Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
I dont know how much effort it would take to program this, but...
Why not double the Time for ranged classes only? So basicly, a Melee Class who is standing right in the Action would still have 3 Seconds. While the Witch, or Ranger who is standing 20 yards away shooting stuff would get 5-6 Seconds. This would make sence, since the Range Class has to run to the loot, while the Melee only have to pick it up. |
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Time for Q&A.
" Designed for single player? A F2P, always online multiplayer game? If you want a singleplayer experience, then play alone, nobody is stopping you. And I can't have it both ways? Currently, I have it both ways. " To quote the very first post of this thread: "It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them." " No, soloing = easy loot but more work (you won't have 5 other people helping you kill stuff) " There are more drops in groups. The Risk is that everyone can take it. So if you are a lazy, slow player, you either endure that risk and be happy about the extra XP, or you use your social skills and play with friends. If you want the easy way, you can do the following: - Use your social skills to mobilize friends or find people that you can trust - 6boxing by yourself, but having way harder enemies and way less killing speed than a group " It's more like being forced to play with both eyes open if you want loot in a full party of random people. It isn't frustrating to me at all. I like it when a game forces me to pay attention. " There are two opposite forces. You have people who want to change the loot system, but at the same time, people who defend it. This actually shows that the people who complain about it aren't the only ones to consider in this discussion. There are many people like me who actually like the current state of the loot system, but get called "self serving anti social geek nobody"[sic!] or "extremely blind, stubborn and close minded"[sic!] because of it. Just for enjoying a game mechanic. I believe that the problem doesn't lies within the game mechanic, but within the people who complain about it. I believe having the option to fight over loot is a good thing, because it encourages more than just farming in groups all day. It encourages players to try to play solo so they can keep all the loot for themselves, or play with friends so everyone shares. Take that away, and you will destroy solo play and make playing with friends purely optional. Last edited by Langbogen#4952 on Feb 7, 2013, 8:39:23 AM
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What is really puzzling me..why pro-FFA guys are just avoiding questions left and right..and they best arguments are flawed to the bones... Noone..noone answered even the simplest question with nothing more than "I don't like it" or "you are just lazy"..occasionally, they write something completely absurd..
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" Do you have an example? Last edited by Langbogen#4952 on Feb 7, 2013, 8:41:54 AM
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" But there is no option, you must fight to get the loot. You do have the choice to not do anything when the yellow drops, but not the option, an option follow two or more alternatives, in this current system, there's only one. |
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" Huh, simple, for me I like FFA so I can join public parties and ninja your loot. Don't like it? you have two options...play with your friends or play solo. Resists trolls
Casts Joy Ninja looter Spreads tar when tickled |
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" Why would they be discussing it if they were not going to change it? Why even bring it up if they are not going to change it? The Devs personally like FFA looting and they thought that the player base would too. This ~500 page long threads prove that they were wrong. They tested out different loot options but made the mistake of only testing in the Alpha realm which has a vastly different economy and community. GGG has been very good about listening to player feedback. The game is in BETA it is foolish to think that it will not change. IGN: Wrathmar * Paulie * Client
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" No. Play solo -> no fight over loot Play with friends -> no fight over loot Play with random players -> fight over loot There are two viable ways of not having to fight over loot. Try them and see for yourself. |
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" So you are not against loot options right? |
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" Yep, it is primarily a single player game. It's online only because of the microtransactions. " You are missing my point. Having it both ways doesn't make any sense. Is loot competetion good or not?? One thing says it is, but one thing says it isn't. Why is there no element of competing against other exiles in single player, if it's so important? Again, it doesn't make any sense. Since it's designed for single player and that stuff isn't there, I can only assume that they decided that that sort of competition isn't really what the game is about after all. FFA in mulitplayer should be a gimmick, nothing more. |
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