Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Xavderion wrote:
Because then everyone would play the instanced loot version. Not because it's more fun, but because it's easier. Human nature.


The case of friendly group FFA play is no more difficult than playing in a group of strangers with a properly done instanced loot system.

The case of soloing for the purpose of loot with a proper build and play style is not much more or less difficult per piece of loot than unfriendly group FFA play. In fact, for some people, it is quite a bit less difficult per piece of loot. Solo play is 100% instanced.

The only case where FFA is harder than instanced is in a group of strangers (or in a group of competitors where all agree to compete). In this case the players are presented with a prisoner's dilemma. The most effective strategy is for everyone to ignore the mobs as much as possible and go after the loot. In a group where most of the players desire to not ignore the mobs, rather play with the goal of defeating the environment, one greedy player can (and will) get all the good loot - hence greifing/ninja/whatever.

If instance loot is an option, then yes, there will be many who choose that option. However quite a few of those players are currently playing SOLO and aren't playing in FFA groups anyhow!

You seem to be saying that no one actually wants to compete for loot.

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mibuwolf wrote:
Honestly I would rather keep the system the way it is because I've stolen I don't know how many uniques/orbs from players that should've rightfully owned it instead.

I've also lost a few orbs to other players as well, but I benefit more to this system because apparently other players are more lucky than I and I just grab all their loots since a lot of people are careless.

However, doing so makes me feel like a huge prick and would rather see a fair approach to looting. Maybe not IL, but the timers are so quick...

Why not include loot rules and give the rights to the party leader? All because of the devs' vision towards a cut-throat vibe? Meh... I wish sometimes we were given the right to simply "roll the dice" if the party wishes to.


That is another problem that would be solved by IL. You have no reason to feel like a huge prick in an FFA game if you are certain that the other players are in on it.
The confusion that is now won't disappear.
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Juggernaut448 wrote:
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Crizaig wrote:


^^^This doesn't make you sound like a total douche at all...


Some one who has an opinion on something they know nothing about makes me upset.

Calling someone a douche doesn't make you any less of a douche. Think before you speak.

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killbilly wrote:


pure ffa already exist.....they have no need to code it
and yes i acnowledged alot of times that IL requires MORE development time than FFA...cause FFA is simple a
" put the coins in the floor let people pick them up "
while IL requires carefull planning so it cant' be abused...

i have sayed that like 200-250 pages b4....

FFA is the fast way , IL is the better way i believe noone can deny it..



There's a lot they would have to do with the FFA code in order to implement instanced. Again, do you know anything about coding?

You're statement of FFA is simple to code and IL being harder is outright bogus and can't even be backed with facts at all. You're literally just pulling this shit out of your ass. It's like you think coding is the easiest thing in the whole world. Just how young are you?

IL and FFA both require careful planning and programming because they're a basic game mechanic which other game mechanics rely on. Have you ever seen a game implement both instanced and FFA loot? If there are games that have that, there aren't many. It's because it's hard as hell to allow both.

Also saying your opinion is the best opinion is just... well, you can fill in the blank.


you are TRYING so hard to prove right...that you complete ruin it...
i might do not know programming (you made an assumption) and will not even try to say in and where is work cause it is irrelevant..but i will apply a SIMPLE logic

system a.

mob dies, calculations are made party wide (IIQ/IIR), it throws Z items with X rarity with Y suffixes/preffixes. the loot is on the ground no further need for an equation/calculation

System b.

mob dies, calculations are made both party wide (if there is a variable that alters the rest of the equation) and per party member, it throws Z*K items with X rarity (based on another equation that calculates IIQ/IIR PER K)*K with Y suffixes/preffixes. the loot is on the ground per K no further equation/calculation
When you judge another, you do not define them, you define yourself
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Xavderion wrote:
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tackle70 wrote:
Not interested in reading 500 pages of a thread and I'm sure this has been suggested many times, but I just wish that party leaders got the option for FFA or no-ninja loot. Problem solved, and all players can play the way they want.

I fail to understand why that would be such a bad thing for the game.


Because then everyone would play the instanced loot version. Not because it's more fun, but because it's easier. Human nature.

P.S.: FFA and ninja loot are already opposites, so your options are somewhat redundant.

P.P.S: My P.S. doesn't make sense, what I meant is that there is already no ninja looting involved in FFA.


Ya cause right now it is easier for griefers and ninja's...good to know it is ok to be easy for them.
If you think I care what you think, you need more of a life than I do.
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Sickness wrote:


You are not the paragon of logic you make yourself out to be. Far from it.


Ohhhh.. I get it now.. I'm projecting, but you're definitely not.

Of course. Why didn't I recognize that!

It's your world Sickness, we all are just happy you let us live here.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
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Panda413 wrote:

Ohhhh.. I get it now.. I'm projecting, but you're definitely not.

Of course. Why didn't I recognize that!



lol. Yeah, be clever instead of actually adressing the arguments.

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Panda413 wrote:

It's your world Sickness, we all are just happy you let us live here.


Oh, if you could only see the irony!
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Panda413 wrote:
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Sickness wrote:
How about you present some good reasons for FFA loot only then?


I thought you left this argument?

But I was hoping you would ask that. I only need to provide 1 good reason since you say there are NONE. I doubt you will acknowledge that you were wrong based on everything else you've typed in this thread.. but I don't mind, I'll do it anyway.

...

Indisputable fact #1 - Loot mechanics create a different gameplay experience from one another.

Indisputable fact #2 - GGG has stated their motivation in making PoE was to recreate the gameplay experience they enjoyed playing D2. They felt ARPG games released since then strayed away from some of the core mechanics they felt made D2 such an enjoyable experience for them. Competitive loot is one of those mechanics they wanted to bring back.

Indisputable fact #3 - If GGG offers loot options, some players will never choose to play FFA loot. Those players will never experience the gameplay the developers intended while originally developing the game.

...

Considering these 3 simple facts, we can form the conclusion that ONE good reason for FFA to be the only loot mechanic is that is the way the developers of the game intended to be played. Pretty simple huh?

Here is where it gets a little more confusing for some people:

This one reason doesn't mean you have to support FFA only. It doesn't mean you have to play in a group. It doesn't mean you aren't allowed to leave feedback and ask the developers to consider providing options so you can enjoy the game more.

However, if you say there is "NO GOOD REASON" for FFA only, then you are insulting the game and the developers. You are saying they don't know what makes a good video game. You are saying their personal opinion about the ARPG experience is irrelevant and you are the only person that matters. You are saying that all games, art, music, movies, etc should be created to cater to the highest % of customers possible and not be based on the creator's ideas and desire.

If you tell Metallica they have to record country, reggae, and pop versions of their songs to give listeners more options and appeal to a wider audience they would think you are crazy. Would you say "but... options!"? Would you say there is NO good reason for them to not do that?

Again, I'm not saying this ONE reason should compel you to change your opinion. I'm saying if you are incapable of grasping and acknowledging this reason without needing me to hold your hand and walk you through it, I don't feel like your opinion about loot is worth consideration. I've stated this perspective more than once and so far, nobody so far has been able to convince me otherwise. To me, it's common sense.

...

PS - everything KillBilly types just adds more supporting evidence to my first comment in this thread today. :)


Indisputable fact #1: GGG acknowledged the problematic nature of FFA and they putted timers on that system in a try to ease the pain...they acknowledged that the world changed from the 1990

Indisputable fact #2: Assumption, you do not know what they liked on D2, in fact d2's biggest problem was FFA and blizzard changed SKILL MECHANICS in order to easy the abusive nature of the system (bots are another story)....

Indisputable fact #3. Jay wilson got fired cause he tried the same thing. He tried to dictate what fun is for a player, he sayed that players do not know what fun is and that HE came to introduce us the term fun....see where is diablo3 now with this mentality.... and by the way me and many others play poe as a single player, we are already blocked from the multiplayer part of the game (chatting doesnt' count), you see for me life is constant fight for reward ($$$) i do not wait a game to feel the "competition"
history has a strange sense of irony and a very harsh way to punish you if you forget her

PS. unfortunately for you , you are the one who prove me right, because here we are trying to give feedback by not taking granted anything but by providing facts and not opinions. You provided your opinion and the respect to GGG's vision.
PS1. When you guys try to make IRL examples of the situation use cars please it is funnier (like do not ask mercedes build a car like fiat or ferrari to build a vw)
PS2. We arent' trying to change anyones mind we are here to discuss and argue about how to make PoE better (and looting is the most important part of an aRPG)
PS3. you still havent' provided a fact (apart from the GGG's "vision") why FFA is better from anything else, your other 2 facts are the first with other words...if i remember right i posted like 7 con's
PS4. Sorry i forgot to mention that i counted to PRO's of FFA the "cut throat" feeling
When you judge another, you do not define them, you define yourself
Last edited by killbilly#2346 on Feb 13, 2013, 7:25:44 PM
I'm sure this has been suggested, but I'd like to see a key to loot (without running, if item is on screen)

I guess due to latency/vid card, I have big issues looting in groups. I don't think soling a level should be the workaround for this, it's an online game, and item-centric to boot.

I'm sure this has been suggested, but I'd like to see a key to loot (without running, if item is on screen) when hovering over an item with your name (i.e. hover over an item with your count down and hit K, this places it in inventory, or maybe even on your cursor)...This would solve a lot of my problems. I'm constantly clicking on items, then run near it it or stand right over it and can't click (again) fast enough to pick up an item before a ninja does right as it goes public. Being aware and hitting a key to have it looted I think would be huge, and not be against the FFA system. My 2 cts.

It becomes frustrating to play in groups when you see 5 yellows (and even an orange) that you cant get to in time. It's not a question of paying attention - if someone wants to run off and chase chests and miss out, that's fine, but constantly clicking your rear off and still losing an item just isn't fun...and it's not fair turnaround, as I can't do this to anyone else.
IGN: Sookieizmine
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killbilly wrote:

Indisputable fact #1: GGG acknowledged the problematic nature of FFA and they putted timers on that system in a try to ease the pain...they acknowledged that the world changed from the 1990

Indisputable fact #2: Assumption, you do not know what they liked on D2, in fact d2's biggest problem was FFA and blizzard changed SKILL MECHANICS in order to easy the abusive nature of the system (bots are another story)....

Indisputable fact #3. Jay wilson got fired cause he tried the same thing. He tried to dictate what fun is for a player, he sayed that players do not know what fun is and that HE came to introduce us the term fun....see where is diablo3 now with this mentality.... and by the way me and many others play poe as a single player, we are already blocked from the multiplayer part of the game (chatting doesnt' count), you see for me life is constant fight for reward ($$$) i do not wait a game to feel the "competition"
history has a strange sense of irony and a very harsh way to punish you if you forget her



The biggest difference between my comment and yours is I know what "indisputable" means.

More supporting evidence to my original claim.

If you don't know what the word indisputable means, or believe your opinions about events you know nothing about are indisputable (Blizzard's reason for taking Wilson off D3 - a.k.a. not fired), then why should anyone consider your opinion when it comes to loot mechanics? There are plenty of people in this thread (like Omnivore) that can coherently and accurately support a pro-options loot system.

You only take away from that side of the debate with your nonsensical ramblings. I'm sure Stryker will come and defend you.. but seriously, it's really bad.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
"
Panda413 wrote:
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killbilly wrote:

Indisputable fact #1: GGG acknowledged the problematic nature of FFA and they putted timers on that system in a try to ease the pain...they acknowledged that the world changed from the 1990

Indisputable fact #2: Assumption, you do not know what they liked on D2, in fact d2's biggest problem was FFA and blizzard changed SKILL MECHANICS in order to easy the abusive nature of the system (bots are another story)....

Indisputable fact #3. Jay wilson got fired cause he tried the same thing. He tried to dictate what fun is for a player, he sayed that players do not know what fun is and that HE came to introduce us the term fun....see where is diablo3 now with this mentality.... and by the way me and many others play poe as a single player, we are already blocked from the multiplayer part of the game (chatting doesnt' count), you see for me life is constant fight for reward ($$$) i do not wait a game to feel the "competition"
history has a strange sense of irony and a very harsh way to punish you if you forget her



The biggest difference between my comment and yours is I know what "indisputable" means.

More supporting evidence to my original claim.

If you don't know what the word indisputable means, or believe your opinions about events you know nothing about are indisputable (Blizzard's reason for taking Wilson off D3 - a.k.a. not fired), then why should anyone consider your opinion when it comes to loot mechanics? There are plenty of people in this thread (like Omnivore) that can coherently and accurately support a pro-options loot system.

You only take away from that side of the debate with your nonsensical ramblings. I'm sure Stryker will come and defend you.. but seriously, it's really bad.


man you try so hard..
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in·dis·put·a·ble (nd-spyt-bl)
adj.
Beyond dispute or doubt; undeniable: indisputable evidence.


by this definition i have already acknowledged what FFA mean's for PoE (in my book the FFA pro's)
by this definition your second fact is an assumption (you assume that devs love d2's FFA system and they brought it here)
by this definition my second fact is more in line cause blizzard changed how skill works in order to stop the abusing usage on looting
by this definition jay wilson isnt' fired ??????????? no shit does he know it? (/sarcasm) his mentality and how he treated the diablo franchise fanbase was....awesome

do we speak the same english ?

as you can see i am not the one who need a "defender"
When you judge another, you do not define them, you define yourself

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