Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Last edited by Jotunheimr#5559 on Feb 7, 2013, 11:02:36 AM
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Dishonor wrote:

It is good thing for you and bad for me. I'm not trying to take that from you. On the other hand, why are you forcing me into FFA?


Why would you force me to play Instanced? Oh you wouldn't force me, I would have the option of playing a harder loot option, why thank you! That would be stupid. In FFA I have to fight monsters AND other players for loot where Instanced players only fight the monsters. You can deny the difficulty between the two, but it is the truth. The reasons people give for the option are clear, except for the typical "Gameplay difference, thats all *trollface*"

Vitacia gave a great analogy for it and you guys just trolled him on it. Brush it aside, it will not go away. Adding the option will put a crutch on those that prefer FFA.

For one million dollars would you clap your hands for it? Or would rather do a 10 mile sprint?
If both had the same reward and you could choose one, you know what one you would do. Instanced or any easier OPTION would have to have a penalty. Same if cutthroat were implemented, it would need a boost for drops, now you fight others and fight for loot and fight monsters.

More risk = More reward.

Even if risk is even, there is still risk, where there is none in an instanced environment.
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Jotunheimr wrote:

Seeing as i play on hardcore aswell, yeah... i'd rather play on my own or with people i trust, to hell with public parties.


Amen brother! And this is exactly what the advocates of FFA are saying, don't like it? play with Friends or Solo. How hard is this to understand and apply ?
Resists trolls
Casts Joy
Ninja looter
Spreads tar when tickled
Last edited by skarrmania#5469 on Feb 7, 2013, 10:09:33 AM
+1 to xaxyx's post above.

I'd also like to say to the guys who say implementing instanced loot would be too hard on the developers, 'tis horse manure. Doing so is not terribly difficult. It's actually exactly the same, if not less, work than hiding loot from other party members until the timer expires. Furthermore, the idea that something shouldn't be implanted because GGG would have to work on it is completely absurd. Rest assured, they want to make the best game possible. They know that's not what they have right now otherwise they wouldn't have started this thread.

We just want a way of having no-ninja parties without having to worry about griefers and greedheads exploiting the good faith of others. Is that too much to ask? Mandatory FFA in the cutthroat league sounds like a grand idea to me though.
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skarrmania wrote:
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Sickness wrote:

You know, they could just properly scale the mobs so that it isn't so much easier.


A lot of threads on that already, content in parties is much much easier than solo I do agree and something has to be done. Yet, knowing this, you still want more loot for content you don't break a sweat to clear...


Instanced loot does not give more loot. I'm a pretty good ninja, so I would probably get less loot.
So it's really not about that.
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Vitacia wrote:
It encourages players to try to play solo


Is that really a good thing?
You can't show off microtransacion stuff in solo, think about it.
Last edited by Sickness#1007 on Feb 7, 2013, 10:15:43 AM
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Vitacia wrote:

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wrathmar wrote:

I have been reading and posting on this thread starting before page 200. The ‘learn to like FFA or GTFO’ posters are in the minority. The majority of the posters agree that increasing the base timer would be good for the game.


Aha. Increasing the base timer. Not instanced loot. Interesting. I would have no problem with increasing the base timer.


Instanced looting does not have the level of support that increasing the base timer does. It also has the potential to cause a whole different set of issues. Excluding instanced looting the most common suggestions that I have seen posted in this thread is:

1.increasing the base timer by 5-10 seconds,
2.locking the timer if monsters are alive within a defined radius,
3.loot is only visible to assigned player while timer is active,

This is what they Devs are discussing.
IGN: Wrathmar * Paulie * Client
5-10 seconds is asinine. 2-3 max.

I would still prefer the same timer length but making items instanced until the timer expires, as it seems most of the complaints are about item "hawking". I.e. the player stands over the item spam clicking.
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Worldbreaker wrote:

Right, because logically you can't argue the point, so just shoot me and make it go away?

No. Because it's so blatantly obsurd compared to the alternative.

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Worldbreaker wrote:

I am not the only one that thinks it should. There have been so many valid arguments for FFA and everytime I come into this cesspool thread someone is saying "No valid reason for FFA" etc.


There is no valid reason for "FFA only". A big difference.

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Worldbreaker wrote:

There has been numerous reasons why FFA is a good thing and many reasons not to implement instanced loot. Most are valid, same goes for people preaching for instanced loot.


The reasons why not to implement is mostly crap like "then there would be 6 times more loot dropping", "instanced loot is too easy" or "Instanced is for carebears, go back to D3", "you're supposed to 6-box"


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Worldbreaker wrote:

People that want the more laid back playstyle of Instanced Loot should be penalized. You don't want to fight for loot? Ok, well there should be a consequence, no consequence? no fighting over loot? Sign me up. There would be NO REASON for me to play FFA anymore, none other than nostalgia.


My point in my last post have been just that. There does not have to be a reason to play FFA except for fun. Simply because it's a gimmick that the game is not designed for.
There is no loot competition in single player (I can easily imagine random NPCs running around ane picking loot up) because at some point they must have decided that that is not what the game is about. Why should such a drastic gameplay change be FORCED upon everyone who wants to play with a party?


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Worldbreaker wrote:

I can join a laidback group for instanced, or a diehard group where everyone is fighting over it. I gave mathmatical examples of how people that prefer to play solo would be punished yet you still are ignorant to the FACTS.


And the same amount of loot is available in both groups.
In your own thread that you abandoned (or maybe you came back?) I explained that the risk/reward factor of FFA loot is A POSITIVE FACTOR for players who like FFA. It's not a disadvantage. It doesn't need to be compensated for.

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Worldbreaker wrote:

I don't care if it is implemented with penalty, but if not, there is no reason to play solo since you will be punished for it, and no reason to play FFA since you get the same drops without fighting over it.


If you dislike FFA so much that the barely existant advantage of instanced loot (arguably FFA has the advantage even) will make you abandon FFA forever then I'd just say good ridance. Now play THE WAY IT'S INTENDED.
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Worldbreaker wrote:
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Dishonor wrote:

It is good thing for you and bad for me. I'm not trying to take that from you. On the other hand, why are you forcing me into FFA?


Why would you force me to play Instanced? Oh you wouldn't force me, I would have the option of playing a harder loot option, why thank you! That would be stupid. In FFA I have to fight monsters AND other players for loot where Instanced players only fight the monsters. You can deny the difficulty between the two, but it is the truth. The reasons people give for the option are clear, except for the typical "Gameplay difference, thats all *trollface*"

Vitacia gave a great analogy for it and you guys just trolled him on it. Brush it aside, it will not go away. Adding the option will put a crutch on those that prefer FFA.

For one million dollars would you clap your hands for it? Or would rather do a 10 mile sprint?
If both had the same reward and you could choose one, you know what one you would do. Instanced or any easier OPTION would have to have a penalty. Same if cutthroat were implemented, it would need a boost for drops, now you fight others and fight for loot and fight monsters.

More risk = More reward.

Even if risk is even, there is still risk, where there is none in an instanced environment.


FFA is not more difficult. Its just a more annoying and selfish way to play.

There is NO skill involved in sitting at the enemies feet waiting to snatch up items before the other players in your party.

If people like FFA for the reasons that they have given repeatedly in this thread then they would still play it even with other options because they ENJOY it.

If you would give that up because you think instanced or whatever is easier then that is YOUR problem. You would then be giving up the chance to get more than your share of the loot. That's the reward your giving up for not taking the risk.
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Last edited by iamstryker#5952 on Feb 7, 2013, 10:32:36 AM

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