Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Hit z, you'll filter out all the crap and can only see your items that are on timer. Hit ALT when you wanna see what you can steal or which of the 100 whites has good links. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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" If you think that the difference between POE and D3 is the loot system then you obviously haven't played D3. It's fucking shit for a LOT of reasons, and the loot system is NOT one of them |
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" It doesn't do a good enough job comping for lag and FPS. Your opinion is somewhat invalid though since I just read that your rage quitting the game because its too difficult. Maybe you should focus on getting good at the game instead of focusing on the loot system.... " Standard Forever Last edited by iamstryker#5952 on Feb 9, 2013, 3:56:34 AM
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" Exactly, D3 was let down. But instanced loot was one of few real improvements (maybe only one). I actually enjoy playing in groups. On the other hands I have never played with pubs in D2 (similar to PoE). One more thing that was probably good thing id D3 was MF changes (after some patches). Which removed MF swapping and removing last hit mechanism. |
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instanced loot in Diablo3 was the only real improvement.
I stay away from groups in this game. Thegame is awesome but getting no loot because of all this melee ninja is not.. you cant even reach your loot in small corridors and the timer runs out. rares and uniques should have a 15 sec timer or somthing with your name on it |
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The short timer wouldn't be so huge issue if looting would be more precise. Sometimes you just wont pick up your item even if you click on it during the loot timer. Not talking about occasional missclicks but those times when the game flat out ignores your command and parks the char next to the item until someone else picks it up instead. Unless the looting can be made more precise I would suggest simply doubling the duration of the "loot timer".
IGN: Minnevaan / Smacktrick (either works)
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What about this idea:
Log the overall dmg done by a party member and assign 'gaming skill' points to it. Create a real time ladder based on the points. (similar to races) Show the ladder position on the left side of the screen. (motivation you see) Allocate rares,uniques,gems and currency items based on a randomization taking the current ladder position into account! for instance, a marauder tank being on rank 1 with 50% of the overall damage output, has a 50% chance of getting loot allocated to him. For the first time ever, there is a direct connection between gaming performance/skill in killing mobs and doing damage and the reward granted. Now you have a reasonable ownership model. You simply earned it. Thus you can keep it. This is ensured by allocated loot staying allocated, but being visable to all. If someone else tries to grab it, it sends a loot-permission request to the player owning the item. similar to the friend invite popups...you can easily decide and dismiss items you dont need. Tweaks: dmg inflicted by melee weapons get a small percentage bonus to reward for the risk taken. once the basic implementation works, you can think of: -adding support points to the point system, for ppl using auras assisting each other, through healing/decoy totems, curses etc. this model only affects the items currently being allocated by the timer system. the 5l/6l white items dropping are still FFA. what i think this is: an evolved FFA and instanced loot mashup benefits: -real gaming competition and very strong focus on fighting mobs and gameflow (decide over loot or rather move on to not fall behind in the ladder) -no timer whatsoever needed -no ninja, no camping, no running in front only opening chests, in short no grief...except of not being able to perform better -gamestyle penalty (ranged) and overall connection issues are compensated -hopefully no longer fighting over FFA and instanced/allocated loot; its both fair and highly competitive what is still needed, but is another topic are functioning display filters (white,magic,rare) and stronger highlighting of owned items. EDIT: the point system only has to log for a certain timeframe. e.f. 5-10min of gameplay. this way the points dont accumulate too much and allows for ppl leaving and others entering the party to catch up with the action. competition game mode / loot allocation: http://redd.it/18eodl modular item crafting: http://www.pathofexile.com/forum/view-thread/387738 http://redd.it/1emvm9 Last edited by DisorderedMind#1931 on Feb 9, 2013, 5:49:53 AM
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" this! i love poe and i dont mind the loot system, i had previously been happy for a long time in cb. Sadly the lag in act 3 and generally (have steadily reduced the settings so i now run it at the lowest possible) now is too much. I CANNOT pick my own drops, let alone compete for the other stuff like 6s/5links. Sadly i dont see much point in playing till this is fixed (or preferably) we get loot options which is definitely the most civilised idea. |
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This game is sick. Also, DisorderedMind, you're an intelligent chap I say, hear hear, a spot of tea and a biscuit?
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" I am on my way to being a pro, I am building a cookie cutter Marauder as we speak! Can't wait to be valid again. |
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