Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Vitacia wrote:

Having it both ways makes perfect sense for me.
Play single player -> get less XP and less loot
Play single player 6boxed -> get same XP and same loot as groups, but immense higher difficulty and no comfort of 5 players helping you killing monsters.


So now the game should be designed and balanced around 6-boxing, right...
I think you need to pull your head out of your arse.
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Vitacia wrote:
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wrathmar wrote:

The Devs personally like FFA looting and they thought that the player base would too. This ~500 page long threads prove that they were wrong.


I have read quite a bit from this thread, and there are many people who defend to system and are against change. It's quite interesting and you should try reading it too.


I have been reading and posting on this thread starting before page 200. The ‘learn to like FFA or GTFO’ posters are in the minority. The majority of the posters agree that increasing the base timer would be good for the game.
IGN: Wrathmar * Paulie * Client
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ManiaCCC wrote:

Flawed argument is flawed ..is if you don't like current FFA system..yet you are playing multiplayer game and you have no friends online..you can just suck it up? Stupid became even more stupid..


If you play a multiplayer game and you don't have people to play it with, you are in no state to complain that nobody helps you. Finding people to play with to make things easier is not stupid - it's the game.

You want an easy 6 random player farm game. I don't like this idea, and I stated in about 5 previous posts why.
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ManiaCCC wrote:

again..WHY..please..WHY you are against loot options? It's not like someone will get your favorite think away from you.. FFA loot option will be still here..and you can play it in your way with other players who like it that way..People enjoy games differently ..and instanced loot doesn't provide any advantages..it has own disadvantages too..but if people want it that way? why not??


You are offering an option that very very few will refuse. Having the choice between having your loot ninja-ed or not is NOT "a choice", who would play FFA? Its like saying to people you can have protected or unprotected sex with a prostitute.
Resists trolls
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Sickness wrote:

So now the game should be designed and balanced around 6-boxing, right...


No, the game is fine as it is. You want tons of loot? Play with friends or endure the challenge of 6-boxing.
You want easy and fast XP anytime? Play with random people, but take the risk upon you of getting less loot.


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wrathmar wrote:

I have been reading and posting on this thread starting before page 200. The ‘learn to like FFA or GTFO’ posters are in the minority. The majority of the posters agree that increasing the base timer would be good for the game.


Aha. Increasing the base timer. Not instanced loot. Interesting. I would have no problem with increasing the base timer.
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Vitacia wrote:
I answered this already. Please read my previous posts

I went back and read your previous posts. You've never answered this. You've alluded, ever so subtly (and sometimes not so subtly), over and over again, repeatedly, to the implication that those who would prefer not to deal with the slobbering, greedy hordes are somehow inferior, lazy players. But you've always carefully avoided addressing the question just posed to you, which is:

HOW does it affect YOUR game experience if WE green players can play in multi-player games, ALL BY OURSELVES, without YOU or YOUR ILK, in PRECISELY THE SAME MANNER that we currently are playing in SOLO games, i.e., personalized loot?

Please answer this question, because it is very tiring for us to keep repeating ourselves.
GREENS vs. REDS: http://www.pathofexile.com/forum/view-thread/392/page/246#p811501
The Prisoner's Dilemma: http://www.pathofexile.com/forum/view-thread/392/page/262#p813428
Lethal_papercut's discussion with Chris: http://www.pathofexile.com/forum/view-thread/392/page/235#p806542
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skarrmania wrote:

You are offering an option that very very few will refuse. Having the choice between having your loot ninja-ed or not is NOT "a choice", who would play FFA? Its like saying to people you can have protected or unprotected sex with a prostitute.


If that is true then there is even more reason to add it. FFA shouldn't have been the only option in the first place. If it is so bad that you are implying then it really isn't an issue that instanced loot will become the new standard.
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Vitacia wrote:
This is going to be long.

Spoiler
Why?

It makes the game too easy. Why play FFA, where you have to fight and compete for your loot, where you have to accept that you can lose sometimes, but also win sometimes, when you can just lean back and let those rares and currency drop right into your inventory?

Your typical player is lazy - that means, he avoids risk by any means (to maximize comfort) and will -in most cases- choose the easy and safe route. By forcing players to play FFA, you are forcing them to take a risk. This is a very strange experience for today's gamers, who are used to get constantly rewarded. They don't "play" video games anymore, they walk like zombies through them. FFA forces those lazy, safe players to actually "play" instead of just join a group and casually stroll around. It forces players to compete with others, to play together with friends, or to make solo magic-find runs.

It actually makes the game more diverse.

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wrathmar wrote:

Look on the announcement page. 3rd link down Chris states 'discussing community feedback on topics such as looting'.


This is quite interesting, because "discussing" doesn't mean "changing it" in my language.


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ManiaCCC wrote:

So..again..Imagine these two options would be in the game...which one would be more used in your opinion?? Or will you avoid this again?


See my replay to eliasfrost above.


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eliasfrost wrote:

So you're saying singleplayer is like clicking a stash for the best items? Because singleplayer and instanced loot is pretty much identical minus the social aspect.


Playing alone = easy farm, but less quantity and less XP
Playing with a group = hard farm, but more quantity and more XP

Choose your destiny.



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Pinchyskree wrote:

In this case, skill at being a self serving anti social geek nobody.


No, it's called understanding the aspects of the game and utilizing them for your own advantage.

Seeing as you keep insisting on people reading your post I thought I'd address it. If getting loot was a matter of pure skill it'd be one thing. At the moment having a ranged build, a bad connection or a dickish party can all lose you loot. I like it when games challenge me, but I don't want that challenge to be "who can live closest to the servers" or "who can be the biggest asshole".

If FFA was an option there would ABSOLUTELY be players, like yourself, who would chose to play that way because it is fun. Hell, I'd greatly enjoy playing in the cutthroat league with such a system where there could be actual consequences. As it stands, I feel compelled to not pick up other people's loot because it's kind of a dick move. You can call this being a scrub, I call it being considerate of others. I don't want my party to be my adversaries. When I leave someone else's drop I could easily get and then they steal one of my drops a minute later it's just plain frustrating. The current system ONLY caters to people who want to take advantage of folk like me who don't like to pick up other people's loot.

Hiding loot from other players until the timer is up would be good. Allowing party leaders the option to pick whether they want FFA or instanced, or to set the duration of the timers, would be good. Even just increasing the timers by a second or two and keeping the name tags on the items after it runs out would be an improvement. The system as it currently stands just does nothing but piss a lot of people off.
Last edited by braddrac#2912 on Feb 7, 2013, 9:13:53 AM
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skarrmania wrote:
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ManiaCCC wrote:

again..WHY..please..WHY you are against loot options? It's not like someone will get your favorite think away from you.. FFA loot option will be still here..and you can play it in your way with other players who like it that way..People enjoy games differently ..and instanced loot doesn't provide any advantages..it has own disadvantages too..but if people want it that way? why not??


You are offering an option that very very few will refuse. Having the choice between having your loot ninja-ed or not is NOT "a choice", who would play FFA? Its like saying to people you can have protected or unprotected sex with a prostitute.


Again..noone of these styles provide any clear advantage.. instanced loot has advantage that it's fair but you have less loot and you have much lesser chance to get something interesting for you.. FFA loot has advantage that you can choose from much wider variety of drops and you can snag more loot for you..but you have to compete with others..


isn't it interesting? There are people like Vitacia, who even said that in this thread or in game is even more people who support FFA loot and don't want change, they are just silent..yet you both agree that majority would be playing different mode..why??

The answer is..because it's obvious. Yes..FFA game list will shrink..but few games will exists for sure...majority of players would be playing that "better" mode..which is not giving them advantage..but It's a hell of a lot more fun!.. that's why people would be playing it..

Psychologically..there is a term for this behaviour..you and people like you want deny other people fun, because you and people like you feel superior to others..you like that people hate it.. you love that you can make "haha you loser" gesture to others.. but in moment, when there will be a option, there is no more space to deny it that you are in fact in minority...and you can't hide anymore with "WE ARE NOT IN MINORITY" argument..
Last edited by ManiaCCC#5219 on Feb 7, 2013, 9:14:01 AM
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Sickness wrote:

If that is true then there is even more reason to add it. FFA shouldn't have been the only option in the first place. If it is so bad that you are implying then it really isn't an issue that instanced loot will become the new standard.


I don't see the logic you use to deduce that I imply that FFA is a bad thing. Wishful thinking aside, the game is what it is, FFA works for you or against you, its a trade-off you get by partying with people for an easier game experience.


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