Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Sickness wrote:
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Worldbreaker wrote:

The fact you guys still think IL isn't easier still has me disgusted with the human thought process. If you tell yourself something so much even you start to believe it as fact.


You again. Everytime I post something about how the difficulty difference in FFA vs IL doesn't really matter you never seem to reply.
"Il is easier" is really your last straw.


I am ignoring troll replies. There is no fucking way it is the same difficulty.

*The mad grows stronger*

You wouldn't have a bunch of babies and whiners complaining about losing things that aren't theirs. "He stole my ball!" "You shouldn't have left it in the street"

If you have the ability to lose something or fail to get something then it is more difficult. What you are implying is the same bullshit going on in the fusing/jeweler thread where people want something but not lose anything. Everytime someone posts something civil and with facts you just ignore them and proceed to give underhanded comments bashing them on no grounds, no proof, all opinion.

The difficulty does matter, the last time I replied you said the difficulty doesn't matter and I lost my god damn mind. How the fuck can you reason with someone like you? If something is easier and has the same results who the hell is going to play the harder version? I sure as hell won't.

A good example was Fellshrine, it had slow moving mobs in big packs and was a lot easier to farm without much of a fight or chance to die. Thicket however was a higher iLvl and had better drops, but the monkies moved fast and didn't group up, they came in and ran away. Thicket was a much harder spot to farm so people farmed Fellshrine, even myself. Lower risk of losing anything and it even had a slightly less reward.

If IL was nerfed IQ wise people would still play it, and it would be balanced around everything else. I have this hunch (yes an opinion) that your bullheadedness on it is not helping your case in anyone with authority to change the systems eyes. I even went as far as to saying I don't care if the option is added, even with reduced drops I would still play it when I don't feel like fighting monsters and party members for drops. I can just DPS a pack of monsters, make sure everythings dead, then stroll on over and grab my stuff, not quick hit 1 for my QS flask to run through everything avoiding pathing to get my shit and back to position to keep cracking virtual skulls.

You and Crazaig get joy out of trolling the hell out of people, congrats I have now stooped to your level.

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Worldbreaker wrote:

I am ignoring troll replies. There is no fucking way it is the same difficulty.


I am telling you that it doesn't fucking matter that it isn't the same difficulty!
FFA is a gimmick and should be treated as such.
But even if we ignore that, the difference in difficulty is minuscule.

Lets go on ignoring my first line for a while.

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Worldbreaker wrote:

If you have the ability to lose something or fail to get something then it is more difficult.


Yes sure. But you also gain the ability to get more than your share. That would make it easier, right? So sum = 0.

The difference in difficulty only comes from being able to put slightly more focus on the encounters instead of looting.

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Worldbreaker wrote:
Everytime someone posts something civil and with facts you just ignore them and proceed to give underhanded comments bashing them on no grounds, no proof, all opinion.


What facts?? You believe that everything you say is facts and proof and whatnot, but it's not. It's very easy to refute your arguments.

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Worldbreaker wrote:

The difficulty does matter, the last time I replied you said the difficulty doesn't matter and I lost my god damn mind. How the fuck can you reason with someone like you? If something is easier and has the same results who the hell is going to play the harder version? I sure as hell won't.


Okay, lets go back to "the difficulty doesn't matter".
The reason it doesn't matter is simply because FFA is a gimmick. Gimmicks that people play for fun doesn't need advantages just because they are harder, unless it is really significant and the whole point of it. Should HC get more loot, for example?

Those who like FFA loot will play with FFA. Those who like FFA loot like the risks and likes that they can get more loot sometimes and less loot other times. They generally speaking don't get less or more loot than IL players in the long run (but some individuals would get more, and some less). So anything more than 1% quantity or something to FFA would skew the balance and make FFA strictly better. But as it is just a gimmick there is no reason or point in giving it a bonus (or IL a penalty).


Not to mention that there are already an advantage of FFA, you have a much easier time progressing in gear because you are at some points very likely to need something that drops for someone else that they won't need or even bother to pick up.


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Worldbreaker wrote:

If IL was nerfed IQ wise people would still play it, and it would be balanced around everything else.


Some people would facepalm and quit, that's for certain.


The game is desgined around instanced loot, so just let us play as it is intended when we play with others aswell.
With 6 player the game is really called Path of Text[ile], as text is all you see. FFA clearly broken in many regards. It shouldn't be in the game in the first place, but since it is here already it can stay, but just put it on the sidelines and move on with a proper system.
Last edited by Sickness#1007 on Feb 13, 2013, 5:07:39 PM
Would be a system in which,

you have to fight monsters in order to -

fight with your party members over loot,

and keeping the loot you earned,

be a good or a bad thing?


It would be not easier, on the contrary it'd be harder than any hypocrite FFA definition but on the other side of the coin, allocated loot is the key for making it possible.
competition game mode / loot allocation: http://redd.it/18eodl

modular item crafting:
http://www.pathofexile.com/forum/view-thread/387738
http://redd.it/1emvm9
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Sickness wrote:

FFA is a gimmick and should be treated as such.



More supporting evidence to my previous claim.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
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Worldbreaker wrote:
"
Sickness wrote:
"
Worldbreaker wrote:

The fact you guys still think IL isn't easier still has me disgusted with the human thought process. If you tell yourself something so much even you start to believe it as fact.


You again. Everytime I post something about how the difficulty difference in FFA vs IL doesn't really matter you never seem to reply.
"Il is easier" is really your last straw.


I am ignoring troll replies. There is no fucking way it is the same difficulty.

*The mad grows stronger*

<snip incoherent, illogical, and mathematically faulty rant>


There is zero difference between a properly done instanced loot system and FFA except that the total quantity of loot is more or less equally distributed on a random basis so that no one goes away empty handed and everyone has exactly the same chance to get the best loot.

If you cannot understand that you fail at both logic and math.

PS: Yeah I'm wasting breath again - like trying to have a rational discussion with a wall.
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Panda413 wrote:
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Sickness wrote:

FFA is a gimmick and should be treated as such.



More supporting evidence to my previous claim.


The game is primarily desgined around single player. Single player has instanced loot. -> the game is prett much designed for instanced loot.

Tell me why there is no trace of the FFA loot elements in single player. There should be NPCs running around trying to pick up loot, or there should be a option for IL in groups.
The current situation is just inconsistent and frankly very badly designed.
Last edited by Sickness#1007 on Feb 13, 2013, 5:12:37 PM
The bottom line for me is pretty simple. I do not party, unless it is with friends. I avoid public games as much as possible unless it is to clear a boss. Everytime I play in a public party I just accept that almost all of my drops will be ninja'd. My suggestions are simple:

1. You could implement a party leader controlled loot system with multiple options. Those options coul include "cutthroat" with not timer and no indication of who drops go to, "ffa, with a time and set the time for 10 seconds for gems, rares and 30 seconds for uniques, and lastly a popup that shows accept/reject for each item and no more than 30 seconds to decide.

2. Take the existing system and simply implement my second option with 10 seconds for rares and gems and 30 seconds for uniques.

The second option is th easiest and would get rid of 99% of the complaints about the current system. Chris and team deserve a standing ovation for an amazing game, this is the one area that bothers me, and to say that is amazing for a game in beta.

Thanks, Neroon
--- Neroon "Love is a form of Insanity"

IGN Standard: Caernavon, Cassius__Clay, Lictor_Severian
IGN Anarchy: I_Think_Were_Alone_Now, CrystalBluePersuasion, Citizen_Gkar
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Omnivore61 wrote:


There is zero difference between a properly done instanced loot system and FFA except that the total quantity of loot is more or less equally distributed on a random basis so that no one goes away empty handed and everyone has exactly the same chance to get the best loot.

If you cannot understand that you fail at both logic and math.

PS: Yeah I'm wasting breath again - like trying to have a rational discussion with a wall.


Eating lunch gave me new energy... let's try this again with someone new.

Are you sure you believe there is zero difference in proper instanced loot and FFA other than the things you mentioned? Meaning, if I state an obvious difference you fail to acknowledge, will you admit your point was false? Or would you like to just change your false statement now to "I can't think of any difference"?

Once again, if you missed my other comments.. I'm not saying you can't support loot options. I'm suggesting that perhaps your conclusion has been formed without being aware of all the differences.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
"
Panda413 wrote:
"
Omnivore61 wrote:


There is zero difference between a properly done instanced loot system and FFA except that the total quantity of loot is more or less equally distributed on a random basis so that no one goes away empty handed and everyone has exactly the same chance to get the best loot.

If you cannot understand that you fail at both logic and math.

PS: Yeah I'm wasting breath again - like trying to have a rational discussion with a wall.


Eating lunch gave me new energy... let's try this again with someone new.

Are you sure you believe there is zero difference in proper instanced loot and FFA other than the things you mentioned? Meaning, if I state an obvious difference you fail to acknowledge, will you admit your point was false? Or would you like to just change your false statement now to "I can't think of any difference"?

Once again, if you missed my other comments.. I'm not saying you can't support loot options. I'm suggesting that perhaps your conclusion has been formed without being aware of all the differences.


Context is everything.
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Sickness wrote:

Context is everything.


A meaningless point without ... wait for it ... context.

+1 to evidence supporting my original claim... and +1 to evidence supporting my later claim that every comment you author adds supporting evidence to my original claim.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl

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