Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I dont know how much effort it would take to program this, but...
Why not double the Time for ranged classes only?

So basicly, a Melee Class who is standing right in the Action would still have 3 Seconds.
While the Witch, or Ranger who is standing 20 yards away shooting stuff would get 5-6 Seconds.

This would make sence, since the Range Class has to run to the loot, while the Melee only have to pick it up.
Time for Q&A.

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Sickness wrote:

No. The game has FFA in multiplayer, that is true. But the game is desgined for single player. That is the primary focus of the game, as it's primarily a single player game.
FFA changes the gameplay so much that it really just should be an alternative mode for those who enjoy it. Either that or items need timers and random chanses to disapear in single player. Because either "competing" for your loot is a universally fun and good gameplay mechanic, and therefor it should be in single player aswell, or it isn't, and it shouldn't be forced on anyone. You can't have it both ways, it simply doesn't make any sense.


Designed for single player? A F2P, always online multiplayer game? If you want a singleplayer experience, then play alone, nobody is stopping you.
And I can't have it both ways? Currently, I have it both ways.

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Sickness wrote:

But you can't say why instanced loot wasn't standard in the first place.


To quote the very first post of this thread: "It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them."

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fevgatos wrote:
So you are basically saying that soloing makes the game too easy and on top of that, it has higher drop chance! So...let's prevent soloing as well. That would make completely sense.

No, soloing = easy loot but more work (you won't have 5 other people helping you kill stuff)

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fevgatos wrote:
No, there is absolutely no risk in trying to pick everything up. NONE. ZIP. You use one of the 50 different mobility skills (leaploot, warploot, whirloot, lootcharge) and try to ninja everything. You either pick up that exalted or not. What risk is there to take? NONE! On top of that, on solo / private parties there is no risk involved either. In case you don't make a suggestion to prevent soloing / private partying then you are just saying bullshit JUST because you dont like instanced, not beacuse it has cons.

There are more drops in groups. The Risk is that everyone can take it. So if you are a lazy, slow player, you either endure that risk and be happy about the extra XP, or you use your social skills and play with friends.
If you want the easy way, you can do the following:
- Use your social skills to mobilize friends or find people that you can trust
- 6boxing by yourself, but having way harder enemies and way less killing speed than a group

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fevgatos wrote:
There's nothing there to understand. It's not a deep well thought out mechanism that requires any kind of strategy involved. You just make a single click and thats all. It's like being forced to play with one eye shut. ANYONE can do it but why should anyone do it when the only thing that it achieves is just frustating the fuck out of you


It's more like being forced to play with both eyes open if you want loot in a full party of random people.
It isn't frustrating to me at all. I like it when a game forces me to pay attention.

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DisorderedMind wrote:
what i dont get: why are ppl still fighting in a 5k post thread about the overall necessity of changes. simply the post count makes it obvious that something needs to be changed. if someone posts he is against everything discussed why even bother to answer to him? i mean..you probably did allready 3k posts earlier.

There are two opposite forces. You have people who want to change the loot system, but at the same time, people who defend it.

This actually shows that the people who complain about it aren't the only ones to consider in this discussion. There are many people like me who actually like the current state of the loot system, but get called "self serving anti social geek nobody"[sic!] or "extremely blind, stubborn and close minded"[sic!] because of it. Just for enjoying a game mechanic.

I believe that the problem doesn't lies within the game mechanic, but within the people who complain about it. I believe having the option to fight over loot is a good thing, because it encourages more than just farming in groups all day. It encourages players to try to play solo so they can keep all the loot for themselves, or play with friends so everyone shares. Take that away, and you will destroy solo play and make playing with friends purely optional.
Last edited by Langbogen#4952 on Feb 7, 2013, 8:39:23 AM
What is really puzzling me..why pro-FFA guys are just avoiding questions left and right..and they best arguments are flawed to the bones... Noone..noone answered even the simplest question with nothing more than "I don't like it" or "you are just lazy"..occasionally, they write something completely absurd..

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ManiaCCC wrote:
What is really puzzling me..why pro-FFA guys are just avoiding questions left and right..


Do you have an example?
Last edited by Langbogen#4952 on Feb 7, 2013, 8:41:54 AM
"
I believe having the option to fight over loot is a good thing


But there is no option, you must fight to get the loot. You do have the choice to not do anything when the yellow drops, but not the option, an option follow two or more alternatives, in this current system, there's only one.
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ManiaCCC wrote:
What is really puzzling me..why pro-FFA guys are just avoiding questions left and right..and they best arguments are flawed to the bones... Noone..noone answered even the simplest question with nothing more than "I don't like it" or "you are just lazy"..occasionally, they write something completely absurd..



Huh, simple, for me I like FFA so I can join public parties and ninja your loot. Don't like it? you have two options...play with your friends or play solo.
Resists trolls
Casts Joy
Ninja looter
Spreads tar when tickled
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Vitacia wrote:

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wrathmar wrote:

Look on the announcement page. 3rd link down Chris states 'discussing community feedback on topics such as looting'.


This is quite interesting, because "discussing" doesn't mean "changing it" in my language.


Why would they be discussing it if they were not going to change it? Why even bring it up if they are not going to change it?

The Devs personally like FFA looting and they thought that the player base would too. This ~500 page long threads prove that they were wrong. They tested out different loot options but made the mistake of only testing in the Alpha realm which has a vastly different economy and community.

GGG has been very good about listening to player feedback. The game is in BETA it is foolish to think that it will not change.
IGN: Wrathmar * Paulie * Client
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eliasfrost wrote:

But there is no option, you must fight to get the loot. You do have the choice to not do anything when the yellow drops, but not the option, an option follow two or more alternatives, in this current system, there's only one.


No.
Play solo -> no fight over loot
Play with friends -> no fight over loot
Play with random players -> fight over loot


There are two viable ways of not having to fight over loot. Try them and see for yourself.
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skarrmania wrote:
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ManiaCCC wrote:
What is really puzzling me..why pro-FFA guys are just avoiding questions left and right..and they best arguments are flawed to the bones... Noone..noone answered even the simplest question with nothing more than "I don't like it" or "you are just lazy"..occasionally, they write something completely absurd..



Huh, simple, for me I like FFA so I can join public parties and ninja your loot. Don't like it? you have two options...play with your friends or play solo.


So you are not against loot options right?
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Vitacia wrote:

Designed for single player? A F2P, always online multiplayer game?


Yep, it is primarily a single player game. It's online only because of the microtransactions.

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Vitacia wrote:

If you want a singleplayer experience, then play alone, nobody is stopping you.
And I can't have it both ways? Currently, I have it both ways.


You are missing my point. Having it both ways doesn't make any sense. Is loot competetion good or not?? One thing says it is, but one thing says it isn't.
Why is there no element of competing against other exiles in single player, if it's so important? Again, it doesn't make any sense. Since it's designed for single player and that stuff isn't there, I can only assume that they decided that that sort of competition isn't really what the game is about after all.

FFA in mulitplayer should be a gimmick, nothing more.

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