Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" you just proved my point kiddie.. |
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" What was your point? that I ninja loot and proud and happy to do so ? of course I am...It's FFA. Resists trolls
Casts Joy Ninja looter Spreads tar when tickled |
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" This is the main problem in this thread - arguments of FFA supporters get constantly ignored. I'm quoting myself now for the second time: " Last edited by Langbogen#4952 on Feb 7, 2013, 9:44:21 AM
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" I think this is what went totally wrong. None of the instanced loot supporters ever stated, that FFA should not be possible or that there should be only one system or way the game should be played. the majority just wants the ability to choose how they would like their multiplayer experience to be. a legitimate wish. If there are suggestions, for possible changes to the system which allows both FFA and instanced, then there is no reason to defend the old, which is also futile because of the developers allready saying that they will have to come up with something new. After all they work hard to keep their growing player base happy, all of it. the basic issues remain the same for both loot models. -connection issues -gamestyle- compensation -> ranged chars -overall gameflow (camping etc.) I'm still waiting on responses from the FFA supporters regarding: -loot drop at player position (item clutter, gamestyle-comp.) -stronger highlighting of items -short timers (1-1.5sec) with instanced loot right, to cover connection issues in both modes -permanent names on items until first pick up. does this especially hurt you in FFA? or...as its FFA you simply dont care? this is important, because once this is implemented the discourse is almost over, with party leader defining and enforcing the rules, as its done allready again: increasing timers just wont work. also defining the looting mode by options needs more work on coding the property management of parties or derive a new type of party to choose at creation. Also overall difficulty of multiplayer gameplay is hardly defined or balanced by how the looting works. Its defined by the mob/monster properties. competition game mode / loot allocation: http://redd.it/18eodl
modular item crafting: http://www.pathofexile.com/forum/view-thread/387738 http://redd.it/1emvm9 |
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" Right, because logically you can't argue the point, so just shoot me and make it go away? I am not the only one that thinks it should. There have been so many valid arguments for FFA and everytime I come into this cesspool thread someone is saying "No valid reason for FFA" etc. There has been numerous reasons why FFA is a good thing and many reasons not to implement instanced loot. Most are valid, same goes for people preaching for instanced loot. People that want the more laid back playstyle of Instanced Loot should be penalized. You don't want to fight for loot? Ok, well there should be a consequence, no consequence? no fighting over loot? Sign me up. There would be NO REASON for me to play FFA anymore, none other than nostalgia. I can join a laidback group for instanced, or a diehard group where everyone is fighting over it. I gave mathmatical examples of how people that prefer to play solo would be punished yet you still are ignorant to the FACTS. I don't care if it is implemented with penalty, but if not, there is no reason to play solo since you will be punished for it, and no reason to play FFA since you get the same drops without fighting over it. Prediction: You will rebuttle with "HOW ARE SOLO PLAYERS PUNISHED?", group of 6 moves through content TWICE AS FAST, and would get the same reward as playing alone? Yea, screw that. At least the penalty for extra loot in FFA is you have to fight for the extra loot, what kind of penalty would instanced have? ---- To the post above, yes you give the option, but there is no option. If instanced were implemented a majority of players that have no problem with FFA would play it. It is easier, there is no tension, just you killing monsters and casually grabbing your stuff as you go. Even if instanced was penalized, for the people that want it, they would still play it, people that have no issue with FFA would be rewarded for fighting over drops. Last edited by Worldbreaker#6569 on Feb 7, 2013, 9:51:27 AM
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" my point is that you want deny fun to other people..you just want force them that game should be played in way YOU enjoy it.. actually..you like that people hate it..of course you are proud of it. it's stupid, it has own diagnose..but you wont admit it. |
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" Players can already play that way, right now. In solo games, all the rares and currencies already drop right into our inventories. Why therefore are you not campaigning against banning solo games? But of course, that doesn't address the question that was posed. The question that was posed was: how is YOUR game experience affected if WE can play multi-player with allocated loot? " The only "risk" we're forced to take is dealing with greedy, slobbering ninja players. That's not a game risk; that's a meta-game risk, dealing with anti-social jerks. It doesn't at all speak toward game difficulty. It's a social issue. But of course, that doesn't address the question that was posed. The question that was posed was: how is YOUR game experience affected if WE can play multi-player with allocated loot? " Free-for-all looting makes the game LESS diverse, since it's compelling players to play solo to avoid the throngs of ninjas. But of course, that doesn't address the question that was posed. The question that was posed was: how is YOUR game experience affected if WE can play multi-player with allocated loot? " Whereas, I believe that the problem lies with the people who defend it. Odd, that. " Which all once again blithely ignores any of the points put forth. GREENs, largely, aren't trying to take your precious free-for-all greed-fest away from you. We're more than happy to let the RED carnivores eat their own. We just want the option to combine our own solo games -- where, as you've mentioned, we're encouraged to play -- into a multi-player experience. How you envision this will "destroy solo play" is astounding, as solo play wouldn't be impacted in the slightest whether this option is put into place or not. But of course, that doesn't address the question that was posed. The question that was posed was: how is YOUR game experience affected if WE can play multi-player with allocated loot? (See, I can copy-paste, too!) GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428 Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542 |
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" because these arguments are stupid.. you are just saying that GGG want you to encourage play with friends or solo.. so they created whole lobby system..right?? your arguments are ignored because are flawed..nothing to talk about..if you can't see it, nothing will change it. |
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" It is good thing for you and bad for me. I'm not trying to take that from you. On the other hand, why are you forcing me into FFA? |
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Almost 500 pages!
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