcore? Your desire to be left alone to play a game that would be just like every other RPG on the internet. Which is easy. Not a challenge. What's hardcore in that? The fact that it reflects life. Which is often the hardest challenge of all. It reflects the fact that, at any moment, someone can steal my stuff. That we are all competing for money and power. That we are all trying to get ahead. That's what makes it hardcore. Because it's a challenge. Which is to be overcome. Last edited by TremorAcePV#7356 on Feb 19, 2013, 8:41:15 PM
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In a game where your not forced to play with other players at all, having only one choice in a loot system for the reason of more "player interaction" seems inconsistent. I as a player don't want NEGATIVE player interaction so I choose to go solo for much of my play time. So now instead of a little less negative player interaction I am having NO player interaction because that is now more appealing than this competitive loot system that I don't want any part of.
Players stealing and lying to each other much of the time doensn't sound like a lot of fun to people. Can't say I blame them. Many people play video games to relax and have some fun. Not to be forced into any kind of interaction that's there because devs say "HEY ITS FUN!","Its a cutthroat environment, but feel free to play solo or a private party where you don't have to deal with the loot tension." OK.... Standard Forever
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I'll just quote myself ;
"In a ffa loot system you can do everything.You can just go in a group, never attack, stand on top of bosses without doing anything unnoticed, and focus looting." Interaction and hardcore just got re-defined. Wow guys this is so hardcore and interactive, oh this community, this interaction, I feel like I'm in heaven, or wait am I in thieves den ? |
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" It's a perfectly logical argument. Either other people want to play with FFA loot and will join your FFA loot party, or nobody else wants to play with FFA loot, therefore forcing them to play with FFA loot only serves to alienate 100% - 1 of the playerbase for the sake of your sense of entitlement. There are no other possible cases. Last edited by XCodes#2874 on Feb 19, 2013, 8:42:45 PM
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" there are enough challenges game as it is without being backstabing dick jumping on your teammate-s items. working together toward common goal without that behaviour is not being softcore, its life and its what makes us human. you try to go ahead, il try to make friends and then avoid your dickish class of people in any way imaginable and actually have a good time playing the game while still getting ahead over you based on teamplay and fair approach to people. it just sucks that game doesnt give us fair option to cut you off like it gives you one to grief us. hardcore my ass A stranger like no otherther, Faced the wall of the Umbra, @Yastro Last edited by yastru#3625 on Feb 19, 2013, 8:46:54 PM
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" And that's your choice. I bet if we had a way of enforcing agreements, then that'd be better. It doesn't have to be that way. That's sort of the point. "Many people play video games to relax and have some fun." This is not what this game is for. You are in the wrong place. The point of a hardcore game is to challenge the player. Challenges do not bring relaxing, but they do bring enjoyment through completion of said challenges. The loot tension is fun for those who like to be challenged. Those who deem themselves "hardcore" because of this. If you aren't part of that, then play alone so you can "relax" or play another game. This is the equivalent (or it's building up to be the equivalent) of a nascar race, when you just want to take a leisurely drive. Two very different things. Novelty idea (at least I think): Give Hardcore FFA loot system, give Default whatever system that hands out loot accordingly. Just a thought. |
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